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Career mode/ new star systems


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I would have posted this in a previous discussion, but my input dos not really fit with them b/c they are all about multiple stars in one save.

My idea:

Once you have maxed out your research in a save, a new option will be available when starting a new save. This will be the new star system. You would start in the VAB or SPH with a budget to build your inter-star rocket. When done the ship will be placed entering the system on a hyperbolic trajectory.

Now, it goes without saying that, at this point in development, we would need resources, extra-planetary launches, (and perhaps a kerbal breeding system?). Otherwise, this idea is completely useless.

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There's actually been plans by the developers to have other solar systems as an endgame kind of goal. There's supposed to be a couple of them that're like...well, like the Kerbol system. They're always the same every time you start a new game. But beyond those, there's supposed to be procedurally generated solar systems. You get to them using some kind of FTL warping, which the developers also talked about at least once...though very briefly. That was, of course, after you discover those other solar systems with your observatory(or orbital telescopes or something).

Of course, that's all subject to change. I think a lot of that stuff, when they'd talked about it, was just them thinking out loud(on the internet >.>) so who knows what's going to make it into the game or how it's going to be changed by the time they get around to working on such features.

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@ spectrhz [Discussion]

The procedural Solar systems seems too awesome to happen, it would make planetary transfers vary difficult to plan indeed. The reasoning behind the separate saves is that it answers most concerns about inter-solar travel in KSP; The first being extremely long transfer times, because they would be non-existent. The second is warp (of any kind), it seems that a significant portion of the KSP community are not too happy about warp-drives. I personally don't care how it is ultimately addressed, but perhaps we can have our cake and eat it too?

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@ spectrhz [Discussion]

The procedural Solar systems seems too awesome to happen, it would make planetary transfers vary difficult to plan indeed. The reasoning behind the separate saves is that it answers most concerns about inter-solar travel in KSP; The first being extremely long transfer times, because they would be non-existent. The second is warp (of any kind), it seems that a significant portion of the KSP community are not too happy about warp-drives. I personally don't care how it is ultimately addressed, but perhaps we can have our cake and eat it too?

Solar systems (procedural or not) are on Squads list to look at, but the game is still only in alpha, and not everything has been refined. Also, I think the reason people don't like magic warp drives is because KSP tries its best to be an accurate space program sim with proper orbital mechanics and physics. So adding Sci-Fi stuff to KSP would not be favored by too many. That's not to say nobody wants it, as plenty of conversations have involved warping on this forum. As for me, more planets in the current system is perfectly fine, perhaps leaving the interstellar exploration to a later more refined version of the game, after it has already been mostly worked out.

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