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show-me-don't-tell-me


LawnDartLeo

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We all have different learning styles based on three axes, visual, auditory and tactile... we watch, we listen or we do. Studies show that two of the three overwhelm the third and that indicates our learning style. For me, I'm visual-tactile... show me and then I can figure it out on my own by doing. This has become VERY evident again while working on modeling things for KSP.

I have been reading tutorials ad nauseam and getting NOWHERE with blender and then I found THIS (

) video. I watched it and in the span of 2:37 went from abject frustration to slapping together doo-dads and such for KSP with absolute ease.

I am hoping somebody has knowledge of a similiar link for using Unity. Yes, I've read thru bunches of Unity tutorials and watched numerous videos but to this point I have found nothing that makes much sense to me. The above video did things so directly with near perfect annotation that once I got done watching I had to say, "duh!"... it really is easy.

So, if you know of any link(s) that really break it down as nicely as the one I have mentioned above, please post. Thanks!

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You probably should read the OP before replying. I don't know where your assumption came from, but it's unfounded. This guy isn't trying to write a plugin of any kind, he wants to put his models in game. Could you post some relevant videos now? Unity has been driving me nuts, too.

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Ya, Pizza.... not plugins, just geometry at the moment. It's frustrating because many people have spent ALOT of time writing up tutorials but that just isn't the way I'm wired. I am hoping the example I posted shakes a link or two loose from somebody. That video just made sense to me and suddenly I could get stuff into KSP from Blender (...and those written tutorials make a lot more sense now, too, allowing me expanded opportunities and further learning). I'm not looking for modelling specifics, I learn Blender on my own by experimentation and the like... but Unity does not lend itself to that kind of approach. I need a good step by step that doesn't take anything for granted. A kick-start, if you will.

Heck, if somebody could simply make a video taking the base cube from Blender, apply a material and add a node collider, do a quick and proper setup of Unity and the KSP tools installation (...honestly, I think I am screwing this part up for some reason), export to Unity, apply a normal map and whatever else needs be done to simply spit a cube out into KSP as a base example.... that is all I need. Just the linear steps to get from A to B, like the video above.

Edited by LawnDartLeo
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