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ScienceDefs.Cfg Question


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I was looking at the ScienceDefs.cfg file after maxing out the science tree and I was curious about what some of the settings meant.

I've already managed to find out on the forum what the situationMask and biomeMask entries do, however I'm still unclear about baseValue, scienceCap and dataScale and could not find any further info. I can work out what they do kinda just by reading them but I'd like to know exactly what they do in-game.

Thanks.

P.s. I'm not sure if this is strictly a "gameplay question" but it did not seem to fit into general discussion or addon discussion either...

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DataScale (suprisingly) scales the amount of data in a transmission: actualDataSize = dataSize * dataScale

A large number will mean long transmission times and heavy sustained power drain.

The base amount of data in a transmission (above called dataSize) seems to be at least partially based off of baseValue.

From my tests it appears the science gained follows this formula: scienceReward = lastReward - lastReward * ( baseValue / scienceCap )

The reward for the first time you run an experiment is proportional to baseValue, but there's more to it than that, and I really don't know the details.

Hope it helps.

mac

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