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Serial Multiplayer Space Program [0.22+Kethane+KAS]


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Did I said it has to be fill up via Mun? Does Kerbin not having any Kethane? Does delivery Kethane from Kerbin (without any limitation) hard?

Getting kethane off kerbin is actually pretty hard. You basically have to make a small rocket that can carry a fair ammount of kethane AND be carried by another rocket to get it sub-orbital to the deposit. On top of that, it certainly is not re-usable unless you make it an SSTO. It is more efficient just to drag it back from the Mun than it is to haul it up from Kerbin.

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I thought "ThePsuedoMonkey" said the config file does not need to be upload...and Kethane data are store inside the persistent.

refer here..

I've fixed the issue with the kethane setup. It seems that the data in the persistence was changed to a different seed (this is why the deposits were in a different location) and the scanmasks were altered. From now on, you should only need the kethane data that is integrated into the persistence file (not any kethane.cfg!). If for some reason your data gets messed up, I've uploaded a standalone kethane backup config file that you can load. For these changes to load you need to overwrite your current persistence file, start the game, and load any flight: you should be able to see kethane scans on Kerbin and the Mun, if not you can grab the kethane backup.
Edited by Sirine
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It is more efficient just to drag it back from the Mun?

The science station are orbiting Kerbin. The one that orbiting Mun are fuel depot.

I repeat, the mission target are to fill the Kethane at Science Station which is orbiting Kerbin...

NO MORE MUN!!! WHY THE HECK EVERYBODY THINK IT IS ALL ABOUT THAT MUN STATION???

Edited by Sirine
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The science station are orbiting Kerbin. The one that orbiting Mun are fuel depot.

I repeat, the mission target are to fill the Kethane at Science Station which is orbiting Kerbin...

NO MORE MUN!!! WHY THE HECK EVERYBODY THINK IT IS ALL ABOUT THAT MUN STATION???

Because that's where the kethane miner is. The point he was making is that it would be more efficient to bring the kethane to the Kerbin science station from the Mun than to launch it from the surface of Kerbin.

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Well, seems Actozoltan is taking sometime.

While other might think it is hard, please refer to this...http://www./download/68n9a8mvvwcp9ti/Serial_Multiplayer_(Kethane_Delivery_Plane_Landed).zip

With this...it is piece-of-cake to deliver Kethane to Science Station.

Note: This is a re-do mission for myself. BTW, I'm improving the carrier-air-plane as per now.

Javascript is disabled. View full album
<---for those who are interested.

Smartways of transferring resources...at ground. You will never know how weight affect your wheels high.

ZO1lcfE.png

kD6xLCo.png

Edited by Sirine
code in the imgur album.
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Mission #12 Complete!

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Mission Report:

I built another KE miner along with 2 Kethane sats and launched toward Minmus.

The launch was strange and it took the scientists quite a bit of time to run simulations to find out why one whole half of the launcher would shear off when staged. The cause of the misfortune was one phantom strut dropped by some-soon-to-be-fired-Kerbal.

Once the problem was fixed i managed to deploy the Kethane sats and mine 16000 Kethane and rendezvous with the Science Station around Kerbin with 8000 left i converted half and transfered the rest. The KE Miner is still attached to the Science Station.

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I've uploaded the save file to the Official shared folder, Upload your finished archive to the folder

Points claimed:

10 - Completed within six hours

10 - Complete the previous objective

10 - Posting a new objective

15 - Posting a couple pictures or a video of your mission

15 - Deploying an asset into orbit (KE Miner Attached to Science station, 2 KE sats around Minmus)

30 - Following all five rules

TOTAL : 90

Next Challenge:

1. Build a spacecraft capable of a round trip from Kerbin orbit to the Mun orbit while towing, while carrying 4 Kerbals with an towing payload capacity mass upwards to 30-50 with a minimum of 2580 Delta V.

2. At least 1 of each docking port is required.

3. Once built dock with the Science Station which is orbiting Kerbin, where the spacecraft will be on stand-by.

This is going to be a general purpose space tug to and from the Mun maybe even beyond. Design the craft accordingly. Have fun!

Edited by Actzoltan
Updated next challenge
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Congratulation Actozoltan for completing the mission.

@Actozoltan As I told ThePsuedoMonkey we need to explain the next mission in more detail form, since we here having much miss-understand already.

Such as your next challenge.

1) Build a ferry (space craft).

2) Capable of towing ...?.... which craft? The craft already in game or we need to launch a craft.

3) The 4 Kerbals are send together with the ferry?

4) Going to Mun orbit...no landing...in what height is consider in Mun orbit? like 100km? 10km? 1000km?

5) Back to Kerbin orbit or land back to KSC or land to Kerbin surface?

6) Launch the ferry, rendezvous with the Science Station, before going to Mun or after return from Mun...

Please clarify, and update your Next Challenge in detail.

Basically, How do you want us to do your mission...or free style, do as we want.

----------After awhile------------

@Actozoltan You have actually mine 19860.3 units of Kethane. Some of the Kethane wasted during mining, which is normal, according to the Kethane Dev. And yes, I know exactly where you mine your Kethane.

Edited by Sirine
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ok, I've got the file.

Mission:

1) Design a ferry capable of the following

a) Minimum dV of 2580 with 50T load

B)
4 Kerbal crew capacity + remote guidance

c) Capable of Mun or Minmus landing with careful flying.

I. Not Recommended

II. Designed for empty landing (no modules / docking ports empty aside from those holding the ship together)

d) Kethane scanner + minimal Kethane kit (miner, processor, 1000 storage) for refuel if on the surface.

e) 2x minimum docking clamps of each size

2) Launch / Assemble Ferry into LKO (empty, no Kerbals)

3) Dock with Near-point station (Mun)

a) (Optional) Prior to docking, land on Mun, refuel on the surface, transfer 1000 Kethane to near-point station.

4) Dock with Science station (Kerbin)

Edited by nevermoto
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ok, I've got the file.

Mission:

1) Design a ferry capable of the following

a) Minimum dV of 2580 with 50T load

B)
4 Kerbal crew capacity + remote guidance

c) Capable of Mun or Minmus landing with careful flying.

I. Not Recommended

II. Designed for empty landing (no modules / docking ports empty aside from those holding the ship together)

d) Kethane scanner + minimal Kethane kit (miner, processor, 1000 storage) for refuel if on the surface.

e) 2x minimum docking clamps of each size

2) Launch / Assemble Ferry into LKO (empty, no Kerbals)

3) Dock with Near-point station (Mun)

a) (Optional) Prior to docking, land on Mun, refuel on the surface, transfer 1000 Kethane to near-point station.

4) Dock with Science station (Kerbin)

Most of this was not mentioned in the mission requirements.

No mention of landing. I believe this is just going to be a pusher, never touching down on a planet or moon.

Only one of each docking port is required. Two, I'm sure is just fine though.

No mention of Kethane capabilities. Again, just a pusher to haul other stuff around.

No mention of having to take it to the Mun or anywhere other than the Science Station orbiting Kerbin.

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Thats fine he is going to meet the mission requirements the rest is just frosting. Go little payload pusher explore the wild that is space!:wink:

Do I have to attempt someone's objective if I play? - No, you could do something completely unrelated if you'd like. If you think their objective was good, you should repost it so that someone else can attempt it though.
Edited by Actzoltan
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Yesterday seen this...

KSP Team Updates 1-Oct-2013

Felipe (Harvester): I've done a huge amount of work on R&D to get it all working. The main hurdles are mostly cleared now, so only the thousands of little details remain. Added new experiments for the old sensor parts, added surface sample collection for EVAs, and added a module to allow EVAs to store their experiments upon boarding the vessel. This was critical because otherwise, the data would be destroyed when the EVA character is removed. Once stored, the experiment data lives in the pod and can be recovered or transferred like any other experiment. Apart from that I’ve also continued work on the new Science UI to make it as intuitive as possible. All experiments can be reviewed once data is collected and the UI lets you choose what to do with the data (transmit, keep or dump). That’s working nicely now. Also added a system to award “recovery†data when recovering vessels that have been places. Makes sense that you’d learn something from reverse-engineering a vessel that didn’t explode. Lastly, got the R&D screen to appear from clicking the new R&D facility at KSC, got to play with the entire system for the first time. Lots of small things still left to take care of, but it’s finally starting to look like something.

So, from my point of view for Ver0.22.

There are EVA to collect something, which using a scanner device, delivered to vessel data collection module. Bonus on having vessel 'recover'.

1) Must design some vessel that able to travel to distance (could be in Kerbin to other island or could be to the Mun.)

2) Most of the launch now involve manned module pod, cause you need to EVA to collect somethings.

3) Vessel must be able to be 'recover', I will take it as landing back to Kerbin.

Conclusion: I should focus on manned craft that able to travel long distance (Mun or other side of Kerbin), EVA to collect something, and back to KSC in 1 piece.

The Mun vessel. I've got my "Pentagon Explorer". (The return weird pod has been fixed)-So, don't worries TML.

The Kerbin vessel. I've got my "Ultimate Rover I + Flight". (The ultimate-flight-carrier can travel, far away, and can land with no fuel, and landing speed can be as low as 30m/s. Carry payload up to ??? tons...well, I've not tested how heavy this baby can carry, but the 4000 full Kethane is about 9 tons. It fly beautifully and land with no problem.)

Ok, today I will improve some more on the ultimate-flight-carrier. This baby is able to drop its "cargo". Maybe another version on actually carry its payload on top of the plane, like lorry or truck...

+some module that able to: actually fly to Kerbin Orbit to take the payload, and land back to KSC...(I'll name it Non-Single Stage to Orbit Carrier... NSOC)

Now to SPH.

So, no serial mission for me today.

Here is my new flag.

wpTCkZM.png

Edited by Sirine
+ some ideal. +flag
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Yesterday seen this...

So, from my point of view for Ver0.22.

There are EVA to collect something, which using a scanner device, delivered to vessel data collection module. Bonus on having vessel 'recover'.

1) Must design some vessel that able to travel to distance (could be in Kerbin to other island or could be to the Mun.)

2) Most of the launch now involve manned module pod, cause you need to EVA to collect somethings.

3) Vessel must be able to be 'recover', I will take it as landing back to Kerbin.

Conclusion: I should focus on manned craft that able to travel long distance (Mun or other side of Kerbin), EVA to collect something, and back to KSC in 1 piece.

The Mun vessel. I've got my "Pentagon Explorer". (The return weird pod has been fixed)-So, don't worries TML.

The Kerbin vessel. I've got my "Ultimate Rover I + Flight". (The ultimate-flight-carrier can travel, far away, and can land with no fuel, and landing speed can be as low as 30m/s. Carry payload up to ??? tons...well, I've not tested how heavy this baby can carry, but the 4000 full Kethane is about 9 tons. It fly beautifully and land with no problem.)

Ok, today I will improve some more on the ultimate-flight-carrier. This baby is able to drop its "cargo". Maybe another version on actually carry its payload on top of the plane, like lorry or truck...

+some module that able to: actually fly to Kerbin Orbit to take the payload, and land back to KSC...(I'll name it Non-Single Stage to Orbit Carrier... NSOC)

Now to SPH.

So, no serial mission for me today.

Here is my new flag.

wpTCkZM.png

I do not believe that manned missions or EVA is necessary. It just produces "better science". Various sensors or what not will still do the job, just not as good as a Kerbal going outside to collect samples.

Likewise, I get the impression that it is not necessary to return samples to Kerbin, but doing so will produce "better science". The various communications equipments will allow for transmission of science back to KSC.

It appears that Kerbals getting their hands dirty and returning samples to Kerbin will be much better - perhaps an order of magnitude better - but not necessary.

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@TML non taken.

So, what ya doing? Any sharing?

I am drinking martinis and pondering where you're from.

Please take no offense from the following statement.

While your written English is well constructed, it is clearly not your native language.

Usually, there are signatures I can identify: object verb transpositions, use of infinitives or subjunctives and what not. Yours match none of the patterns to which I am used.

Eastern Europe is my best guess.

So...where are you from?

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Bah! Of course! The Far East.

Your language patterns match it perfectly. Why did I not see it?

And, unless I'm mistaken, Malaysia is one of four predominantly Muslim countries to have had a female prime minister. Very progressive.

I live in California in the United States.

I could tell you that I live in Garden Grove, but I'm sure that would mean nothing to you.

I live a fifteen minute drive from Disneyland.

Twenty minutes from Knott's Berry Farm.

Two hours from Magic Mountain.

It is GMT -7

2255

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