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Blender to unity - animation missed up badly


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edit: Found out why it was doing it. It would seem I forgot to set the normals on the parts correctly (*facepalm*). Also I'm managed to fix the missed face issue as well :), now I just to test the part in KSP and I'm happy

Hay guys,

I've finally got a part made and animated in blender, I import the .blend file into unity and the model displays perfectly in the assets area and in the scene window, but when I goto edit the animation information in on the model, the preview window shows that half of my models parts are completely mucked up.

Here is a photo for you guys, so u can see my problem:

10415936034_6c64187dbf.jpg

Edited by k7755g
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