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ModuleGenerator question


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I've been thinking about a greenhouse-like part for a while and am just starting to get to know the part schema.

I am slightly confused by a ModuleGenerator's requiresAllInputs setting.

What I would like to be able to define some resource that is absolutely needed, but then have a series of optional resources. Is this possible?

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Nope. Also requiresAllInputs is rather misleading.

Say you need 3 inputs, and requiresAllInputs=true. Now say you have two of them but are out of the third. ModuleGenerator will continue to consume those two, and give you nothing.

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  • 1 month later...

Maybe try using the MODULE multiple times? (Is it possible to use a MODULE more than once for the same part?)

All instances would use the absolutely needed resources plus each have a variation of the can-also-use resources.

1.

CO2

->

O2

2.

CO2

Sunlight

->

O2

Biofuel

It might increase the CO2 to O2 conversion rate though, but maybe this is even desired?

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