madbadger2742 Posted October 5, 2013 Share Posted October 5, 2013 (edited) I have an odd occurrence whenever I drive a rover around KSC:There's a spot between the Tracking Station and Mission Control where my rover will either bounce around like it's on gravel, change course or stop as though it's hit something, or even flip over and/or crash.Am I hitting something that's not being rendered because my graphics settings are turned way down, or is there some weird invisible collision mesh glitch? NBD, just thought it was odd...Update edit: It seems that it's just an issue with rendering the terrain on very low settings. Edited October 8, 2013 by madbadger2742 Link to comment Share on other sites More sharing options...
Geschosskopf Posted October 6, 2013 Share Posted October 6, 2013 If you could take a pic of the spot with enough of a background to pinpoint it, I'll try driving there and see what happens. Link to comment Share on other sites More sharing options...
Panichio Posted October 6, 2013 Share Posted October 6, 2013 So this is with multiple rovers, then? Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2013 Share Posted October 6, 2013 I've hit these speed bumps often. I also play with texture settings on 1/4 res. That's probably got something to do with it. I also have found many other strange things like Kerbals exploding for no reason or falling through the planet, ultimately splashing down in the ocean in the middle of the planet. Link to comment Share on other sites More sharing options...
RocketPilot573 Posted October 6, 2013 Share Posted October 6, 2013 I'd bet a million bucks that the OP was using those "Rugged" Wheels... Those things are so bugged.... Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2013 Share Posted October 6, 2013 That's alot of bucks. This guy would definitely freak out. While I think that's a doe and not a buck, it's still funny. Link to comment Share on other sites More sharing options...
madbadger2742 Posted October 6, 2013 Author Share Posted October 6, 2013 If you could take a pic of the spot with enough of a background to pinpoint it, I'll try driving there and see what happens.Here 'tis! imgur albumSo this is with multiple rovers, then?Yep. The album shows both my standard, unstable design, and the rover from the stock "Rover + Skycrane" craft.I've hit these speed bumps often. I also play with texture settings on 1/4 res. That's probably got something to do with it. I also have found many other strange things like Kerbals exploding for no reason or falling through the planet, ultimately splashing down in the ocean in the middle of the planet.Yeah, just last night I was trying reproduce a bug and I encountered 6 Hell Krakens, two spontaneously exploding kerbals, and an unresponsive one within 10 flights, all on Kape KSC.I'd bet a million bucks that the OP was using those "Rugged" Wheels... Those things are so bugged....Ruggedized, M1, S2, ... Doesn't matter. I haven't tried the XLs, but I imagine they'd have the same sort of issue, just with a bigger result. Link to comment Share on other sites More sharing options...
Geschosskopf Posted October 6, 2013 Share Posted October 6, 2013 I spent a considerable time doing donuts in the areas you said were problems. I even put Kerbals standing at the landmarks so I'd have the distances correct. And I got absolutely nothing, not even a slight jiggle in the navball. So, I'm thinking this has to be on your end.Where I hit bumps is on the white paint stripes and crosswalks immediately surrounding the various buildings, up on their foundation platform meshes. But not out on the regular ground like you're having.Could you perhaps have some piece of debris like a box truss partially buried there that you keep tripping over?My graphics are as follows:Main Menu:Scenery:Terrain Detail: defaultSM3 Terrain Shaders: enabledTerrain Scatters (WP): enabledScatter Density: 100%Rendering:Render Quality Level: FantasticTexture Quality: Full ResFallback part shaders: falseAerodynamic FX Quality: NormalVideo:Screen Resolution: 1920x1080Full Screen: enabledAnti-aliasing: 2xV Sync: Every VBlankFrame Limit: 120 FPSPixel Light Count: 8Shadow Cascades: 4 Link to comment Share on other sites More sharing options...
madbadger2742 Posted October 6, 2013 Author Share Posted October 6, 2013 No, that was a fresh save in those caps. I'll turn up my terrain settings at some point and see if that fixes it. Link to comment Share on other sites More sharing options...
Guest Posted October 7, 2013 Share Posted October 7, 2013 I spent a considerable time doing donuts in the areas you said were problems. I even put Kerbals standing at the landmarks so I'd have the distances correct. And I got absolutely nothing, not even a slight jiggle in the navball. So, I'm thinking this has to be on your end.Where I hit bumps is on the white paint stripes and crosswalks immediately surrounding the various buildings, up on their foundation platform meshes. But not out on the regular ground like you're having.Could you perhaps have some piece of debris like a box truss partially buried there that you keep tripping over?My graphics are as follows:Main Menu:Scenery:Terrain Detail: defaultSM3 Terrain Shaders: enabledTerrain Scatters (WP): enabledScatter Density: 100%Rendering:Render Quality Level: FantasticTexture Quality: Full ResFallback part shaders: falseAerodynamic FX Quality: NormalVideo:Screen Resolution: 1920x1080Full Screen: enabledAnti-aliasing: 2xV Sync: Every VBlankFrame Limit: 120 FPSPixel Light Count: 8Shadow Cascades: 4If you turn down the render quality to fastest and the texture quality to 1/4 res, I believe that you will in fact find "speed bumps" not only around KSC, but all over the planet, and just about anywhere else in the system. I'm not sure what is going on exactly, but it seems to be a problem with how the planet is "stitched" together. I'm not sure of the proper term. With the higher graphics settings, I don't notice the "stitches" like I do with the lower settings.Here is a photo from Duna taken from an earlier version. You can see the "stitch" I'm referring to in the upper right corner. Link to comment Share on other sites More sharing options...
Leberschnitzel Posted October 7, 2013 Share Posted October 7, 2013 sorry for ot: What's the addin / Mod für those connectors? Link to comment Share on other sites More sharing options...
Guest Posted October 7, 2013 Share Posted October 7, 2013 Those connectors are from KAS. Here is forum thread : http://forum.kerbalspaceprogram.com/threads/25563-0-21-1-KAS-v0-4-1-Struts-pipes-part-storage-containers-merged-winches-more Link to comment Share on other sites More sharing options...
aimeilian Posted October 7, 2013 Share Posted October 7, 2013 Funny, I was just running into this last night -- all the way down to Calsey Kerman meeting a dark, damp fate in Kerbal's subterranean ocean.Has anyone filed an actual bug report, or does Squad keep good tabs on threads like this? Link to comment Share on other sites More sharing options...
Geschosskopf Posted October 7, 2013 Share Posted October 7, 2013 If you turn down the render quality to fastest and the texture quality to 1/4 res, I believe that you will in fact find "speed bumps" not only around KSC, but all over the planet, and just about anywhere else in the system. I'm not sure what is going on exactly, but it seems to be a problem with how the planet is "stitched" together. I'm not sure of the proper term. With the higher graphics settings, I don't notice the "stitches" like I do with the lower settings.Here is a photo from Duna taken from an earlier version. You can see the "stitch" I'm referring to in the upper right corner.I see such "white line" stiching even with my settings, on all planets. But they only cause me trouble if a Kerbal happens to step on one as he lets go of a ladder. Then he usually falls to the center of the planet. But rovers can drive and Kerbals can walk over them no problems.But the mismatch between the terrain pieces is sometimes more pronounced and those are definitely speed bumps. In this type of problem, the terrain mismatch is vertical instead of horizontal. If you're on the higher piece of terrain, you don't see anything wrong but as you cross the seam you go down a step, usually about knee-high on a Kerbal. From the lower piece of terrain, however, you can see up under the higher piece and this displays as a broad line the color of the sky above the other side of the planet at the time, which extends to the horizon in both directions. And of course you have to climb a step knee-high to a Kerbal, which is enough to flip a fast rover.Still, I don't think this is the problem here. Such glitches are highly visible from 1 side, so if such a thing was happening here, just parking nearby and rotating the camera would show it up. I sure haven't seen such a thing and apparently nobody else has, either. Link to comment Share on other sites More sharing options...
madbadger2742 Posted October 8, 2013 Author Share Posted October 8, 2013 So I turned the graphics back up (I had forgotten how awesome they were on full res,) and the problem disappeared. So it appears that it's just an issue with rendering the terrain on very low settings. Just another reason I want a new computer. :/Thanks for the discussion, guys. Link to comment Share on other sites More sharing options...
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