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Firespitter Plugin???


sam445

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Hello dear kosmonaut folks,

I am seeking to optimize my Kerbal Space Program build as I have a pretty high amount of mods. However there is one plugin I can't find what its usefulness and wondered if someone could tell me: Firespitter plugin.

Here are the mods I have:

- B9

- H.O.M.E.

- Crew Manifest

- Deep Space Mission Pack (DSM)

- HooliganLabs Airships mod

- Ion Hybrid Electric Pack

- Keramzit's procedural fairings

- NovaPunch2

- Interstellar Pack

Can anyone tell me if it's safe to remove the Firespitter plugin or if it is used by one of these mods?

Thank-you in advance for your help.

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Firespitter plugin also handles animations (I think in the cfg it's FSAnimate) which B9 uses as well. The usefulness of this plugin is shown when you have the B9 cargo bay, go to action groups, click on the cargo bay, the firespitter plugin will then prompt if you wish to have the cargo bay animation deployed or not (it's a simple Yes/No question). This is useful if you want to open the bay doors, place a probe inside THEN toggle the animation to close the doors BEFORE launch. It's worth keeping it for that alone.

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