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How to fix the docking port un-dockable issues (Solution).


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1) Locate your un-dockable port, click on crossfeed to disable it.

2) Backup your persistent.sfs, just incase you messesed thing up.

Image showing the docking port with undock option. We will call it port A to make it easier to identify.

KOsq8TR.jpg

3) Open your persistents.sfs with notepad. Find the keyword "enablexfeed" and find the one that says "active = True".

Red = Port A, Blue = Port B.


[COLOR="#FF0000"]PART
{
[COLOR="#D3D3D3"] name = dockingPortLarge
uid = 2936969014
mid = 2719596792
parent = 191
position = 11.9412479400635,-13.9053688049316,0.112931244075298
rotation = 0.5788244,0.5833488,0.4054243,-0.4003721
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 0
srfN = None, -1
attN = None, -1
attN = bottom, 191
mass = 0.2
temp = -187.0384
expt = 0.5
state = 0
connected = True
attached = True
flag = Squad/Flags/retro
rTrf = dockingPortLarge
EVENTS
{
}
ACTIONS
{
}
MODULE
{
name = ModuleDockingNode
isEnabled = True
state = Docked (docker)
dockUId = 1421595528
dockNodeIdx = 0
EVENTS
{
Undock
{
active = True
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
UndockSameVessel
{
active = False
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
Decouple
{
active = False
guiActive = True
guiIcon = Decouple Node
guiName = Decouple Node
category = Decouple Node
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
SetAsTarget
{
active = True
guiActive = False
guiIcon = Set as Target
guiName = Set as Target
category = Set as Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
UnsetTarget
{
active = False
guiActive = False
guiIcon = Unset Target
guiName = Unset Target
category = Unset Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
EnableXFeed
{
active = False
guiActive = True
guiIcon = Enable Crossfeed
guiName = Enable Crossfeed
category = Enable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
[/COLOR] [b]DisableXFeed [SIZE=5]<------ Look for this [/SIZE]
{
active = True[/b] [SIZE=5]<------ Here[/SIZE]
[COLOR="#D3D3D3"]guiActive = True
guiIcon = Disable Crossfeed
guiName = Disable Crossfeed
category = Disable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
MakeReferenceTransform
{
active = True
guiActive = True
guiIcon = Control from Here
guiName = Control from Here
category = Control from Here
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
}
ACTIONS
{
UndockAction
{
actionGroup = None
}
DecoupleAction
{
actionGroup = None
}
}
DOCKEDVESSEL
{
vesselName = Munar Bus Lander w/ Lifter
vesselType = 2
rootUId = 3257902093
}
}[/COLOR]
[/COLOR]

locate the dockUId, in this case = 1421595528 (which is Port B unique id)

It tells that the port that dock to it.

[COLOR="#FF0000"]
PART
{
[COLOR="#D3D3D3"] name = dockingPortLarge
uid = 2936969014
mid = 2719596792
parent = 191
position = 11.9412479400635,-13.9053688049316,0.112931244075298
rotation = 0.5788244,0.5833488,0.4054243,-0.4003721
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 0
srfN = None, -1
attN = None, -1
attN = bottom, 191
mass = 0.2
temp = -187.0384
expt = 0.5
state = 0
connected = True
attached = True
flag = Squad/Flags/retro
rTrf = dockingPortLarge
EVENTS
{
}
ACTIONS
{
}
MODULE
{
[/COLOR] name = ModuleDockingNode
isEnabled = True
state = Docked (docker)
[b]dockUId = 1421595528 [/b] [SIZE=5]<------ Here Port B ID, in Port A code.[/SIZE]
[COLOR="#D3D3D3"] dockNodeIdx = 0
EVENTS
{
Undock
{
active = True
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
UndockSameVessel
{
active = False
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
Decouple
{
active = False
guiActive = True
guiIcon = Decouple Node
guiName = Decouple Node
category = Decouple Node
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
SetAsTarget
{
active = True
guiActive = False
guiIcon = Set as Target
guiName = Set as Target
category = Set as Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
UnsetTarget
{
active = False
guiActive = False
guiIcon = Unset Target
guiName = Unset Target
category = Unset Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
EnableXFeed
{
active = False
guiActive = True
guiIcon = Enable Crossfeed
guiName = Enable Crossfeed
category = Enable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
[/COLOR] [b]DisableXFeed
{
active = True[/b] [SIZE=5]<------ Previously Here[/SIZE]
[COLOR="#D3D3D3"] guiActive = True
guiIcon = Disable Crossfeed
guiName = Disable Crossfeed
category = Disable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
MakeReferenceTransform
{
active = True
guiActive = True
guiIcon = Control from Here
guiName = Control from Here
category = Control from Here
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
}
ACTIONS
{
UndockAction
{
actionGroup = None
}
DecoupleAction
{
actionGroup = None
}
}
DOCKEDVESSEL
{
vesselName = Munar Bus Lander w/ Lifter
vesselType = 2
rootUId = 3257902093
}
}
[/COLOR][/COLOR]

Next by using the dockUId, in this case = 1421595528. Search again to locate the port B.


[COLOR="#0000CD"]PART
{
[COLOR="#D3D3D3"] name = dockingPortLarge[/COLOR]
[b]uid = 1421595528[/b] [SIZE=5]<------ Here Port B ID[/SIZE]
[COLOR="#D3D3D3"] mid = 3551970075
parent = 198
position = 12.5212287902832,-13.9044141769409,0.118544965982437
rotation = -0.5582406,0.5528084,0.4351965,0.4397438
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 0
srfN = None, -1
attN = None, -1
attN = bottom, 200
mass = 0.2
temp = -187.5838
expt = 0.5
state = 1
connected = True
attached = True
flag = Squad/Flags/retro
rTrf = dockingPortLarge
EVENTS
{
}
ACTIONS
{
}
MODULE
{
name = ModuleDockingNode
isEnabled = True
state = Ready
dockUId = 2936969014
dockNodeIdx = 0
EVENTS
{
Undock
{
active = False
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
UndockSameVessel
{
active = False
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
Decouple
{
active = False
guiActive = True
guiIcon = Decouple Node
guiName = Decouple Node
category = Decouple Node
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
SetAsTarget
{
active = True
guiActive = False
guiIcon = Set as Target
guiName = Set as Target
category = Set as Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
UnsetTarget
{
active = False
guiActive = False
guiIcon = Unset Target
guiName = Unset Target
category = Unset Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
EnableXFeed
{
active = False
guiActive = True
guiIcon = Enable Crossfeed
guiName = Enable Crossfeed
category = Enable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
DisableXFeed
{
active = False
guiActive = True
guiIcon = Disable Crossfeed
guiName = Disable Crossfeed
category = Disable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
MakeReferenceTransform
{
active = True
guiActive = True
guiIcon = Control from Here
guiName = Control from Here
category = Control from Here
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
}
ACTIONS
{
UndockAction
{
actionGroup = None
}
DecoupleAction
{
actionGroup = None
}
}
}
}
[/COLOR][/COLOR]

Change the docking port B, state = Docked (docker).


[COLOR="#0000CD"]PART
{
[COLOR="#D3D3D3"] name = dockingPortLarge[/COLOR]
[b]uid = 1421595528[/b] [SIZE=5]<------ Here Port B ID[/SIZE]
[COLOR="#D3D3D3"] mid = 3551970075
parent = 198
position = 12.5212287902832,-13.9044141769409,0.118544965982437
rotation = -0.5582406,0.5528084,0.4351965,0.4397438
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 0
srfN = None, -1
attN = None, -1
attN = bottom, 200
mass = 0.2
temp = -187.5838
expt = 0.5
state = 1
connected = True
attached = True
flag = Squad/Flags/retro
rTrf = dockingPortLarge
EVENTS
{
}
ACTIONS
{
}
MODULE
{
[/COLOR] name = ModuleDockingNode
isEnabled = True
[b]state = Ready[/b] <----- [SIZE=5][i]Here, change to [b]state = Docked (docker)[/b] [/i][/SIZE]
[COLOR="#D3D3D3"] dockUId = 2936969014
dockNodeIdx = 0
EVENTS
{
Undock
{
active = False
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
UndockSameVessel
{
active = False
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
Decouple
{
active = False
guiActive = True
guiIcon = Decouple Node
guiName = Decouple Node
category = Decouple Node
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
SetAsTarget
{
active = True
guiActive = False
guiIcon = Set as Target
guiName = Set as Target
category = Set as Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
UnsetTarget
{
active = False
guiActive = False
guiIcon = Unset Target
guiName = Unset Target
category = Unset Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
EnableXFeed
{
active = False
guiActive = True
guiIcon = Enable Crossfeed
guiName = Enable Crossfeed
category = Enable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
DisableXFeed
{
active = False
guiActive = True
guiIcon = Disable Crossfeed
guiName = Disable Crossfeed
category = Disable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
MakeReferenceTransform
{
active = True
guiActive = True
guiIcon = Control from Here
guiName = Control from Here
category = Control from Here
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
}
ACTIONS
{
UndockAction
{
actionGroup = None
}
DecoupleAction
{
actionGroup = None
}
}
}
}
[/COLOR][/COLOR]

Add in the following code to docking port B. After the ACTIONS group.


[COLOR="#008000"] DOCKEDVESSEL
{
vesselName = Near Point Station <--- Your craft name which having docking port issues.
vesselType = 2
rootUId = ***
}
[/COLOR][code]

which look like this..

[code]
[COLOR="#0000CD"]PART
{
[COLOR="#D3D3D3"] name = dockingPortLarge[/COLOR]
[b]uid = 1421595528[/b] [SIZE=5]<------ Here Port B ID[/SIZE]
[COLOR="#D3D3D3"] mid = 3551970075
parent = 198
position = 12.5212287902832,-13.9044141769409,0.118544965982437
rotation = -0.5582406,0.5528084,0.4351965,0.4397438
mirror = 1,1,1
istg = 0
dstg = 0
sqor = -1
sidx = -1
attm = 0
srfN = None, -1
attN = None, -1
attN = bottom, 200
mass = 0.2
temp = -187.5838
expt = 0.5
state = 1
connected = True
attached = True
flag = Squad/Flags/retro
rTrf = dockingPortLarge
EVENTS
{
}
ACTIONS
{
}
MODULE
{
name = ModuleDockingNode
isEnabled = True
[/COLOR] [b]state = Docked (docker)[/b]
[COLOR="#D3D3D3"] dockUId = 2936969014
dockNodeIdx = 0
EVENTS
{
Undock
{
active = False
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
UndockSameVessel
{
active = False
guiActive = True
guiIcon = Undock
guiName = Undock
category = Undock
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
Decouple
{
active = False
guiActive = True
guiIcon = Decouple Node
guiName = Decouple Node
category = Decouple Node
guiActiveUnfocused = True
unfocusedRange = 2
externalToEVAOnly = True
}
SetAsTarget
{
active = True
guiActive = False
guiIcon = Set as Target
guiName = Set as Target
category = Set as Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
UnsetTarget
{
active = False
guiActive = False
guiIcon = Unset Target
guiName = Unset Target
category = Unset Target
guiActiveUnfocused = True
unfocusedRange = 200
externalToEVAOnly = False
}
EnableXFeed
{
active = False
guiActive = True
guiIcon = Enable Crossfeed
guiName = Enable Crossfeed
category = Enable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
DisableXFeed
{
active = False
guiActive = True
guiIcon = Disable Crossfeed
guiName = Disable Crossfeed
category = Disable Crossfeed
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
MakeReferenceTransform
{
active = True
guiActive = True
guiIcon = Control from Here
guiName = Control from Here
category = Control from Here
guiActiveUnfocused = False
unfocusedRange = 2
externalToEVAOnly = True
}
}
ACTIONS
{
UndockAction
{
actionGroup = None
}
DecoupleAction
{
actionGroup = None
}
[/COLOR] }[/COLOR][COLOR="#008000"]
[b]DOCKEDVESSEL
{
vesselName = Near Point Station
vesselType = 2
rootUId = ***
}[/b][/COLOR]
[COLOR="#0000CD"]}
}[/COLOR]

Note that ***, that is the docking port B, root part id. The first part you put down in the VAB, when you build that craft with docking port B attach to it.

In this example my root part id is 1222360418, so I replace the *** with this 1222360418.

%7Boption%7D


PART
{
name = probeStackLarge
uid = 1222360418

Save, and load the game, you will find that the docking port are click able with undock option available.

Edited by Sirine
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Yes ... but I find this one a bit more accessible - but neither explains how to get the root part id without remembering what happened in the VAB days or weeks ago ...

And: It seems to be enough to undock some other part of the vessel for the bugged port to remember its duties - I only had this issue once and luckily I had more docking ports to do so.

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