Jump to content

[WIP] Apollo-like crew module (Updated download 17.2.2014)


Ledenko

Recommended Posts

Jobin, what was going on with it? Did it not create a stable connection? If that's the case, it should be fixed in the next update. Speaking of which, I've got some fiddling to do still, but this should be available pretty soon:

5cpgvQ2.jpg

Link to comment
Share on other sites

I have some weird ussues when capsule has its docking port/parachute from this pack on top.

Front windows seemm to be covered bo something. When i mmove camera around inside IVA, the become less and more covered.

It sounds like you missed the IVA update...

Ok, first download with IVA - https://dl.dropboxusercontent.com/u/27552313/kp0110_a6.zip

No RPM yet, just a few basic stock props so it's not completely empty. Textures need fixes as well, so this is in no way finished yet.

Change the internal to the one in the DL, and that should fix it. The camera clipping into the docking port was a known problem (at least for me) back when the CP used the stock Mk 1-2 pod interior.

Oh, and Ledenko...

5cpgvQ2.jpg

Glad you chose to darken the windows, but chiefly... DAT DOCKING PORT! I can't wait to see/fly this baby when she's finished!

Link to comment
Share on other sites

Thanks, new version indeed has IVA.

I think this empty space in the middle just asks for MFD from raster prop.

Also docking probe looks awesome, by itself. I think after little rescaling it woudl fit another pods. I woudl definitly use it instead standard docking port on my other ships.

Link to comment
Share on other sites

Ok, let's see...

UV has been redone and changes have been made to the texture - heatshield with hexagonal grid, darkened windows, detail added to docking port

docking probe retracts (right click on the parachute/docking port)

joint between the two parts has been considerably strengthened with unknown magic

collision mesh has been rotated, try to attach some rcs in quadruple symmetry and you'll see what I mean

parachute has been changed somewhat

Plus some other tweaks. I've sort of lost track, life has been hectic the past few days and I didn't do all I wanted... For example, as lousy as I am for putting it off, there's still no drogue canopy for realchutes support. Let's just blame the completely weird parachute animation module. It took me way too long just to get the current canopy working again because it kept getting offset because of where it decides the center is etc. Keep in mind - enough stuff has been changed that I can't guarantee it won't break saves.

So here it is: https://dl.dropboxusercontent.com/u/27552313/kp0110_a7.zip

qTkOp6r.png

Link to comment
Share on other sites

PSST! I believe you forgot to include the internal in the download!

Also, I'm having the issue where I can't stage and nothing happens on the launch pad (Even if I right-click and activate engine) until after I decouple the command pod.

FUJirSC.png

Edited by Taki117
Addes Screenie
Link to comment
Share on other sites

IVA is in this, older version: https://dl.dropboxusercontent.com/u/27552313/kp0110_a6.zip

I did not add it to not bloat the download, because it didn't change apart from a test RPM config that would just create headaches and it was late...

Edit: Taki, I'm sorry for being useless, but I've no idea what's going on there. We have a huge migration going on at work so I won't be able to look into it until later today.

Edited by Ledenko
Link to comment
Share on other sites

IVA is in this, older version: https://dl.dropboxusercontent.com/u/27552313/kp0110_a6.zip

I did not add it to not bloat the download, because it didn't change apart from a test RPM config that would just create headaches and it was late...

Yep, not having the IVA is what was causing the errors, I know you don't want to bloat the download, but I think it's worth it if people are just now discovering this. (And it saves the end user some trouble)

Edited by Taki117
Removed Realchute Config, it broke it.
Link to comment
Share on other sites

So I have s station using just the command pod.. no docking port. What are the chances of running into problems if I update?

Minimal at best, the main thing that changed with the update was the docking port/prachute part. The rest is just a texture update (unless I am mistaken)

Link to comment
Share on other sites

  • 2 weeks later...
This really needs a real chute config, yes i know someone posted one earlier, it doesn't work anymore.

Also, random thought for later development: 5 seater version like the ones for Skylab.

RealChute implementation will come but Ledenko is currently busy IRL so it will take a bit . But what do you mean with the second one? Apollo was always a 3-Seater capsule even during Skylab missions they only sent up 3 at a time. So what are you referring to?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...