Ruinsage Posted September 3, 2013 Share Posted September 3, 2013 I, as many others I assume, have had problems with wobbling rockets that should be more rigid. I usually fix this with struts, but those makes the parts count skyrocket, and isn't always efficient enough, which leads to a huge workload for the pc.So what I suggest is this: Certain parts should fuse during construction, if they are put together the right way.For example, if two fuel tanks are stacked on top of each other (not if the fuel tanks are attached to the sides, that should be an unstable build), they could fuse together into a single hexgrid, which would make standard rockets much more robust. If it is also made so that engines are fused with fuel tanks and stack separators, multistaged rockets would be much more stable (right now they are wobbly as all hell, and building them can make your rockets break very fast, unless you use struts).Only parts that are the same diameter should be able to fuse to each other. Link to comment Share on other sites More sharing options...
Harguinxx Posted September 3, 2013 Share Posted September 3, 2013 (edited) hmmm you give me an idea... what about a part called soldering ring, if you attached it between two parts they become rigid until enough force is applied, then they simply break, without wobbling...Also guessing why these is not the vanilla way to break things, I mean, I don't see real spacecrafts wobbling with no sense, or NASA filling things of struts trying to avoid this effect...wobbling mechanics in KSP have just no sense... Edited September 3, 2013 by Harguinxx Link to comment Share on other sites More sharing options...
KasperVld Posted September 3, 2013 Share Posted September 3, 2013 Combining parts for optimisation purposes is on the what not to suggest list. Topic closed, but thank you for sharing your ideas nonetheless Link to comment Share on other sites More sharing options...
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