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Space Cowboy's Millenium Falcon


Guest Space Cowboy

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I always thought KSP still ran on only a single core. So wouldn't a high performance single or dual core be more effective than a lower performance (per core) multi-core cpu?

Even so, very impressive ship, hope you get it working how you want it to :)

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Taking a break, when I come back I will finish two versions - one maxed out on looks, one performance optimized, but still full sized, oh and a third with that Falcon cockpit, that is very nice and an unobtrusive mod.

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I know you want to stay stock, but have you looked into the UbioZur Welding mod?...I havent used it yet, and am not too sure on how it works, and i may be wrong, but doesnt the mod allow you to weld parts by modifying the craft file, as you build in the VAB/SPH?...If thats the case, does that mean you wouldnt need the plugin, once you have the completed craft file?..If thats the case, once its done and complete, you would be able to share it, and it would not require the mod, hence, technically, it would still be stock?

Cuz if you COULD/WOULD use it, I imagine you could cut down the parts count IMMENSELY, probably just by "welding" the top and the bottom dish halves into 1 part each...Maybe weld just all the plated sections into larger "chunks", and that would be good enough to get a reasonable part count like 400-500..... ??

Edited by Stone Blue
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Stone Blue most helpful post - thank you - I will look into it.

EDIT -

Stone Blue this looks like the holy grail. I am very excited about it. I just made a part that proves it will work for this craft.

Edited by Guest
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Either way, this craft wont be playable, not really, without mods, especially if the Weld It mod works, which I believe it will. (I will have to distribute my new parts that is to say - not the mod) I think I can make each dome onto a single part. Strut count will be drastically reduced. I forsee reducing parts count by at least 75%, and likely way beyond. Incredible. I will max out the possibilities of the mod, since I am going to use it. The Mini Falcon will be for the incorrigible purists I suppose.

This cockpit too ... now I can't go back to the Apollo one lol. If anyone has any last minute suggestions feel free. A couple I have is I think the cockpit tunnel is going to be 100% large torque generators - for aesthetics, and the forward mandible (the front thingys) are too small. I MIGHT adjust dome curvature. KSP is always warped so it's hard for me to see the large model objectively.

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Falcon's still grounded. Mod cockpit is junk - it's upside down. Weld It - a mixed bag. Was able to reduce parts count to a ridiculously low number, frame rate went from 3 FPS to the high teens at least. Vehicle totally uncontrollable, and up to this point I have been able to make the falcon work. What you see here is only 55 parts. I did not compile the engines, 6 torque wheels, 2 headlights, 2 lander cans, and the Falcon Cockpit. But the worst of it is a have zero control of the flight. And the COM ball is lying.

Here's an engine run for you. There are only 55 parts in this CRAFT. What a tease.

http://youtu.be/Xj6ySiHy2XY

amnp.png

udt2.png

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Yeah - I have more wheels on here now than even before. It seems the mass has become multiplied, or something. I even tried a lot of RCS thrusters, it's like they weren't there.

EDIT: there is an issue with command pod orientation.

Edited by Guest
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