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will patch .22 be save breaking?


AfailingHORSE

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Yes, but what he said was that, without budgets. I'd do some file editing, and turn my main save into a career mode save to do science, but not sure how sudenly having to pay for things would effect things already happening.

I'm hoping set missions are never a thing, just a sensible achievement system, and budget and technical limitations that add realistic limits to what you can achieve at first.

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It's around 2 months between releases, but it comes out when it comes out.

Date Rel. Span Average (4)

07/07/2011 8

08/12/2011 9 36.00

09/06/2011 10 25.00

10/12/2011 11 36.00

11/11/2011 12 30.00 31.75

12/16/2011 13 35.00 31.50

03/03/2012 14 78.00 44.75

05/17/2012 15 75.00 54.50

07/20/2012 16 64.00 63.00

09/19/2012 17 61.00 69.50

12/01/2012 18 73.00 68.25

03/16/2013 19 105.00 75.75

05/21/2013 20 66.00 76.25

07/24/2013 21 64.00 77.00

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Guest Brody_Peffley
It's around 2 months between releases, but it comes out when it comes out.

Date Rel. Span Average (4)

07/07/2011 8

08/12/2011 9 36.00

09/06/2011 10 25.00

10/12/2011 11 36.00

11/11/2011 12 30.00 31.75

12/16/2011 13 35.00 31.50

03/03/2012 14 78.00 44.75

05/17/2012 15 75.00 54.50

07/20/2012 16 64.00 63.00

09/19/2012 17 61.00 69.50

12/01/2012 18 73.00 68.25

03/16/2013 19 105.00 75.75

05/21/2013 20 66.00 76.25

07/24/2013 21 64.00 77.00

Jesus and you kept that all in your head how the *uck did you keep that all in your head for more than 3 years? jesus man, You should become nasas reminder

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I'm hoping set missions are never a thing, just a sensible achievement system, and budget and technical limitations that add realistic limits to what you can achieve at first.

It's my understanding that this is exactly what it will be. Anyone expecting more will probably be disappointed.

I expect sandbox with science but no budget could be achieved by altering your balance in the persistence file. Just give yourself a bajillion Kerbal dollars or kronors or pfennigs or whatever.

Edited by DChurchill
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No actually I went to the wiki and a couple of outher sources a while back and marked it all down.

I was wondering what the trend was in releases. I'm kind of OCD about some things like this.

THis just felt like a good time to whip it out.

I guess I could have lied and said I remembered all of that. My memory isnt that good... close, but not there.

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It really is semantics at this point. Your save will be ok but there will be a `proper` save in addition to the sandbox one you currently have.

So, no the save will not be broken but also, no you will not carry it on in actuality and it will probably die as you will play the `proper` game more.

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Why is career mode the 'proper' game, it's just a different mode? I think I will stay with my current sandbox save as my 'main', because want to keep using ALL THE PARTS (and lots of mod parts, which will take time to adapt to the tech tree).

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Which brings up a thought: A certain amount of players will HAVE to switch to career mode - as alpha testers, there must not be to few as everyone plays differently and the survival and future sandbox depends on a successful product as a whole too.

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I expect sandbox with science but no budget could be achieved by altering your balance in the persistence file. Just give yourself a bajillion Kerbal dollars or kronors or pfennigs or whatever.

I may do that, but depends on weather it is practical to create a career mode save from current my main save, with a bit of file editing. Also depends on how appealing tallying science points is.

There's a lot I'd like to do in it before I let it be broken.

Though there hasn't been much news on budget and coatings, money may not be in the next update.

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