nhnifong Posted October 17, 2013 Share Posted October 17, 2013 So I'm advancing about two tiers per flight Harv said it's supposed to be approachable for new players but that doesn't mean we can't make our own hard-mode right?The easiest way to make it harder would just be refrain from buying a tier until you have 10x it's required cost or something, decide your own multiplier, but that seems right to me. Roughly five flights per tier is what a new player might be doing. But that's kind of inconvenient.There's got to be a more programmatic wayAm I right in assuming that I run through my ScienceDefs.cfg file (programmatically) and replace all the baseValue with a value multiplied by a constant of my choosing?Are there any other values that need changing? Link to comment Share on other sites More sharing options...
Cuel Posted October 17, 2013 Share Posted October 17, 2013 I agree, feels like I am progressing way too quickly. A trip to minmus made it so I could unlock 3 or 4 techs Link to comment Share on other sites More sharing options...
Cmmndrme Posted October 17, 2013 Share Posted October 17, 2013 As far as I can tell you only need to change ScienceDefs.cfg file. Career at this point is mainly for new players, from what I have heard it was never meant to challenge experienced players Link to comment Share on other sites More sharing options...
Epthelyn Posted October 17, 2013 Share Posted October 17, 2013 Does changing "DataScale" in a definition in the .cfg file change the multiplier? It appears to be the same for every defined experiment (1). Link to comment Share on other sites More sharing options...
JonoRig Posted October 17, 2013 Share Posted October 17, 2013 well Scott Manley can max out the tree in 3 missions, and i'm sure that there's equally competent players out there, its more the "fun" foundation of career mode, so that new players can be slowly introduced to new parts, and work out the advantages and disadvantages of parts that appear similar. it prob won't be much of a challenge for you lot until the other aspects such as funding is introduced. Im just sad i dont have time to play it, as im hoping career will make me a decent player, had this game for almost a year and still cant land on the mun without something exploding... Link to comment Share on other sites More sharing options...
KasperVld Posted October 17, 2013 Share Posted October 17, 2013 Thread closed. This is in the wrong section and we already have one in Development Discussion: http://forum.kerbalspaceprogram.com/threads/53189-To-easy-to-get-scienceIn case you want to develop a mod of some sort, I suggest you start a thread in the Add-on Development forum Link to comment Share on other sites More sharing options...
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