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Experienced Kerbnaut, New Modeler (for Kerbals) Needing help. (of course)


MisterPliskin

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Hi everyone! My name is MisterPliskin and I will be TwoBit Productions when i finally get my models working...

I have been kerballin for around 9 months now, but for the past two SOLID weeks i've been modeling Rover bodies, vehicular construction equipment, and small radial attachments.

I Mainly use 3ds Max for modeling, Unity with PartTools .20 to get my models and textures in-game, and gimp for my textures.

I am able to model, texture (with solid colors for now...), and get basic parts into the game and be usable no problems... but when i start throwing other plugins in the mix, things start going haywire.

Mainly the Cart Mod.

I started out just seeing if i could import the base copy of 'Truck' from Tosh's Cart mod into unity, Make a really shiny version, and get it to work in-game.

I get the model and textures exported to the game just fine, they show up fine in unity, copy just fine to my folder, but in game there is no textures, node_collider always renders, as well as the anchors, and i do get movement out of the wheels but only in reverse when i press forward, and steering turns into toe in/out.

I've searched thru the forums, about anything cart mod I can find, though there isnt alot because of the wipe and the mod died:confused:, but if someone can help me better understand this mod, I may just start supporting it, as my goal is to make a diverse array of Rovers :D

(Almost) any pictures can be provided, and any help would be appreciated.

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Welcome to the forums! :)

I've never done any part modelling myself, but I do know of a list of modding resources that might have the information you're looking for. You could probably also post a topic in the "Addon Requests and Support" subforum, and I'm sure a number of knowledgeable users will be able to answer any questions you might have.

Hope this helps!

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