nukeboyt Posted April 18, 2015 Share Posted April 18, 2015 (edited) In anticipation of those great-looking new IVA's, I though that I'd brush up on my IVA-ONLY mission skills by a quick trip to Minimus. I'm having a terrible brain freeze however. I cannot find the screen that tells me how long to the ascending / descending node OF THE TARGET (Minimus). I found the Relative Inclination information (ie 6 degrees) on the Docking+ screen, but am quite stumped as to where the information regarding time to ascending / descending is for the target. The AnT and DnT on the ORBIT screen refer to Kerbin apparently. It's probably right in front of meEDIT:I found it. It is only available on the screen to the LEFT of the pilot. It's under the ORBIT / RENDEZVOUS screen (bottom left button). I was looking on the small screens in front of the pilot. Edited April 18, 2015 by nukeboyt Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted April 18, 2015 Share Posted April 18, 2015 Alexustas,Would you get together with Navyfish, and add an button on your monitors to call up his Docking Port Alignment Indicator. Since you've been gone, he added RPM integration do DPAI. I've found that using it in combination with your docking screen, is a great tool for IVA-ONLY docking. Now, if his screen could be on an A.S.E.T. monitor, it would be almost perfect. (Perfect would be to have RPM display the names of the Docking Ports as set by DPAI, but that's an RPM thing that isn't under your control).Thanks for reading. Quote Link to comment Share on other sites More sharing options...
Pretender6 Posted April 18, 2015 Share Posted April 18, 2015 (edited) I got a Embedded.cfg,in which i borrow Module from other mods into the Alcor Pod, withouth messing around within the ALCOR mod itself, this allows DPAI inside ALCOR, or atleast for my installation@PROP[ALCORMFD60x30]{ MODULE[RasterPropMonitor] { PAGE { button = button_A name = KSF_NAV_HSI disableSwitchingTo = btn1, btn2, btn3, btn4, btn5, btn6, btn7, btn8, btn9, btn10, up, down, enter, escape, home BACKGROUNDHANDLER { name = KSF_MLS method = DrawMLS buttonClickMethod = ButtonProcessor btnPrevRwy = 6 btnNextRwy = 5 btnDefaultRwyGS = 3 } CONTEXTREDIRECT { redirect = home, menuDefault } } PAGE { name = DPAI button = button_A PAGEHANDLER { name = DPAI_RPM method = getPageText buttonUp = 0 buttonDown = 1 buttonEnter = 2 buttonEsc = 3 buttonHome = 4 buttonRight = 5 buttonLeft = 6 buttonNext = 7 buttonPrev = 8 multiHandler = true } BACKGROUNDHANDLER { name = DPAI_RPM method = DrawDPAI buttonClickMethod = ButtonProcessor pageActiveMethod = pageActiveMethod multiHandler = true } } }}@PART[ALCOR_LanderCapsule] { MODULE { name = MechJebCore } MODULE { name = ModuleCommand minimumCrew = 0 } MODULE { name = kOSProcessor diskSpace = 100000 } MODULE { name = ModuleSPU IsRTCommandStation = true } MODULE { name = ModuleRTAntennaPassive OmniRange = 70000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } MODULE { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data storageRange = 2 allowRepeatedSubjects = True }//MODULE//{// name = TTNeverUnload //Use this to set your own unload values, if you feel it neccesary.// enabledunload = 1000//}MODULE{ name = FlightEngineer}MODULE{ name = BuildEngineer}MODULE{ name = relayIFF setIFF = red} Edited April 18, 2015 by Pretender6 Quote Link to comment Share on other sites More sharing options...
alexustas Posted April 18, 2015 Author Share Posted April 18, 2015 Alexustas,Would you get together with Navyfish, and add an button on your monitors to call up his Docking Port Alignment Indicator. ...ok, i'll download it and will c what could do Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted April 18, 2015 Share Posted April 18, 2015 I got a Embedded.cfg,in which i borrow Module from other mods into the Alcor Pod, withouth messing around within the ALCOR mod itself, this allows DPAI inside ALCOR, or atleast for my installationok, i'll download it and will c what could doThank you both! Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted April 23, 2015 Share Posted April 23, 2015 How come I never noticed this view before? Very cool. Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted April 26, 2015 Share Posted April 26, 2015 I love the ALCOR capsule. This is one of my first videos, so it's may not be the quality you're looking for. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted April 26, 2015 Share Posted April 26, 2015 nice video nukeboyt thanks for sharing it. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted April 28, 2015 Share Posted April 28, 2015 Any hope of a 1.0 update with some new features? Quote Link to comment Share on other sites More sharing options...
darqen27 Posted April 28, 2015 Share Posted April 28, 2015 +1 ALCOR Please Continue dev on this Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted April 28, 2015 Share Posted April 28, 2015 Any hope of a 1.0 update with some new features?I am pretty sure that Alexustas is planning on a new version (0.9.2) some time in the future. My video above shows some of the new features. Thanks to Alexustas for letting me beta test and for permission to do a video Quote Link to comment Share on other sites More sharing options...
devikwolf Posted April 29, 2015 Share Posted April 29, 2015 With some very minor twiddling with the configs I have this working in 1.0. I needed to tweak the bottom node of the capsule itself.I would dearly love to see an updated release with more functionality, though! This is one of my top 5 favorite mods in the game, and this capsule looks especially amazing when combined with KW Rocketry, Universal Storage, and DMagic Orbital Science. Instruments-only flights are so much more fun with this capsule than anything stock. Thank you for making this wonderful mod! Quote Link to comment Share on other sites More sharing options...
Terrible Inclinations Posted April 29, 2015 Share Posted April 29, 2015 any chance you could post the line you edited? Everything else seems unbroken enough to get by but that mounting point on the bottom of the pod is proper messed up. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted April 29, 2015 Share Posted April 29, 2015 There is a button in debug for the nodes. Quote Link to comment Share on other sites More sharing options...
Rhedd Posted April 30, 2015 Share Posted April 30, 2015 There is a button in debug for the nodes.What does that mean? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted April 30, 2015 Share Posted April 30, 2015 What does that mean?If people have problems attaching mod parts you can open your debug menu you will found ( ignore connection orientation ) click it fix happy building to the modders can get all them fix. Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted April 30, 2015 Share Posted April 30, 2015 The following Module Manager patch should do the trick:@PART[ALCOR_LanderCapsule]{ @node_stack_bottom = 0.0, -0.615, 0.0, 0.0, -1.0, 0.0, 2}Notice the "-1.0" in that line -- that means that the node will point out through the bottom, and so the new "stricter" node system will let it work. Quote Link to comment Share on other sites More sharing options...
Andrew_C Posted May 2, 2015 Share Posted May 2, 2015 (edited) Thanks for the node tweak CFG. Does anything else need tweaking, like the tech node, or is that OK? Advanced landing (where it is now) does seem as logical a place as Command pods IMO. I'm not good at judging balance, but if it needed rebalancing for 1.0 I'm sure someone would have suggested it.I'd just like to say thanks everyone for developing and supporting this fine mod. I dont say that enough. Edited May 2, 2015 by Andrew_C Quote Link to comment Share on other sites More sharing options...
fishncustard Posted May 3, 2015 Share Posted May 3, 2015 Why can't I attach anything to the bottom of the capsule? Plz help! Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 3, 2015 Share Posted May 3, 2015 Why can't I attach anything to the bottom of the capsule? Plz help!2 posts above yours fixes that problem. Quote Link to comment Share on other sites More sharing options...
fishncustard Posted May 3, 2015 Share Posted May 3, 2015 Why can't I attach anything to the bottom of the module?Please help. When I try to attach an object such as a reaction wheel it tries to attach the bottom the the reaction wheel with the BOTTOM of the module and not the TOP of the reaction wheel with the bottom of the module. Quote Link to comment Share on other sites More sharing options...
Ralathon Posted May 3, 2015 Share Posted May 3, 2015 Why can't I attach anything to the bottom of the module?Please help. When I try to attach an object such as a reaction wheel it tries to attach the bottom the the reaction wheel with the BOTTOM of the module and not the TOP of the reaction wheel with the bottom of the module.Read the last 5 posts in the thread or so. Learn to help yourself. Quote Link to comment Share on other sites More sharing options...
alexustas Posted May 4, 2015 Author Share Posted May 4, 2015 Hi. I'm not disappeared. I have spent a lot time to adapt my mods to new versions of KSP and PRM and will release updates as soon as completely write the description. Quote Link to comment Share on other sites More sharing options...
Kyros Posted May 5, 2015 Share Posted May 5, 2015 I was playing KSP 1.0.2 now, with no mods just to see the new parts and things, and for a second I thought "Hm, they removed that cool lander? Why, it was the best one" and just them I remembered it is a mod hahahah.I use it a lot since it's initial release in 2013, so for me it's stock.I mean no rush at all, it's just a compliment xD. Quote Link to comment Share on other sites More sharing options...
Terrible Inclinations Posted May 5, 2015 Share Posted May 5, 2015 Hi. I'm not disappeared. I have spent a lot time to adapt my mods to new versions of KSP and PRM and will release updates as soon as completely write the description. best news of the day, cant wait to see the fixed pod, been just chilling on the official fix to cycle this one back in Quote Link to comment Share on other sites More sharing options...
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