HeadHunter67 Posted November 3, 2013 Share Posted November 3, 2013 A minor issue, but "Commander" and "Engineer" are misspelled. Quote Link to comment Share on other sites More sharing options...
sumghai Posted November 3, 2013 Share Posted November 3, 2013 Yay, you managed to get a third seat in there!This will be my go-to capsule for all future Mun and Minimus missions! Quote Link to comment Share on other sites More sharing options...
alexustas Posted November 3, 2013 Author Share Posted November 3, 2013 A minor issue, but "Commander" and "Engineer" are misspelled.fixed Quote Link to comment Share on other sites More sharing options...
Helix935 Posted November 3, 2013 Share Posted November 3, 2013 i know it has been only 9 days since your last release but i can't wait! Quote Link to comment Share on other sites More sharing options...
sirkut Posted November 5, 2013 Share Posted November 5, 2013 Thanks for making the IVA's texture a PNG. I couldn't look at the myriad of colors so I just replaced it with a plain grey texture. *whew* Love this pod. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted November 5, 2013 Share Posted November 5, 2013 This looks great and i cant wait I'm looking forward to being able to have a sensible lander finally and I'm sure you'll deliver just that. Keep up the good work Quote Link to comment Share on other sites More sharing options...
alexustas Posted November 6, 2013 Author Share Posted November 6, 2013 (edited) more control from IVA!Testing new internal switchers with new Mihara's plugin Edited November 6, 2013 by alexustas Quote Link to comment Share on other sites More sharing options...
BostLabs Posted November 6, 2013 Share Posted November 6, 2013 Yummy!Downloaded. Quote Link to comment Share on other sites More sharing options...
MOARdV Posted November 6, 2013 Share Posted November 6, 2013 more control from IVA!Testing new internal switchers with new Mihara's pluginVery cool. Much more interesting than simple repeater lights. Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 7, 2013 Share Posted November 7, 2013 Testing docking cameras. Quote Link to comment Share on other sites More sharing options...
sumghai Posted November 7, 2013 Share Posted November 7, 2013 Testing docking cameras. Gorgeous.I definitely want variants of these monitors in my Kupola Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 8, 2013 Share Posted November 8, 2013 I didn't expect this whole camera business to be so complicated (Did you know KSP actually uses three separate camera objects for the flight camera? I didn't either) but it's getting much closer to actually working now. Quote Link to comment Share on other sites More sharing options...
Themorris Posted November 8, 2013 Share Posted November 8, 2013 I didn't expect this whole camera business to be so complicated (Did you know KSP actually uses three separate camera objects for the flight camera? I didn't either) but it's getting much closer to actually working now.How about the performance? Are you using render to texture? Quote Link to comment Share on other sites More sharing options...
sirkut Posted November 8, 2013 Share Posted November 8, 2013 I didn't expect this whole camera business to be so complicated (Did you know KSP actually uses three separate camera objects for the flight camera? I didn't either) but it's getting much closer to actually working now.Question for you Mihara. Will this be just a prop that one can then place in any command pod? Is it configurable to allow changing the direction of the camera? Reason being is some IVAs, while nice just don't have a decent viewport and I think this would be perfect. Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 8, 2013 Share Posted November 8, 2013 How about the performance? Are you using render to texture?Yep.Question for you Mihara. Will this be just a prop that one can then place in any command pod? Is it configurable to allow changing the direction of the camera? Reason being is some IVAs, while nice just don't have a decent viewport and I think this would be perfect.It already is "just a prop", if we're talking about the monitor itself, see the thread in my sig -- but making your own is pretty trivial, making it easy to reuse was the whole point. You can already play with it and flood me with bugreports, if Alex didn't keep asking for the camera, I'd already release it as a general purpose mod for stock capsules, even. The camera is a slightly different story though.I'm not sure which particular method for defining the camera position and orientation I will settle on finally, (Just placing a Unity camera object and letting the modder configure all it's parameters does not get the expected results due to intricacies of KSP camera) but it will definitely require a transform somewhere, and most likely on the outside. If anyone can tell me how can an InternalModule (That complicates things a great deal actually) cleanly detect when the object with that transform had gotten torn off, before I attempt to render a camera floating 200m away with rotations all messed up, it will be possible to mount a camera somewhere else. Quote Link to comment Share on other sites More sharing options...
sirkut Posted November 8, 2013 Share Posted November 8, 2013 Yep.It already is "just a prop", if we're talking about the monitor itself, see the thread in my sig -- but making your own is pretty trivial, making it easy to reuse was the whole point. You can already play with it and flood me with bugreports, if Alex didn't keep asking for the camera, I'd already release it as a general purpose mod for stock capsules, even. The camera is a slightly different story though.I'm not sure which particular method for defining the camera position and orientation I will settle on finally, (Just placing a Unity camera object and letting the modder configure all it's parameters does not get the expected results due to intricacies of KSP camera) but it will definitely require a transform somewhere, and most likely on the outside. If anyone can tell me how can an InternalModule (That complicates things a great deal actually) cleanly detect when the object with that transform had gotten torn off, before I attempt to render a camera floating 200m away with rotations all messed up, it will be possible to mount a camera somewhere else. Wonderful. I clearly forgot you released it for testing. I will spend some time with this and let you know. Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 8, 2013 Share Posted November 8, 2013 Wonderful. I clearly forgot you released it for testing. I will spend some time with this and let you know.And I think I got it to the point where it will work with bolt-on cameras smoothly, see source. I won't update the binary for a while yet, though, since I want to package it with a bolt-on camera. Quote Link to comment Share on other sites More sharing options...
alexustas Posted November 8, 2013 Author Share Posted November 8, 2013 Gorgeous.I definitely want variants of these monitors in my Kupola Well, if you like the monitors, here's an idea: Add a transform for the camera and a targeting crosshair to your IACBM ports, so that one could dock like this Quote Link to comment Share on other sites More sharing options...
sirkut Posted November 8, 2013 Share Posted November 8, 2013 And I think I got it to the point where it will work with bolt-on cameras smoothly, see source. I won't update the binary for a while yet, though, since I want to package it with a bolt-on camera.Which bolt on cameras? Would it work with a transform name of dockingNode (if using a docking port). I compiled from source, tried it and I'm just getting a gray screen and the buttons don't function. Logfile is spamming:RasterPropMonitor: Turning camera off...NullReferenceException: Object reference not set to an instance of an object at RasterPropMonitor.RasterPropMonitor.destroyCameraObjects () [0x00000] in <filename unknown>:0 Quote Link to comment Share on other sites More sharing options...
Mihara Posted November 8, 2013 Share Posted November 8, 2013 Which bolt on cameras? Would it work with a transform name of dockingNode (if using a docking port).It searches for a named transform anywhere within the vessel, starting with the pod it lives in. If you give it a docking node, it will find a docking node, although I can't guarantee it will find the particular docking node you want if there are more than one.I compiled from source, tried it and I'm just getting a gray screen and the buttons don't function. Logfile is spamming:RasterPropMonitor: Turning camera off...NullReferenceException: Object reference not set to an instance of an object at RasterPropMonitor.RasterPropMonitor.destroyCameraObjects () [0x00000] in <filename unknown>:0I think I fixed that one a couple commits ago. Sorry, it's very much in flux. Quote Link to comment Share on other sites More sharing options...
sirkut Posted November 8, 2013 Share Posted November 8, 2013 I commented in your other thread. I got it to work. This will fix all my annoyances with other IVAs that don't have proper camera views. You win the internet for the day. Quote Link to comment Share on other sites More sharing options...
alexustas Posted November 9, 2013 Author Share Posted November 9, 2013 working docking camera, and new monitors layout Quote Link to comment Share on other sites More sharing options...
Read have Read Posted November 9, 2013 Share Posted November 9, 2013 (edited) WHAT! A working docking camera! There is like, one usable docking camera mod, and as just an extra feature for a MFD for a landing pod, and you make a working docking camera just like that?I am amazed at your guys vision, excellence, and innovation. Edited November 9, 2013 by Read have Read Quote Link to comment Share on other sites More sharing options...
alexustas Posted November 9, 2013 Author Share Posted November 9, 2013 more info Quote Link to comment Share on other sites More sharing options...
MOARdV Posted November 9, 2013 Share Posted November 9, 2013 more info Dang it, stop working on useful IVA displays. You're going to make we want to use IVA while playing, instead of sticking to EVA only. Quote Link to comment Share on other sites More sharing options...
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