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*OPEN*Looking for person for "war" pass the save mutiplayer game


littlecheese999

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(i was doing this with fascka, but its been 2 weeks, and i havent heard from him/her so i have asumed the kraken took him :o )

hey, im looking for someone who can do a war mutiplayer game (i do something, send file to said person, they do something, pass it back ect) i came up with some rules for fairness

1. a ship can do one "thing" per turn, but u can control other ships i.e one ship can blow up a space ship,other could change its orbit ect

*building a ship and putting it into a orbit(but not to a moon or planet) is 1 turn

*rendezvous with a ship and docking/attacking it is a turn

*extending or descending a orbit(and if wanted make it circle) is a turn

*changing to a other planet/moons orbit(properly not just intercepting i.e so you can make ur orbit circle if wanted) is a turn

*landing is a turn

2. if your attacking a ship you can use 1 shot

3. cant edit other players ships, or control them (cmon be fair :) )

4. must name ship with empire name at front, feel free to be creative( something normal though, so dont call it D**k or something)

5. dont import ships, make them ur self

(if you dont understand any rules just ask)

(if you want to suggest any rules just ask)

NO MODS

also, not required but would be kinda cool would if you could film it, it would be a good way for proof of no cheating and would make good videos

Please feel free to ask any questions

Edited by littlecheese999
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I see this is your first post. Welcome to the forum!

I am very bad at kerbal warfare, also I can't play that often, so I'm not the one you're looking for, but I have a suggestion.

How about a starting phase, where both players can make multiple moves to launch and position their fleet, but cannot attack.

Also it might be a good idea, if players can move (or attack with) multiple ships in one turn later on, to make it more realistic (one attack/move per ship only).

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yes i would like to do it, but if i change my orbit making my apoapsis higher to intercept the mun (it would be an orbit change for what i understand) if you time warp you ruin my interception, or if I make my apoapsis higher (again an orbit change) but want to make my peripapsis higher, or kill my relative velocity to dock it would be more than one orbit change?

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u would complete the mun transfer, lets say ur 100km above kerbin, you could get a orbit with any planet/moon and complete it(not land though, or do a another transfer) and you can extend or descend ur orbit and make it circle(if wanted) in a turn

im going to try update the rules to make them a bit clearer

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so it doesn`t count as a turn if I test something in kerbin and not achieving a 100 km orbit,also that rule specifies a 100 km orbit so everyone could abuse it and say something like: it`s not a 100 km it`s a 85 km orbit honestly I don`t think anyone would do that but it is something to keep in mind

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