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New Landing Legs


Oznerol256

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And the developer who answered you more or less said this wasn't a bug, right?

I don't see how anyone thinks it isn't a bug to be honest.

No... What C7 said was:

"If you're experiencing issues with the bases, the simplest fix is to replace the 0.22 landing legs part.cfg file with the ones from 0.21.1. You'll not get the dynamic suspension of the new legs, but it will allow you to fix your bases in the meantime.

The reason you're having issues is that the landing legs are now a module, and therefore do not link to the persistence data of the old legs. This makes the new legs start in their default state at launch."

So he did not say it wasn't a bug, and he did use the term "fix" twice, and spoke of this being something that could be done "in the meantime" ...so I hope this indicates that the need for a fix is seen, and that one might be coming. But maybe I'm just being optimistic.

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You're right, I misremembered what he said. However, I don't think he really admitted they were bugged, rather that due to the way they were implemented, the old designs on other planets won't load with them open which will break them. Which to me seems that he is not admitting that at their core they are bugged, just that they were partially incompatible with old save files. That doesn't bode well for a fix in my opinion. Here's hoping I'm wrong.

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  • 2 weeks later...
You're right, I misremembered what he said. However, I don't think he really admitted they were bugged, rather that due to the way they were implemented, the old designs on other planets won't load with them open which will break them. Which to me seems that he is not admitting that at their core they are bugged, just that they were partially incompatible with old save files. That doesn't bode well for a fix in my opinion. Here's hoping I'm wrong.

Actually, i don't have a problem with the old saves not being fully compatible. I don't care about old ships getting their legs raised with the update. Most of the ships will actually not get damaged by that. Even my prototype base on Kerbin survived it.

However, weak suspensions are a completly unrelated problem. I can't build any heavy lander with them. Im not even talking about bases.

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What I was saying was that what was said seemed to imply they didn't think it was a problem outside of being partially incompatible with old saves which also implies they weren't going to fix it. However, Harvester recently said they are going to tweak the legs but not until .23, which still kind of sucks.

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What I was saying was that what was said seemed to imply they didn't think it was a problem outside of being partially incompatible with old saves which also implies they weren't going to fix it. However, Harvester recently said they are going to tweak the legs but not until .23, which still kind of sucks.

Source? But this tells me I'm not going to bother to reengineer any ships until I find out what they are going to do in 0.23

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Source? But this tells me I'm not going to bother to reengineer any ships until I find out what they are going to do in 0.23

Someone said it in a thread yesterday and they said he said it in this week's Squadcast or something. Sorry that's all I got source-wise. :\

I use the solid landing legs in NovaPunch to get around this issue as I have had even a 6 ton lander lean at random, unrepeatable orientations at times. It's really frustrating - I get not everyone uses mods but if you are into base building like I am (putting together a big colony on Laythe ATM) then you really have to get around the landing legs bug.

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However, Harvester recently said they are going to tweak the legs but not until .23, which still kind of sucks.

That's not too surprising and probably a good thing. Putting out little hotfixes for non-critical bugs can be a bad idea. When they put out a hasty update for 0.21.1 it screwed up the scene transition. So I'd rather have them wait and properly test these kinds of changes for a big update rather than having small, potentially problematic fixes.

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  • 2 weeks later...

From the latest dev update:

Ted (Ted): Over the past week, the QA Team and I have been testing out Chad’s feature: Tweakables. It’s looking very good from both a player and QA point-of-view. Most of the issues we’re encountering are pretty minor and don’t take long to narrow down or report. Additionally, I’ve been going through the Landing Legs and tweaking their suspension variables to balance them out a bit more; especially the largest legs being very spongey and the landing pads clipping into terrain.

Hooray!

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From the latest dev update:

Hooray!

I hope they are not only going to make the suspensions tougher, but also tweakable. That would allow for heavy bases as well as a nicely compressing suspension on lighter crafts.

Of course, the heavy base's legs wouldnt compress at all (in order to keep the built height) but that's not a problem. I am used to non-compressing legs. I can land my modules in a way they survive.

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I would actually like the idea of having just a solid landing leg with no robotics necessary.

In less dramatic fashion than Whackjob's example you can also just use I-beams for 100% solid landing legs.

I just did this for the first time as I was trying to build something designed for ground based docking. . . aligning everything right is just impossible will the new compresstastic legs.

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In less dramatic fashion than Whackjob's example you can also just use I-beams for 100% solid landing legs.

I just did this for the first time as I was trying to build something designed for ground based docking. . . aligning everything right is just impossible will the new compresstastic legs.

Did you actually manage to design something for ground based docking using I-beams?

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I hope they are not only going to make the suspensions tougher, but also tweakable. That would allow for heavy bases as well as a nicely compressing suspension on lighter crafts.

Of course, the heavy base's legs wouldnt compress at all (in order to keep the built height) but that's not a problem. I am used to non-compressing legs. I can land my modules in a way they survive.

Tweakables will be in the next update, so I would expect that to happen. Unless of course they don't get the tweakables done or for some reason don't do the legs.

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Did you actually manage to design something for ground based docking using I-beams?

Yeah, its designed to be static though, great big fuel tank for the refueling of ground based rovers.

Why do rovers need refueling?, well driving anywhere is too slow for long distances. . . . so my new one can fly as well . .

http://cloud-3.steampowered.com/ugc/723120602457220503/56E2AE4F2CC353BD800F2487FC5137695C077FBE/

http://cloud-2.steampowered.com/ugc/723120602457221662/F5DA7947266CC6691550D9C8B8E5BAD46C8E15B7/

http://cloud-2.steampowered.com/ugc/723120602457222915/1AA9723759F96DC061B6662266642014F61DA48A/

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So you didnt. Well technically you did but you aren't able to make a modular base with that because you can't move the modules.

I really hope they fix the landing legs. They are so weak now. Look a this:

ZCmLKJP.jpg

The ship weights 15 tons. Really? 4 heavy-duty legs can't hold that?

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  • 1 month later...

Okay, at fist glance 0.23 has fixed the landing legs. They are much stronger now. It is now also possible to lock the suspension. I was able to land my skycrane from the first post using 4 legs.

I just have found one bug. If you hit the ground hard, the legs may fall through the terrain.

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Okay, at fist glance 0.23 has fixed the landing legs. They are much stronger now. It is now also possible to lock the suspension. I was able to land my skycrane from the first post using 4 legs.

I just have found one bug. If you hit the ground hard, the legs may fall through the terrain.

That may not be a bug. If you land hard enough it is possible to damage the legs and they won't count for holding the unit up.

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That may not be a bug. If you land hard enough it is possible to damage the legs and they won't count for holding the unit up.

Then they shouldn't clip through the terrain. Instead they should insert the shock into the ship. If strong enough, the ship will get ripped apart. As it does right now. If you land hard enough, the ship will get damaged. Nothing should ever fall through the ground.

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Then they shouldn't clip through the terrain. Instead they should insert the shock into the ship. If strong enough, the ship will get ripped apart. As it does right now. If you land hard enough, the ship will get damaged. Nothing should ever fall through the ground.

The clipping may be a bug; or a limitation of the system not having damaged model states for al of the parts yet. I'm willing to bet though that if you checked the legs that are clipping you'll find they say 'damaged'.

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