MedwedianPresident Posted March 28, 2014 Share Posted March 28, 2014 [NASA] Asteroid Redirect Mission. It's the version of KSP coming out Real Soon NowTM.Can't wait to install airships on impacting asteroids that land them safely! Link to comment Share on other sites More sharing options...
JewelShisen Posted March 28, 2014 Author Share Posted March 28, 2014 I think that all current parts should be saved and not removed. The next generation of parts should be a different download.That is part of my plan honestly. That way people can retrofit their ships and designs without having to know how to edit .craft files Link to comment Share on other sites More sharing options...
Hooligan Labs Posted March 28, 2014 Share Posted March 28, 2014 The only bug I've noticed is if I pause the game with the squids on, when I unpause the wheels usually pop/explode.I did a quick check through my old code and it doesn't seem that anything special should happen during a pause or unpause. My guess is that Unity has an issue with suddenly recalculating the forces involved. It seems you've found a solution, otherwise maybe some kind of force ramp function following a change in the physics time scale would help.Can't wait to install airships on impacting asteroids that land them safely!Nothing terrifying about tons of rocks from space being suspended overhead! That is part of my plan honestly. That way people can retrofit their ships and designs without having to know how to edit .craft filesGood idea. People always will request to have the old parts back anyway, and you want to stay backwards compatible to not break what other people are doing. Link to comment Share on other sites More sharing options...
JewelShisen Posted March 28, 2014 Author Share Posted March 28, 2014 I did a quick check through my old code and it doesn't seem that anything special should happen during a pause or unpause. My guess is that Unity has an issue with suddenly recalculating the forces involved. It seems you've found a solution, otherwise maybe some kind of force ramp function following a change in the physics time scale would help.Nothing terrifying about tons of rocks from space being suspended overhead! Good idea. People always will request to have the old parts back anyway, and you want to stay backwards compatible to not break what other people are doing.Glad to see that you approve! Link to comment Share on other sites More sharing options...
RuBisCO Posted March 28, 2014 Share Posted March 28, 2014 (edited) Very interesting. Not sure WHY that is the way it is but if it works then kudos. I will add them to the SQUID mod today.Well I believe it has to do with how much force the suspensions/shock absorbers are designed to handle on the Model 1 and Model 2. At a power level of 10 the model 2 suspension is flatened to the bar. The solution is to either change the squid increments from 10 to 1, so instead of from 0 to 10, 20, 30 it goes from 0 to 1, 2, 3 for the model 2 wheels, or to beef up the suspension which is also available in the .cfg. I would do the former so the wheel behaves the same as a normal wheel when the squid is off. Or as I presently do it to simply have only one wheel squided out of several so that way the squid forced is divided amongs several wheel suspensions. The Model 1 wheel though can handle alot of compression forced, in fact the wheels pop before the suspension flattens out completely.As for the solution to pausing: turn off the squids first, if you hot key the squids it no so bad, got a hot key for on/off all wheels, increase, decrease and pull/push for jumping. Edited March 28, 2014 by RuBisCO Link to comment Share on other sites More sharing options...
Kolago Posted April 3, 2014 Share Posted April 3, 2014 Any problems with 0.23.5 ? Link to comment Share on other sites More sharing options...
JewelShisen Posted April 3, 2014 Author Share Posted April 3, 2014 Any problems with 0.23.5 ?Not to the best of my knowledge though i have not tested landing an asteroid with them. Link to comment Share on other sites More sharing options...
RuBisCO Posted April 4, 2014 Share Posted April 4, 2014 So you did not like the squided wheels? Link to comment Share on other sites More sharing options...
JewelShisen Posted April 4, 2014 Author Share Posted April 4, 2014 So you did not like the squided wheels?I do! I just got busy recently and haven't gotten to update the pack just yet. Link to comment Share on other sites More sharing options...
RuBisCO Posted April 4, 2014 Share Posted April 4, 2014 There, take it.http://www.filedropper.com/hooliganlabssquidv141 Link to comment Share on other sites More sharing options...
Shalashalska Posted April 15, 2014 Share Posted April 15, 2014 Oops. I accidentally switched my rover wheels from push to pull on Gilly.I got shot into an escape trajectory. Link to comment Share on other sites More sharing options...
ahappydude Posted April 15, 2014 Share Posted April 15, 2014 Oops. I accidentally switched my rover wheels from push to pull on Gilly.I got shot into an escape trajectory.No screenshots : O? Link to comment Share on other sites More sharing options...
stryth Posted April 26, 2014 Share Posted April 26, 2014 (edited) I've been using the squid gear for a while now, and I love how they work. my only problem was that they looked exactly like the stock gear. So when the idea of squided rover wheels was introduced, and that they were BLUE I had an... Idea. I ended up altering all the stock textures on these parts to give them a unique look, and put squids on all the wheels, even the landing gear, except the model 1, RuBisCO did that. I have no idea if i'm allowed to post these or not.Edit: the squids on the landing gear apparently don't work. Edit2: Apparently there's some interest in these things, so here's a dropbox link. Enjoy! Edited April 29, 2014 by stryth i'm new at this. Link to comment Share on other sites More sharing options...
BrutalRIP Posted April 29, 2014 Share Posted April 29, 2014 (edited) squid wheels??...... yes please jeb would love these can someone reup these Edited April 29, 2014 by BrutalRIP Link to comment Share on other sites More sharing options...
JewelShisen Posted April 29, 2014 Author Share Posted April 29, 2014 I've been using the squid gear for a while now, and I love how they work. my only problem was that they looked exactly like the stock gear. So when the idea of squided rover wheels was introduced, and that they were BLUE I had an... Idea. http://i.imgur.com/2Sp3tYe.png?3http://i.imgur.com/Ca42tfe.png?2http://i.imgur.com/6hnipYl.png?2http://i.imgur.com/drBh6B7.png?2http://i.imgur.com/EyW8vgl.png?1I ended up altering all the stock textures on these parts to give them a unique look, and put squids on all the wheels, even the landing gear, except the model 1, RuBisCO did that. I have no idea if i'm allowed to post these or not.Edit: the squids on the landing gear apparently don't work. Edit2: Apparently there's some interest in these things, so here's a dropbox link. Enjoy!Well I have to say that I am very impressed and I like the new textures you made. Link to comment Share on other sites More sharing options...
RuBisCO Posted April 29, 2014 Share Posted April 29, 2014 Excellent stryth! I never got around to painting them all just the ones I used the most and had thrown a wobbly about accidently confusing for normal wheels, repeatedly. I think it only fair if they all weigh a little more then their stock counter-parts though. Link to comment Share on other sites More sharing options...
JewelShisen Posted April 29, 2014 Author Share Posted April 29, 2014 Excellent stryth! I never got around to painting them all just the ones I used the most and had thrown a wobbly about accidently confusing for normal wheels, repeatedly. I think it only fair if they all weigh a little more then their stock counter-parts though.If you send me your texture change I will get it added to the pack soon. Link to comment Share on other sites More sharing options...
RuBisCO Posted April 29, 2014 Share Posted April 29, 2014 It is already in stryth's link. Link to comment Share on other sites More sharing options...
JewelShisen Posted April 30, 2014 Author Share Posted April 30, 2014 It is already in stryth's link.Well alright then. And what does everybody think of me boosting the mass of the SQUID parts by ~10% to account for the extra parts in them? Link to comment Share on other sites More sharing options...
RuBisCO Posted April 30, 2014 Share Posted April 30, 2014 Sounds fine with me. Link to comment Share on other sites More sharing options...
stryth Posted April 30, 2014 Share Posted April 30, 2014 Holy... I didn't think so many people would actually like these, this is actually the first time I've ever altered textures... Sweet! Link to comment Share on other sites More sharing options...
phoenix_ca Posted May 1, 2014 Share Posted May 1, 2014 I know what the airships do, that's fairly self-explanatory (thankfully) and there are videos but...what do the squid landing gear actually do? Is there a description...anywhere? Link to comment Share on other sites More sharing options...
Hooligan Labs Posted May 1, 2014 Share Posted May 1, 2014 Sure, check my old YouTube videos. Here is the video on the SQUID: I'm assuming it hasn't changed much.There are other helpful videos as well. I moved onto a new project before doing a video for submarines, but Scott Manley and other did videos on that. Link to comment Share on other sites More sharing options...
phoenix_ca Posted May 1, 2014 Share Posted May 1, 2014 Thanks. I really hope there's a sentence or two added to the OP though, for the benefit of others. Digging through threads in the hope of finding a description of the mod the thread is about is...less than ideal. Link to comment Share on other sites More sharing options...
JewelShisen Posted May 1, 2014 Author Share Posted May 1, 2014 Thanks. I really hope there's a sentence or two added to the OP though, for the benefit of others. Digging through threads in the hope of finding a description of the mod the thread is about is...less than ideal.I plan to fix that by tomorrow with some screenshot tutorials. Link to comment Share on other sites More sharing options...
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