Spearka Posted December 22, 2011 Share Posted December 22, 2011 im just wondering, but with the c7 pack, how can you make a plane VTOL? i tried lots of rcs\'s but it didnt work Link to comment Share on other sites More sharing options...
rebelcommando1807 Posted December 22, 2011 Share Posted December 22, 2011 You\'ve got to have two specific groups of RCS - One front-facing, along the midline, to kill forward velocity when you\'re slow enough, and a line underneath the craft thrusting down. Simple as that, really.. Just make sure you don\'t go too slow. You can add a stock four-vector RCS block onto the wingtips if you want for a bit more stability, but you don\'t need more than what I mentioned.Gonna toss a craft your way for an example. It\'s not balanced, but it works. Just, as I mentioned before, make sure you\'re close to the ground before trying to land.Needs the black pod from the NovaPunch pack, mostly because that\'s what I chose and you can\'t change pods on existing ships (Grr!) Link to comment Share on other sites More sharing options...
cardgame Posted December 22, 2011 Share Posted December 22, 2011 Depends on the plane, but generally you put some linear or heavy RCS thrusters dotted around the fuselage, facing down. It\'s not a bad idea to put a couple retro thrusters in front to slow the plane so it can be perfectly vertical. It\'s trial and error, really, until you get a decently stable distribution of thrusters. Look at your RCS key mappings for translations - IJKLHN or whatever it is. Personally, I remapped it to the numpad and pg up/down. Translate the ship UP to provide a downward force. When you have the correct distribution, your plane should end up looking something like this when using translation Link to comment Share on other sites More sharing options...
Spearka Posted December 22, 2011 Author Share Posted December 22, 2011 Depends on the plane, but generally you put some linear or heavy RCS thrusters dotted around the fuselage, facing down. It\'s not a bad idea to put a couple retro thrusters in front to slow the plane so it can be perfectly vertical. It\'s trial and error, really, until you get a decently stable distribution of thrusters. Look at your RCS key mappings for translations - IJKLHN or whatever it is. Personally, I remapped it to the numpad and pg up/down. Translate the ship UP to provide a downward force. When you have the correct distribution, your plane should end up looking something like this when using translation ...or just use advSAS Link to comment Share on other sites More sharing options...
Spoot Knight Posted December 22, 2011 Share Posted December 22, 2011 Which does absolutely nothing except for keep the craft\'s orientation pointed in one direction. It won\'t do a single thing to keep it hovering in place, that requires manual translation input. Link to comment Share on other sites More sharing options...
rebelcommando1807 Posted December 23, 2011 Share Posted December 23, 2011 ASAS is good for keeping wings level or attitude lock, but not much else. I do like to turn it on when I\'m landing, though. One less thing to worry about and all.I really do need to learn how to fly planes properly without attitude hold.. But it helps so much! >.< Link to comment Share on other sites More sharing options...
Tim_Barrett Posted December 23, 2011 Share Posted December 23, 2011 ASAS is good for keeping wings level or attitude lock, but not much else. I do like to turn it on when I\'m landing, though. One less thing to worry about and all.I really do need to learn how to fly planes properly without attitude hold.. But it helps so much! >.<Using asas to keep your heading level wastes so much RCS fuel...Manually ftw. Link to comment Share on other sites More sharing options...
rebelcommando1807 Posted December 23, 2011 Share Posted December 23, 2011 Using asas to keep your heading level wastes so much RCS fuel...Manually ftw.I only turn the RCS on when I can see my shadow.. At which point, I\'m landing either way.. And the wheels tend to snap my plane into little itty bitty pieces, so better to use RCS to stop and come down gently, shutting it off when I touch down. The planes I make tend to do well using ASS to hold steady without RCS, even in high atmosphere. Then again, I\'m not maneuvering much up there, so.. Link to comment Share on other sites More sharing options...
Spearka Posted December 23, 2011 Author Share Posted December 23, 2011 Using asas to keep your heading level wastes so much RCS fuel...Manually ftw.i managed to land with ASAS, with 3 RCS tanks still full Link to comment Share on other sites More sharing options...
Spoot Knight Posted December 23, 2011 Share Posted December 23, 2011 Using asas to keep your heading level wastes so much RCS fuel...Manually ftw.That\'s because the normal ASAS is a piece of garbage that likes to spazz the controls all over creation. Use a TiberDyne ASAS and say that again, because Light-Tuned ASAS on my aircraft use close to no control surface / RCS input at all. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted December 23, 2011 Share Posted December 23, 2011 Ah, I see your point. SE\'s ASAS over compensates for a smal correction needed making it rock back and forth spewing out lost propellant. Link to comment Share on other sites More sharing options...
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