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[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)


HoneyFox

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How should I install this mod correctly, if I'm playing with stock game (i.e. without real fuels). I tried to extract Ignitors Config.zip and not to extract pressurizedFT.zip but still every stock fuel tank is unpressurized and that makes the game quite hard. Am I supposed to disable Fuel-Flow state as described above or is there any better solution?

In the xml file, you could edit these lines:

<float name="CoeffNaturalDiffusionX">0.5</float>

<float name="CoeffNaturalDiffusionY">0.6</float>

Either reduce the value, or even make it negative, to make all fuels want to settle as soon as you stop maneuvering. For a while I played with this values:

<float name="CoeffNaturalDiffusionX">-0.03</float>

<float name="CoeffNaturalDiffusionY">-0.025</float>

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  • 2 weeks later...

I am having some similar issues that i haven't seen addressed in this thread, sorry if its something obvious, im wondering about the compatibility with this and the FASA engines, I select a hypergolic engine and it tells me that it has "16 ignitions - type: Hypergolic" in the description. when it comes to actually using this engine in orbital maneuvers I only get 1 ignition.. if i right click on the engine it says i have used my only hypergolic ignition...

4j2gpl.jpg

I had a look at some of the config files (to be fair I have absolutely no idea what im doing) and achieved not too much.. when i unzipped some of the ignitor configs in the Engine Ignitor Directory all i managed was messing with my engine ignitions, I also have a problem with non fasa engines when I unzipped the config files (see Picture), there were no configs for FASA.

28i3omc.jpg

I think this is part of my problem.. I cant figure out what im missing and what i need to do to fix it. I was hoping someone here could point me in the right direction

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robinxb: did you have the right propellants available? Was your fuel state "stable"?

Mitchbra: Welcome to the forums! :)

Just because one of the engine's configs has lots of ignitions doesn't mean all of them do. That engine only got reignite capability in later models. The 'default' model is the one with 16 ignitions, but if you don't have that config unlocked (the 8247 config) you won't get the ignitions. The 8247 config does not unlock until Flight Control, IIRC.

The zipped files should *never* be unzipped if you're playing with RealFuels.

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robinxb: did you have the right propellants available? Was your fuel state "stable"?

I think this is another issue.

I update the RO to the latest release today, and the problem gone :) (When using the same LV which the issue came with)

Yes, the propellants is right and fuel state is "very stable".

I've tried to remove the overwrite of engine-ignitor in RP-0's cfg, then problem got fixed.

But anyway, with the latest release of RO, everything works !

Add: I guess I unzipped one of RealFuels config file before. So ... May this cause the issue.

Edited by robinxb
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robinxb: did you have the right propellants available? Was your fuel state "stable"?

Mitchbra: Welcome to the forums! :)

Just because one of the engine's configs has lots of ignitions doesn't mean all of them do. That engine only got reignite capability in later models. The 'default' model is the one with 16 ignitions, but if you don't have that config unlocked (the 8247 config) you won't get the ignitions. The 8247 config does not unlock until Flight Control, IIRC.

The zipped files should *never* be unzipped if you're playing with RealFuels.

wow that clears a lot up, thanks.. I feel stupid now it seems so obvious :P

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Has the dev abandoned this mod? No updates from him for quite a long time.

It'd be a shame, since it needs some work for career mode integration. Very hard to do much in space until you get RCS researched for ullage.

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  • 1 month later...

Here is a patch for Space Shuttle Engines http://forum.kerbalspaceprogram.com/threads/55985.


//Space Shuttle Engines

//Shuttle engine FSX0
@PART[km_se0]
{
RESOURCE
{
name = HypergolicFluid
amount = 2
maxAmount = 2
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 150
autoIgnitionTemperature = 800
ignitorType = Internal_Small
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 0.125
// 16 Ignitions (Using HypergolicFluid)
}
}
}

//Double Orbital Maneuvering System
@PART[double-oms]
{
RESOURCE
{
name = HypergolicFluid
amount = 2
maxAmount = 2
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 150
autoIgnitionTemperature = 800
ignitorType = Internal_Small
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 0.125
// 16 Ignitions (Using HypergolicFluid)
}
}
}

//Orbital Maneuvering System
@PART[oms]
{
RESOURCE
{
name = HypergolicFluid
amount = 2
maxAmount = 2
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 150
autoIgnitionTemperature = 800
ignitorType = Internal_Small
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 0.125
// 16 Ignitions (Using HypergolicFluid)
}
}
}

//FSX0-OMS Micro Shuttle Engine
@PART[km_se0-oms]
{
RESOURCE
{
name = HypergolicFluid
amount = 2
maxAmount = 2
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 150
autoIgnitionTemperature = 800
ignitorType = Internal_Small
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 0.125
// 16 Ignitions (Using HypergolicFluid)
}
}
}

//FSX2 Shuttle Engine
@PART[se2]
{
RESOURCE
{
name = HypergolicFluid
amount = 4
maxAmount = 4
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 25
autoIgnitionTemperature = 800
ignitorType = Internal_Medium
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 1
// 4 Ignitions (Using HypergolicFluid)
}
}
}

//FSX3 Shuttle Engine
@PART[km_se3]
{
RESOURCE
{
name = HypergolicFluid
amount = 6
maxAmount = 6
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 25
autoIgnitionTemperature = 800
ignitorType = Internal_Medium
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 1
// 6 Ignitions (Using HypergolicFluid)
}
}
}

//FSX4L Linear Aerospike
@PART[km_se4L]
{
RESOURCE
{
name = HypergolicFluid
amount = 8
maxAmount = 8
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 32
autoIgnitionTemperature = 800
ignitorType = Internal_Large
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 0.4
// 20 Ignitions (Using HypergolicFluid)
}
}
}

//Rotating Big Bang Engine 1
@PART[bb1]
{
RESOURCE
{
name = HypergolicFluid
amount = 12
maxAmount = 12
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 4
autoIgnitionTemperature = 800
ignitorType = Internal_Large
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 2
// 6 Ignitions (Using HypergolicFluid)
}
}
}

//Rotating Big Bang Engine 2
@PART[km_bb2]
{
RESOURCE
{
name = HypergolicFluid
amount = 12
maxAmount = 12
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 4
autoIgnitionTemperature = 800
ignitorType = Internal_Large
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 2
// 6 Ignitions (Using HypergolicFluid)
}
}
}

//RX-25s Shuttle Main Engine
@PART[km_ssme_rs25s]
{
RESOURCE
{
name = HypergolicFluid
amount = 4
maxAmount = 4
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 25
autoIgnitionTemperature = 800
ignitorType = Internal_Medium
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 1
// 4 Ignitions (Using HypergolicFluid)
}
}
}

//RX-25ss Straight Shuttle Main Engine
@PART[km_ssme_rs25ss]
{
RESOURCE
{
name = HypergolicFluid
amount = 6
maxAmount = 6
}
MODULE
{
name = ModuleEngineIgnitor
ignitionsAvailable = 25
autoIgnitionTemperature = 800
ignitorType = Internal_Medium
IGNITOR_RESOURCE
{
name = HypergolicFluid
amount = 1
// 6 Ignitions (Using HypergolicFluid)
}
}
}


Link to cfg file:

https://drive.google.com/open?id=0B9Xq8cdv26bQeFJWQzl4YUpqQnM&authuser=0.

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Lately, I've been playing through a game with Realism Overhaul. I am also running RP-0. I don't know whether or not engine ignitor is the problem, but my engines have been cutting out when their is about ten percent of the fuel left. It doesn't matter which kind of engine I use either as both FASA engines and engines from SXT have cut out early.

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Tallanvorr: welcome to the forums!

It seems unlikely EI is at fault, since EI would only cut out your engines if for some reason the propellants became unsettled (pretty much impossible while under thrust). It sounds more likely to be TestFlight.

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Tallanvorr: welcome to the forums!

It seems unlikely EI is at fault, since EI would only cut out your engines if for some reason the propellants became unsettled (pretty much impossible while under thrust). It sounds more likely to be TestFlight.

Thanks for the quick response. Deleting TestFlight fixed the problem for the FASA redstone rocket, but the Bell 80XX engine still cut out with a decent amount of fuel left. Also, although the redstone engine continued working, it kept trying to cutout repeatedly.

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  • 4 weeks later...
EI update to 1.0?

It'll come out when it comes out. Please check out this thread: http://forum.kerbalspaceprogram.com/threads/116916-Comprehensive-Mod-Compatibility-List-for-KSP-1-0. You can also subscribe to a thread if you want to get emails about updates; the link is under the Thread Tools dropdown in the top-right part of the forum.

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