Jump to content

madbadger2742

Members
  • Posts

    70
  • Joined

  • Last visited

Everything posted by madbadger2742

  1. ...though I'm not really sure how that applies to an ion engine.
  2. CKAN suddenly started crashing on me today. Running 1.5.5 and 1.5.6 on Windows 8, whenever I run ckan update, it spits out this: Downloading updates... Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at CKAN.Repo.UpdateRegistry(Uri repo, Registry registry, KSP ksp, IUser user, Boolean clear) at CKAN.Repo.Update(RegistryManager registry_manager, KSP ksp, IUser user, Boolean clear, Uri repo) at CKAN.CmdLine.MainClass.Update(UpdateOptions options, RegistryManager registry_manager, KSP current_instance, IUser use r) at CKAN.CmdLine.MainClass.Main(String[] args) Then promptly crashes, leaving Windows crash reporter spewing out this: Problem Event Name: CLR20r3 Problem Signature 01: ckan.exe Problem Signature 02: 0.0.0.0 Problem Signature 03: 54ad4fb3 Problem Signature 04: mscorlib Problem Signature 05: 4.0.30319.34014 Problem Signature 06: 52e0b676 Problem Signature 07: 2195 Problem Signature 08: c Problem Signature 09: A4DH5WWIWWW1YJTMP0C0KV4ZWCALU4IN OS Version: 6.3.9600.2.0.0.256.48 Locale ID: 1033 Additional Information 1: 6c59 Additional Information 2: 6c599f427438c7099b7bf8c184a93c74 Additional Information 3: 5895 Additional Information 4: 58956ccdfd89bc7e48330459ac69e5dc I've run clean and repair to no avail. What am I doing wrong, and how do I fix it?
  3. I think you might have, though I'm not very reliable for reading directions. I'd probably be okay with the new system after I got used to it, but I would need that Clear | Cancel | Manual | FC Off button. - - - Updated - - - So upgrading the FC rather than the probe? That sounds like a pretty good solution to me. Custom is available from the start, then five level-ups along the tree. I think my issue with that would be that I feel that an on-mission probe core shouldn't gain the new functions after upgrading, and keeping them separate sounds like a difficult piece of coding to me...
  4. Re: 1.6.0 : Are the orientation buttons not supposed to toggle now? If they are supposed to still toggle, I have a bug. If they are not supposed to toggle any longer, I would like to request a way to disable FC control from the main control panel without having to open the queue; perhaps a "Manual" button next to the "Custom" button? Thanks again for all the work you guys put into this fabulous project! I am ever so thankful that you got the persistent FC queue to work! Huzzah!
  5. As suggested in this thread... Is this doable? Perhaps even one sound for a sub-goal completion and the applause for full contract completion?
  6. In 1.0.14, is there a functional difference between the chip and tape drive?
  7. Gameplay question: With the .90 addition of orientation nodes to probes, and particularly with the per-probe "skill level", are there plans to implement some kind of limitations to the flight computer? eg: If I build my probe with an OKTO, shouldn't the RT flight computer be unable to target a maneuver node?
  8. Thank you so much for this update! .90 made me realize how dependent I am on EE.
  9. Please don't give this project up. I've become far too dependent on EE's symmetry and angle choices, but above all, the vertical snap. So, if it's not too much trouble... Thank you for all your work on this amazing mod, BTW.
  10. Before I start tracking down this issue to make a report... Whenever I have a vehicle without an antenna (including EVAs,) RT spams the log with: [Log]: RemoteTech: Unexpected dish target: System.ArgumentException: Guid is neither a satellite nor a celestial body: Parameter name: targetable at RemoteTech.NetworkManager.GetPositionFromGuid (Guid targetable) [0x00000] in <filename unknown>:0 at RemoteTech.RangeModelExtensions.IsInFieldOfView (IAntenna dish, ISatellite target, ISatellite antennaSat) [0x00000] in <filename unknown>:0 It brings the FPS down to an almost unplayable rate. Any ideas?
  11. Is it within the scope of this mod to right-click enable tweaks (in the editor) of actions which are accessible in-flight? I am particularly interested in "disable crossfeed" and "control from here."
  12. I know that improved action groups is well-represented in the "Already Suggested" post, but I would like to humbly request that "Control from here" be added to the list of available action group options (for appropriate parts, of course.)
  13. Need to be stock: KAC KER Precise Node I'd like to see integrated: Chatterer Contracts Window + Editor Extensions SCANsat Transfer Window Planner Should not be stock: DRE FAR RT (While I enjoy the added "realism" these mods supply, I think they might discourage casual players.)
  14. My solution to the problems with checking fuel levels was to check thrust values instead: set bmt to ship:maxthrust. lock throttle to 1. wait 1. when (ship:maxthrust<bmt or ship:maxthrust<1) then{ print "Staging.". stage. set bmt to ship:maxthrust. preserve. }.if not ship:maxthrust > 0 {stage.}.
×
×
  • Create New...