Cuel
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Everything posted by Cuel
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The first one, they don't respawn. You will have more kerbals
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I want to see your Asteroid Tugs!
Cuel replied to spikeyhat09's topic in KSP1 The Spacecraft Exchange
All stock -
Career mode is way too easy. Lets talk about the ways to change it
Cuel replied to nhnifong's topic in KSP1 Discussion
I agree, feels like I am progressing way too quickly. A trip to minmus made it so I could unlock 3 or 4 techs -
Show off your Kethane Mining Designs!!
Cuel replied to Amphiprion's topic in KSP1 The Spacecraft Exchange
I think you were using some older version or something, my game just crashes when I try to load it. Could you briefly explain how you attached the fairings? -
A good counter is to sew the core stage together w/ 4 struts. It's easy with editor extionsions and 90 degree snap. Does someone know if inner struts sewing make a difference? When you zoom in and drop the strut on the top of something and then towards what ever is above.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Cuel replied to sirkut's topic in KSP1 Mod Releases
Are there any new textures for the damned robotics trusses? -
MechJeb 2 - Patch test bed release (October 10)
Cuel replied to sarbian's topic in KSP1 Mod Releases
Makes no difference -
MechJeb 2 - Patch test bed release (October 10)
Cuel replied to sarbian's topic in KSP1 Mod Releases
Installed according to OP. Had to roll back to 2.0.9 stable. Ascent doesn't work at all, only the staging. MJ doesn't even try to turn the rocket around for gravity turn, nor corrective steer. Descent suffers the same fate. Smart ass doesn't seem to work either, not even with RCS enabled will MJ try to turn the rocket. -
Holding R on the fairing base. Hmm it worked (had no limit) now, weird.
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Is it possible to remove the minimum radius on mouse over? Sometimes there is still tons of space between.
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Most Realistic Curiosity Replication
Cuel replied to buzz66boy's topic in KSP1 Challenges & Mission ideas
Sounds good, I didn't design it after the challenge, it was created maybe two months ago -
Most Realistic Curiosity Replication
Cuel replied to buzz66boy's topic in KSP1 Challenges & Mission ideas
Did this one ages ago (the only reason the tincan is there is to connect the winches, could easily have left that one out) -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Cuel replied to sirkut's topic in KSP1 Mod Releases
I have a rover that is supposed to unduck a couple of stuff from a cargo module but whenever I dock it, all keybinds stops working for the arm and rotatron. Any cause of this? -
You should consider lowering the in-game music
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Is that a wet workshop?
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Preparing duna for a base. [table=width: 1600] [tr] [td][/td] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [/tr] [/table] click for larger
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sent a triple L base to duna [table=width: 1500] [tr] [td][/td] [td][/td] [/tr] [/table]
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Any news on BXSS?
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Cuel replied to Majiir's topic in KSP1 Mod Releases
Same here. -
I made a bomber Pod is lack luster labs. Don't ask why everything exploded before the bombs hit
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need help with launching a rover.... tank...
Cuel replied to Pirate_Ray's topic in KSP1 The Spacecraft Exchange
Use this if you want to calculate parachutes http://ksp.freeiz.com/ -
[Showcase] Replica Craft thread!
Cuel replied to Mr. Pseudonym's topic in KSP1 The Spacecraft Exchange
Tried my best on Curiosity, based on this video Album http://imgur.com/a/Q6FuU