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Maneuver Node UI


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1. When a node is selected, the DELETE/DEL key should delete it. Currently, if it is an active node, you must click the node, grab the circle, and drag the circle outwards until it becomes red. If it is a past node, you must click the little circle with the X. It would be much quicker to select the node and hit the DELETE key.

2. Moving the node with the arrow keys. Dragging the node with the little circle can be challenging sometimes, because you accidentally click one of the 6 modifier handles and drag it. Or, you drag the circle off the orbit until it becomes red and disappears. My suggestion is that the arrow keys also be used to move the node along the orbit:

a. Left arrow, right arrow: move node 20 degrees backward or forward

b. Shift-left, Shift-right arrow: move node 5 degrees backward or forward

c. Ctrl-left, Ctrl-right arrow: move node 1 degree backward or forward

d. Alt-left, Alt-right arrow: move node 0.2 degree backward or forward

NOTE: while a node is selected, the LEFT-SHIFT and LEFT-CTRL do not control the Throttle.

An alternative to degrees would be seconds (time).

Yes, I realize this can be done via MJ's Maneuver Node Editor (which I use), but it would be nice to be built-in.

3. Make the node circle bigger when selected. As is, it's too easy to accidentally select one of the six modifier handles.

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I don't have any problems deleting it. First I have to left click on it to select the node, then right clicking it brings up the red X to delete the node.

I didn't know that. Thanks

Regardless, I'd still suggest that the DELETE key option be available, as well as the other suggestions I made.

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Definitely +1. Making small adjustments while zoomed out to see the other planets is nearly impossible to do. Also add a key to show the first/next maneuver node. These kind of small features are easy to implement and makes the game more fun.

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