Feragorn Posted March 2, 2012 Share Posted March 2, 2012 I\'m more amused at the Newtonian physics ripping the railgun off of your ship. Link to comment Share on other sites More sharing options...
zYnthethicz Posted March 2, 2012 Share Posted March 2, 2012 Added a railgun version that works with 0.14. Ships now experience recoil when firing. The recoil force may force rip the railgun off your ship.Ideally, I would like to create a railgun that spawns railgun shells so you don\'t have to manually add them in the VAB and make ammunition a consumable like fuel. A user controlled, turreted railgun version would probably also be possible or maybe a railgun that automatically detects other ships and fires on them.By the God Emperor, make it so! Link to comment Share on other sites More sharing options...
spawnofbill Posted March 2, 2012 Share Posted March 2, 2012 Of course, part of the hilarity will be when your railgun aims at another vessel through your own wing. Then blows your wing off. Ehehehe.'Dad, are we hit?''More or less. Son, I\'m sorry. They got us.' Link to comment Share on other sites More sharing options...
nivvydaskrl Posted March 2, 2012 Share Posted March 2, 2012 By the God Emperor, make it so!Ahahaha. It\'ll be interesting to see the API documentation when it\'s released. If they open up animation in the form of rotating parts, this should be fairly easy. If not -- well, guided missiles are ALWAYS an option.The AI that goes into guidance, lead calculation, motion prediction, and stuff like that is really what interests me most. I like the idea of dropping \'missile mines\' that lie dormant until they\'ve been unloaded (you move a certain distance away). Then, when you next get close enough for them to be unpacked, they target all vessels in the area (including you), and fire off their load of missiles. Then you get to dodge missiles. :3There\'s all sorts of nifty things like that you can build. I really want to get my grubby paws on the API. Question, though -- does anyone know if there\'s a dev environment for C# that compiles DLLs other than Virtual Studio? Link to comment Share on other sites More sharing options...
Cthulufaic Posted March 5, 2012 Share Posted March 5, 2012 Ideally, I would like to create a railgun that spawns railgun shells so you don\'t have to manually add them in the VAB and make ammunition a consumable like fuel.Hold on, this isn\'t a race, before you make that, I would like to see a 40mm railgun, because sometimes, the railguns on my ship seem...SMALL. Also, a railgun that is flush to the side of the hull would be nice. Link to comment Share on other sites More sharing options...
Joshua21B Posted March 5, 2012 Share Posted March 5, 2012 Hold on, this isn\'t a race, before you make that, I would like to see a 40mm railgun, because sometimes, the railguns on my ship seem...SMALL. Also, a railgun that is flush to the side of the hull would be nice.Umm, the rail-guns in this pack are definitely bigger than 40mm already. Link to comment Share on other sites More sharing options...
Cthulufaic Posted March 5, 2012 Share Posted March 5, 2012 Umm, the rail-guns in this pack are definitely bigger than 40mm already.If you look at the ammunition, it says that the shells are 20mm, therefore the barrel diameter is 20mmSo I want a barrel that is double it\'s current diameter and radius. The shells would also need to be doubled in size Link to comment Share on other sites More sharing options...
Joshua21B Posted March 5, 2012 Share Posted March 5, 2012 I was looking at the 1 meter command pod in comparison to the barrel and projectile, it may say 20mm but its bigger than that. Link to comment Share on other sites More sharing options...
Festivefire Posted March 6, 2012 Share Posted March 6, 2012 that shell might be 0.2m but it is sure as heck not 20mm. Link to comment Share on other sites More sharing options...
Misterspork Posted March 6, 2012 Share Posted March 6, 2012 Is the idea for the plugin worked out enough in your head that I can include it in the Plugin Megathread? Link to comment Share on other sites More sharing options...
Sabactus Posted April 11, 2012 Share Posted April 11, 2012 This is really fun. I made a battle ships and rendezvous with one of my stations and basically turned it into confetti. Link to comment Share on other sites More sharing options...
Guest LoSboccacc Posted April 15, 2012 Share Posted April 15, 2012 interesting! is there any video of railgun 'deorbiting' things? Link to comment Share on other sites More sharing options...
Sabactus Posted April 15, 2012 Share Posted April 15, 2012 I made a ship with 4 cannons on it and rendezvous with an old station of mine. It really doesn\'t deorbit parts, it obliterates them. Link to comment Share on other sites More sharing options...
Millst0ne MK II Posted April 16, 2012 Share Posted April 16, 2012 Download is broken... Link to comment Share on other sites More sharing options...
Fox62 Posted May 2, 2012 Share Posted May 2, 2012 Is there a version that works with 13.3? Or do the 13.2 versions work for the 13.3 and are mearly incorrectly labelled? Link to comment Share on other sites More sharing options...
Fox62 Posted May 2, 2012 Share Posted May 2, 2012 Harbinger is locked and loaded. 8)Less cannon, more explosive ordinance. ;DEdit:Spoiler tags for ease of reading.Is that a stable fighter jet? Because I want to make a jet fighter, but I tend to have trouble with attaching a Railgun and getting it to fly in a stable flight path without relying on ASAS, which threatens to shake my jet apart. Link to comment Share on other sites More sharing options...
cardgame Posted May 3, 2012 Share Posted May 3, 2012 If ASAS is shaking your plane to pieces, slow down and/or decrease how many flaps you have or how powerful your flaps are. Link to comment Share on other sites More sharing options...
Fox62 Posted May 6, 2012 Share Posted May 6, 2012 If ASAS is shaking your plane to pieces, slow down and/or decrease how many flaps you have or how powerful your flaps are.I have a new, more stable design which just happens to have a somewhat un-skilled pilot. It flies like a dream when on ASAS, but I have trouble controlling it. It looks some thing like a fighter version of the SR-71 Blackbird, but has two MU-4 missiles, one Void Buckerneering Prototype Particle Cannon, and twin Devastator Railguns as it\'s armament. It\'s engines are : two twin turbine engines from Damned Aerospace, One F12-EN Turbojet Engine from C7 Aerospace. How do you take screen shots? Link to comment Share on other sites More sharing options...
cardgame Posted May 6, 2012 Share Posted May 6, 2012 F1 should do it. Link to comment Share on other sites More sharing options...
Trekkin Posted May 6, 2012 Share Posted May 6, 2012 It would appear the download for the 0.14+ railgun is broken.EDIT: Fixed now, apparently. Link to comment Share on other sites More sharing options...
FallenHoot Posted May 11, 2012 Share Posted May 11, 2012 My little fighter. Link to comment Share on other sites More sharing options...
Kreuzung Posted May 13, 2012 Share Posted May 13, 2012 Why do you have VA logos on the wings? I thought they where just reskins someone made for himself... Link to comment Share on other sites More sharing options...
MaverickSawyer Posted June 15, 2012 Share Posted June 15, 2012 Heads up: The Mediafire download pages have been making my antivirus software go crazy. Might want to check that, or set up a different download option... Link to comment Share on other sites More sharing options...
cardgame Posted June 15, 2012 Share Posted June 15, 2012 What antivirus software do you have? Link to comment Share on other sites More sharing options...
CarolRawley Posted June 16, 2012 Share Posted June 16, 2012 Good to see this pack still running. Many hours of enjoyment to be had with the old railguns. Link to comment Share on other sites More sharing options...
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