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If I succeed in this, I will uninstall the game and never play again.


Whackjob

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ok Whackjob I have seen you create a lot of weird and amazingly unbelieveable things but this takes the cake!

Km7yw0j.jpg

What is scarier is I might redo the thing completely. I has an idea. Probably a bad idea, but I has it.

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Woha! that's one hell of a challenge :D, but i do believe that its possible. I think a launcher with liftoff weight above 7000 tons is need thou...

If my pc wasnt crap and the pad was bigger it would be possible by adding one more ring to this:

xcFOFMAl.png

Never got this into orbit due to game crashing but the size 25 (5x5) version works and it also uses no struts :P so the part count is pretty low. It would beat the hard mode reddit challenge thou with 2,5 orange tanks to orbit twice.

I would wish you luck if not for the winning resolve :P. May it burn in glorious flames!

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Ok, going to take a break from this project and then prove a point. I'll make an asparagus launcher quick and show you how the Whack does vegetable.

#EDIT: Random number generator, go! Result: I must place into orbit twenty seven orange tanks.

#EDIT2: Amusing thought. A couple of bolt-ons, and this would make for an excellent LKO fuel depot. Provided I can lift it.

#EDIT3: WIP picture... here's the fuel core.

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Edited by Whackjob
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I must place into orbit twenty seven orange tanks.

Six would have been just fine for the laughs, but I like the dragon-slayer attitude. I look forward to the screenshots.

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I never cease to be amazed by Whackjob. Not just for thinking up such things but for actually making them work. The Museum of Diseased Imaginings had to buy another square mile of real estate just to park his creations and had to build several motels in between them because touring the exhibit takes almost a week :).

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I never cease to be amazed by Whackjob. Not just for thinking up such things but for actually making them work. The Museum of Diseased Imaginings had to buy another square mile of real estate just to park his creations and had to build several motels in between them because touring the exhibit takes almost a week :).

Don't forget the monthly renaissance fair! ... just don't bother with the "cesspool bobbing for apples". Just, just take my word on this. That's one box you leave on your list unchecked.

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If I wanted to beat this challenge in the easiest possible manner, I would've gone that way. :P Asparagus is the top of the efficiency pile.

But, I'm out for a challenge. Spectacle. I'm looking to take on simple tasks with the most overly complicated and most overbuilt solutions possible.

That's how I define fun. :)

Finally, somebody gets it. I know the feeling :P

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I want to take a moment and stress the importance of shakedown runs. Here's how it works. Whenever you work on any project, be it tiny or not, stop building every so often and just launch the bloody thing. This is how you catch problems early and save yourself a lot of trouble. In example,

The asparagus is fine. The boosters are fine. The engine placement is NOT. The end result here was the clipping of the extraneous motors still had them in contact with each other. When I dropped a set, it immediately damaged the one next to it. The only fix is to either change the spacing, or stagger the engines. I will stagger.

#EDIT: Staggering isn't going to work, either. Hrm.

#EDIT2: Delight! Scrapping that model and redoing it quick. Going to spread out the stacks, but at the same time, I've hit on a way to make it super rigid! WIP.

Edited by Whackjob
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Wonderful. It takes more prep work, but it's in there.

tBaywcG.png

By rotating the trusses and running struts between them, I can keep the grid of stacks apart enough so my engine clusters won't hit. Additionally, thanks to the truss and strut mix, the structural integrity should be nothing short of sublime. I could probably do a tight loop-the-loop later on and lose nothing.

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Indeed!

Making good progress on this one... found the cause of the spin. Not a clipped part. Slight engineering oversight, namely the bottom part of the "boosters" wiggle too much. Centripetal force pulled them out of alignment, further exacerbating the issue. Fixed.

I have further plans as well. If I can make this work, and keep the part count halfway sane, this will be my first contribution to the online rocket vault thing or whatever it is. Instant fuel depot for LKO!

I am really, really getting into this project. I regret not going with vegetable right from the beginning.

#EDIT: Quick progress picture. I want one solid ring of boosters before doing another shakedown run. Just to gauge how much more it'll take to orbit them tanks.

DxUmOuE.png

Currently at 1,100 parts. =\

Edited by Whackjob
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