tobykoby Posted February 5, 2014 Share Posted February 5, 2014 So due to popular demand, here is a config that changes it to a kerbin-size solar system (real solar system but 1/10 scale). As before, other than Real Solar System, needs Planet Factory, Visual Enhancements, and Universe Replacer.I have tried but failed to install the Kerbin-sized Solar System. I noticed that on the Universe Replacer map, it says [0.22] compability. Can that be the source of the problem or is there a specific order I need to install the mods in? Or did I miss something in connecting the mods?Cheers so much in advance for any tip, I can't wait to play KSP with a real-ish world Link to comment Share on other sites More sharing options...
fenderzilla Posted February 12, 2014 Share Posted February 12, 2014 Saturn is represented by Dres? Dres is supposed to be ceres. You should make your own gas giants (except jupiter of course). Link to comment Share on other sites More sharing options...
Andrezado Posted February 15, 2014 Share Posted February 15, 2014 So, what's the geosync orbit altitude for the mod? Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2014 Share Posted February 15, 2014 yeah, forget going on a single roundtrip landing mission on jupiter and saturnNot a big loss, I suppose, given they're both gas giants. Really, for those a round trip without landing would've been more useful. Link to comment Share on other sites More sharing options...
SFJackBauer Posted February 15, 2014 Share Posted February 15, 2014 So, what's the geosync orbit altitude for the mod?The same as the real one - but your target should not be altitude, but to match your orbital period to the Earth one. Link to comment Share on other sites More sharing options...
Andrezado Posted February 15, 2014 Share Posted February 15, 2014 And how exactly would I do that? Can't you just give me the altitude? Link to comment Share on other sites More sharing options...
AbeS Posted February 15, 2014 Share Posted February 15, 2014 Wikipedia is your friend Geostationary orbitIt says it is 35,786 km, but I think it is a bit different in RSS because we have a planet with a constant radius, unlike Earth. That should be pretty close though, make sure your orbital period is 23h 56m 4.1s Link to comment Share on other sites More sharing options...
calkurne Posted February 15, 2014 Share Posted February 15, 2014 anyone know why this is happening?It all returns to nothing... Link to comment Share on other sites More sharing options...
maccollo Posted February 15, 2014 Share Posted February 15, 2014 (edited) since I started playing with this mod I really wanted to do a single launch, multi-crew mission to Mars. However the payload required for such a mission, even with kethane appeared to make it impossible. The ridiculousness of the launchers required for this stuff is stupendous. Today it seems much more possible. I never thought I'd be able to launch 90 tons to LEO =D Edited February 16, 2014 by maccollo Link to comment Share on other sites More sharing options...
Starwaster Posted February 16, 2014 Share Posted February 16, 2014 since I started playing with this mod I really wanted to do a single launch, multi-crew mission to Mars. However the payload required for such a mission, even with kethane appeared to make it impossible. The ridiculousness of the launchers required for this stuff is stupendous. Today it seems much more possible. I never thought I'd be able to launch 90 tons to LEO =Dhttps://dl.dropboxusercontent.com/u/22015656/marsMission.jpgCongratulations!Next step.... Deadly Re-entry (though, re-entry through Mars / Duna atmosphere is a little more forgiving than Earth/Kerbin. Except for the part where you get through re-entry and realize you're still going way too fast. Just thick enough to be a hazard. Not thick enough to slow you down...) Link to comment Share on other sites More sharing options...
maccollo Posted February 16, 2014 Share Posted February 16, 2014 Congratulations!Next step.... Deadly Re-entry There are two inflatable heat shields included in that payload. One at the front and one at the back for aerodynamic stability They are totally OP btw XD They weigh almost nothing and have insane drag. They basically function as drogue chutes for the drogue chutes. Link to comment Share on other sites More sharing options...
AbeS Posted February 16, 2014 Share Posted February 16, 2014 By looking at your pictures I can only say you should try using the procedural parts! I am amazed to see someone using only stock in RSS Link to comment Share on other sites More sharing options...
metaphor Posted February 16, 2014 Share Posted February 16, 2014 Here's a Mars sample return mission I just did. I forgot to take a screenshot of Mars entry, but I did use the inflatable heat shield as a drogue chute (along with a regular heat shield on the bottom).Javascript is disabled. View full albumImpressive ship, maccollo, especially considering it's only stock parts. Link to comment Share on other sites More sharing options...
Razorcane Posted February 16, 2014 Share Posted February 16, 2014 (edited) since I started playing with this mod I really wanted to do a single launch, multi-crew mission to Mars. However the payload required for such a mission, even with kethane appeared to make it impossible. The ridiculousness of the launchers required for this stuff is stupendous. Today it seems much more possible. I never thought I'd be able to launch 90 tons to LEO =Dhttps://dl.dropboxusercontent.com/u/22015656/marsMission.jpghttps://dl.dropboxusercontent.com/u/22015656/marsMissionLauncher.jpgFYI, you could have done this long ago if you weren't so determined on launching a single craft. I built my Mars mission in four stages. Engines+Return Fuel, Transfer fuel which is later jettisoned, habitation, and finally crew. You went to an awful lot of trouble and made a really impossible rocket(impossible by real world standards) just to do something so unnecessarily difficult. Edited February 16, 2014 by Razorcane Link to comment Share on other sites More sharing options...
NathanKell Posted February 16, 2014 Author Share Posted February 16, 2014 calkurne, that looks like your video card doesn't support 8192x4096 textures, maybe. Try reducing the size of EarthColor.png to 2048x1024 and see what happens.maccollo: wow, that may be the largest stock launcher I've seen!metaphor: bloody impressive, as always. I see you've now added RT2? Link to comment Share on other sites More sharing options...
metaphor Posted February 16, 2014 Share Posted February 16, 2014 (edited) metaphor: bloody impressive, as always. I see you've now added RT2?I did add RT2, but I disabled it halfway through this mission because it was really buggy, whenever I tried to switch vessels everything went white and there were doubled spacecraft after a restart.Also, video of landing on Mars/Duna: Edited February 16, 2014 by metaphor Link to comment Share on other sites More sharing options...
JonSpace_CEO Posted February 16, 2014 Share Posted February 16, 2014 (edited) Um, i found a small problem: Prerelese v6 with planet factory config Edited February 16, 2014 by JonSpace_CEO Link to comment Share on other sites More sharing options...
maccollo Posted February 16, 2014 Share Posted February 16, 2014 (edited) FYI, you could have done this long ago if you weren't so determined on launching a single craft. I built my Mars mission in four stages. Engines+Return Fuel, Transfer fuel which is later jettisoned, habitation, and finally crew. You went to an awful lot of trouble and made a really impossible rocket(impossible by real world standards) just to do something so unnecessarily difficult.That, to me, is the whole point of RSS. Allowing myself multiple launches would replace the challenge with tedium.Altho initially I was actually planning to do 2 launches for my mars mission.I found that acceptable because even the most bare bone mission designs use at least that many. But then I managed to create my super huge launcher and figured that I might aswell do it in one, because the less the better And now I have to complete this mission before 0.24, when my accomplishment will be nullified =P Edited February 16, 2014 by maccollo Link to comment Share on other sites More sharing options...
metaphor Posted February 16, 2014 Share Posted February 16, 2014 Um, i found a small problem: Prerelese v6 with planet factory configI don't know if that bug has anything to do with planet factory, but the config is for v5.5 and is probably not going to work otherwise. So if you use the v6 prerelease don't use the config. I'm going to update it when v6 hits the front page. Link to comment Share on other sites More sharing options...
Visari Posted February 16, 2014 Share Posted February 16, 2014 calkurne, that looks like your video card doesn't support 8192x4096 textures, maybe. Try reducing the size of EarthColor.png to 2048x1024 and see what happens.I remember having this issue when I first launched RSS v6 in combination with visual enhancements (clouds / city lights) or something.Been some time, can't remember fully, but I'm nearly certain my video card wasn't the issue when I got the red planet issue, more than likely a weird combination of visual enhancement config and/or planet config + RSS config for krag's planet factory. Link to comment Share on other sites More sharing options...
chandawg Posted February 18, 2014 Share Posted February 18, 2014 (edited) Took some tinkering but finally got Xichang Satellite Launch Center configured (although I am pretty sure the altitude is wrong) still amazing work Nathan. <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/DiSz7/embed"></iframe> can't seem to figure out how to post a imgur film strip (help )Xichang Config FilePQSCity { KEYname = KSC //repositionRadial = 158200.0, -220.0, -570000.0 latitude = 28.246017 longitude = 102.026556 repositionRadiusOffset = -10 //42.7000007629395 lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { //radius = 79637.5 radius = 10000 // KSP: 7500 heightMapDeformity = 0 // was 75 absoluteOffset = 0 absolute = true latitude = 28.246017 longitude = 102.026556 Edited February 18, 2014 by chandawg Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted February 18, 2014 Share Posted February 18, 2014 I ren ito a isuss of the earth textrur not loading, the ksp being underground, and kerben moved way out to the outer system Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted February 18, 2014 Share Posted February 18, 2014 does the version 6 need planet factory? Link to comment Share on other sites More sharing options...
NathanKell Posted February 18, 2014 Author Share Posted February 18, 2014 Did you, like I told you, delete the RSS folder and then download v6pre fresh and install that?No it does not need PF. I would say so in the OP if it did. Link to comment Share on other sites More sharing options...
tmikesecrist3 Posted February 18, 2014 Share Posted February 18, 2014 I went on better Nathan I deleted all my mods. uninstalled ksp deleted the ksp folder re downloaded form steam, then tryed it with just the RSS 6 to see if I had the same problem... I wondering if my down load might have gotten corrupted some how... wish I had saved my out put log though maybe that might give some one with more programing smarts then me, some clue to what was going on Link to comment Share on other sites More sharing options...
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