Phazon8058 Posted July 25, 2014 Share Posted July 25, 2014 Is anyone else unable to take parts from a container?I can pick up the container and move it but clicking "take" on anything inside but nothing happens.It's been mentioned numerous times. It's likely due to a change made in 0.24.1. Link to comment Share on other sites More sharing options...
Rakh Posted July 25, 2014 Share Posted July 25, 2014 Is anyone else unable to take parts from a container?I can pick up the container and move it but clicking "take" on anything inside but nothing happens.Please read at least two pages of the discussion before posting. You're at least the fourth person to report this. Link to comment Share on other sites More sharing options...
BLUESHADOW125 Posted July 25, 2014 Share Posted July 25, 2014 great ksp did ANOTHER ....ing update, which means the kas update progress has backtracked a little Link to comment Share on other sites More sharing options...
JamTart95 Posted July 25, 2014 Share Posted July 25, 2014 Please read at least two pages of the discussion before posting. You're at least the fourth person to report this.Rude. You could of at least quoted anything that related to my question rather than just moaning. In my experience that's how forum's work - as annoying as it can be, the most reasonable thing to do is just help. Keep this in mind for next time you feel like moaning. Link to comment Share on other sites More sharing options...
BigD145 Posted July 25, 2014 Share Posted July 25, 2014 Rude. You could of at least quoted anything that related to my question rather than just moaning. In my experience that's how forum's work - as annoying as it can be, the most reasonable thing to do is just help. Keep this in mind for next time you feel like moaning.Most forum topics you are going to find the answer to recent questions 2-10 pages back. Quoting would take us regulars as much time as it would take you to read back a couple pages. KSP forum's interface and lack of quote pyramids actually makes this more time consuming. Stop trying to save yourself time by offloading that time onto someone else. Link to comment Share on other sites More sharing options...
Liowen Posted July 25, 2014 Share Posted July 25, 2014 great ksp did ANOTHER ....ing update, which means the kas update progress has backtracked a littleBlast SQUAD for making the game better and not thinking of the modding community!!!! ......Honestly it takes time to work the code and what SQUAD did fix were some issues in the 64x client (that everyone whined for for a very long time) so there is bound to be problems with the mods. It is not entirely SQUADS fault either when someone refuses to let others help work the code while they are unable to work on it. Link to comment Share on other sites More sharing options...
SwissArmyKnife Posted July 25, 2014 Share Posted July 25, 2014 Blast SQUAD for making the game better and not thinking of the modding community!!!! ......Honestly it takes time to work the code and what SQUAD did fix were some issues in the 64x client (that everyone whined for for a very long time) so there is bound to be problems with the mods. It is not entirely SQUADS fault either when someone refuses to let others help work the code while they are unable to work on it.Majiir has granted a temporary (Until an official release) open license to distribute a fixed .dll, it's just no one's really fixed it yet other than some basic stuff like the version checker. I tried looking at why the container module isn't being loaded correctly but couldn't see anything wrong with the code itself. It must be conflicting with something added in .24.1, but I have no idea what. Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 25, 2014 Share Posted July 25, 2014 On this matter, I don't know if I'm helping, but I'm using whaaw's fixed DLL (the one that comes in a RAR file) on 64-bit Linux version:1. it does SHOW a uncompatible warning window;2. it grabs things without blowing anything up;3. I can STORE things in a container, but unfortunately, I can't TAKE things from a container... Link to comment Share on other sites More sharing options...
nismobg Posted July 25, 2014 Share Posted July 25, 2014 3. I can STORE things in a container, but unfortunately, I can't TAKE things from a container...Was introduced with .24.2 Link to comment Share on other sites More sharing options...
rabidninjawombat Posted July 25, 2014 Share Posted July 25, 2014 Was introduced with .24.2Actually i had this bug before the recent hotfix Link to comment Share on other sites More sharing options...
whaaw Posted July 25, 2014 Share Posted July 25, 2014 (edited) On this matter, I don't know if I'm helping, but I'm using whaaw's fixed DLL (the one that comes in a RAR file) on 64-bit Linux version:1. it does SHOW a uncompatible warning window;2. it grabs things without blowing anything up;3. I can STORE things in a container, but unfortunately, I can't TAKE things from a container...i added 24.1 and 24.2 compile i hope it works for linux users i removed the version checker.POST #1340 Edited July 25, 2014 by whaaw Link to comment Share on other sites More sharing options...
johnwayne1930 Posted July 25, 2014 Share Posted July 25, 2014 i added 24.1 compile i hope it works for linux users i removed the version checker.POST #13400.24.2 is out. Link to comment Share on other sites More sharing options...
spiritplumber Posted July 25, 2014 Share Posted July 25, 2014 Yeah, kinda trying to hit a moving target right now. I guess it'll be a week or so. Link to comment Share on other sites More sharing options...
whaaw Posted July 25, 2014 Share Posted July 25, 2014 (edited) 0.24.2 is out.0.24.2 also added here Edited July 25, 2014 by whaaw Link to comment Share on other sites More sharing options...
Phazon8058 Posted July 25, 2014 Share Posted July 25, 2014 (edited) 0.24.2 also addedI can confirm that KAS is working flawlessly on 0.24.2 for Windows 32-bit. That's with your 0.24.1 dll. I'll test your 0.24.2 dll now.EDIT: Can confirm. KAS with your 0.24.2 patch works flawlessly on KSP 0.24.2 for Windows 32-bit. Edited July 25, 2014 by Phazon8058 Link to comment Share on other sites More sharing options...
rabidninjawombat Posted July 25, 2014 Share Posted July 25, 2014 0.24.2 also added hereNice! the updated .dll appears to have fixed the bug i was having with removing items from KAS containers Link to comment Share on other sites More sharing options...
SirSnoopy Posted July 25, 2014 Share Posted July 25, 2014 I can confirm that KAS is working flawlessly on 0.24.2 for Windows 32-bit. That's with your 0.24.1 dll. I'll test your 0.24.2 dll now.EDIT: Can confirm. KAS with your 0.24.2 patch works flawlessly on KSP 0.24.2 for Windows 32-bit.Seconded. I can confirm that your x64 dll patch has fixed my container grab issues in an over-modded x32 install, though I still have explodey issues with grabbing parts that are parents in assemblies. Link to comment Share on other sites More sharing options...
The Pink Ranger Posted July 25, 2014 Share Posted July 25, 2014 0.24.2 also added hereThanks whaaw. Really appreciate it Link to comment Share on other sites More sharing options...
nismobg Posted July 25, 2014 Share Posted July 25, 2014 Seconded. I can confirm that your x64 dll patch has fixed my container grab issues in an over-modded x32 install, though I still have explodey issues with grabbing parts that are parents in assemblies.I have to confirm that too on a x64 lightly modded game. Link to comment Share on other sites More sharing options...
sharpspoonful Posted July 26, 2014 Share Posted July 26, 2014 People, please remember to post any and all Link to comment Share on other sites More sharing options...
Phazon8058 Posted July 26, 2014 Share Posted July 26, 2014 Nice! the updated .dll appears to have fixed the bug i was having with removing items from KAS containers'Tis glorious. Now I'm just waiting on SDHI which is going to get an update this weekend. Link to comment Share on other sites More sharing options...
alacrity Posted July 26, 2014 Share Posted July 26, 2014 Seconded. I can confirm that your x64 dll patch has fixed my container grab issues in an over-modded x32 install, though I still have explodey issues with grabbing parts that are parents in assemblies.To be clear on this explodey issue... the trigger for boom is grabbing a Parent Part in a part tree? Does that mean grabbing parts that are apart of the original craft, or are the top level part as listed in the craft file?Alacrity Link to comment Share on other sites More sharing options...
SirSnoopy Posted July 26, 2014 Share Posted July 26, 2014 (edited) To be clear on this explodey issue... the trigger for boom is grabbing a Parent Part in a part tree? Does that mean grabbing parts that are apart of the original craft, or are the top level part as listed in the craft file?AlacrityIts a weird and inconsistent event. The parts in question are part of the craft assembly, but not THE parent part. I.e. a ground pylon > 2 x IR servos > 2 x Rovemax R1s, and a thruster block square in the middle of the pylon. When I Grab the pylon, all hell of explodey feces hits the CO2 scrubber fan. Net result is that the pylon, servos and wheels are now on Jeb's back, but the wheels are broken and the thruster block is paying a visit to the kraken. In contrast, when I Grab one of the symmetry pylons (just a pylon with a thruster block) it attaches to Jeb's back as normal, then the block just slides off the pylon and promptly explodes on the ground, turning Bill and Jeb's excellent adventure into a most uncool and bogus journey. Edited July 26, 2014 by SirSnoopy misquote Link to comment Share on other sites More sharing options...
Galane Posted July 26, 2014 Share Posted July 26, 2014 One addition the bin contents window could use is a Close button. If you're running lower resolutions the window covers the whole screen then it has to be dragged off to the side or down to get at the button on the rightclick popup. Link to comment Share on other sites More sharing options...
Xrave Posted July 26, 2014 Share Posted July 26, 2014 Made some code changes... Managed to grab the Pipe End Point 100% of the time now, but still have a slight phantom force (enough to bounce a 1 tonne spacecraft up 10 meters)... I have no idea what's causing this phantom force ._. Link to comment Share on other sites More sharing options...
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