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The Ability for modders to add planets


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Decompiling the game is very much illegal, and is outlined in the end user license agreement you accepted when you started playing it.

This is nitpicking admittedly, but be careful when throwing around the term illegal.

First, to be clear, Decompiling the game is against the EULA you agreed to when you downloaded the game and gives Squad grounds to revoke your license to the game and ask that you uninstall it. In this case, if you do not un-install the game at Squad's request, you are now running an illegal copy of the game and can be in violation of the copyright laws where you live.

The catch is that this is a gray area in law-making and depending on the laws that apply where you live, it is not necessarily illegal to decompile the game for your own use.

I live in Canada, not the US, so as long as I did not distribute anything I did with, or learned, from decompliling the game I am not breaking any laws. I am breaking the license agreement by doing so, but laws and the license agreement are two different things.

Now I am not sure on the laws regarding this in the States or the rest of the world, I do know they are more strict about this in the States and decompiling the game may in fact be breaking the law down there.

However, the short answer is still to not do it, you agreed to the license agreement when you installed the game so you should abide by it. It is just not illegal to do so.

D.

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Worth nothing, this thread qualifies as WNTS under the more planets category: http://forum.kerbalspaceprogram.com/threads/36863-What-not-to-suggest

However since it has yielded an interesting discussion, and admittedly is not a topic seen as often as it used to be, I'll let it run a little longer before closing it.

We're not asking for content, we are asking for an API, which isn't mentioned anywhere on that thread.

In fact, there's no "more planets" entry and the devs themselves stated that they like seeing the community talk about planets and show their ideas. What is on that list, on the other hand, is "larger or realistic scale planets" which hasn't been posted on this section since long ago.

Even so, planetary api and "PSystem" were named for 0.21 weeklies, to no avail as it is visible, because the topic was dropped so hard that nobody even mentions it anymore.

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Decompiling the game is very much illegal, and is outlined in the end user license agreement you accepted when you started playing it.

What you purchased with KSP is the right to use one copy of the game on one computer at a time. You do not at any time own any part of KSP or its related intellectual property.

Thus although a few people have succeeded in hacking in planets, the methods used to do so involve modifying the game in ways that are against the end user license. As such they cannot be distributed to anyone, and are of questionable legality just existing at all.

So in favor this this suggestion, yes it is something that would be really neat to see. I'm sure entire custom solar systems would spring up in due time, not just custom planets. But I don't think a lot of people would benefit from it right away, and it would require a lot of effort to restructure how the game handles planets to make it use an external resource instead of internal pre-baked assets.

Worth nothing, this thread qualifies as WNTS under the more planets category: http://forum.kerbalspaceprogram.com/threads/36863-What-not-to-suggest

However since it has yielded an interesting discussion, and admittedly is not a topic seen as often as it used to be, I'll let it run a little longer before closing it.

This would require SQUAD to actually pursue revocation of license. Though they are well within their rights to do so, you ahve to keep in mind what kind of reception these mods get (the few that ever came to work). It's very black and white. The stock lovers hate it because it was derived with decompiled code while people wanting planets go nuts for it. Though Squad can easily take it down and pursue license revocation, you suddenly have to factor in the massive community divide. Unless you have the best PR department ever, you are going to have at least 50% of your community going at your throat for that. What they can do legally and what they can do without destroying their community base is two very different things and they would have to be careful with what they do.

Community backlash is a powerful force and that is something that would likely not factor in lightly to Squad's choice of action.

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  • 1 month later...

I think the comments here misunderstand the OP request...

He's not requesting the devs to allow modders decompiling the game... he's just asking devs to implement a way in wich modders could add new planets, be it taking planets out from the hard code, or implementing some way to do it...

I'd personally love to see custom entirely new and exotic solar systems...

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