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[1.2] Real Solar System v12.0 Dec 8


NathanKell

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I make imgur album. There is no way to embed it at post?

http://imgur.com/a/gL1KN/embed

I did Phobos =) i think wil redraw it sometimes with zBrush but it looks fine now

EiIfxz1.png

Ev2zXaM.jpg

And one PQSmod to source:


// additional PQSmods
if (modNode. name. Equals("PQSMod_VertexHeightNoise") && m. GetType().ToString().Equals(modNode. name))
{
PQSMod_VertexHeightNoise mod = m as PQSMod_VertexHeightNoise;
if (modNode. HasValue("deformity"))
{
if (float. TryParse(modNode. GetValue("deformity"), out ftmp))
mod. deformity = ftmp;
}
if (modNode. HasValue("frequency"))
{
if (float. TryParse(modNode. GetValue("frequency"), out ftmp))
mod. frequency = ftmp;
}
mod. OnSetup();
}// end

Maybe you will add more PQSs for better setting of planets?

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Final Frontier is buggy and spams NREs like mad. Although apparently it's being updated again finally?

A lot of the EVE errors are due to ATM's configs not being updated for EVE Overhaul, which rbray is fixing.

Anyway: as to the errors. Always check the stack trace.. I fail to see how Final Frontier spewing NREs has anything to do with EVE. NRE is a type of exception that *any* mod can throw; all it means is you tried to do something with a variable that wasn't assigned to a valid object previously (i.e. Object foo = GetMyFoo(); foo.Bar(); // but GetMyFoo() failed and returned null, so foo is null.

What I do see:

Darken Sky (from Distant Objects) is NREing.

ModStats is failing to load a bunch of assemblies because they were compiled to the wrong .NET framework version (people need to learn to not use the default: KSP wants 3.5).

I don't see *anything* EVE-related.

Does distant objects tend to cause problems? I've been using it recently and rather like it, but don't want instability as a result.

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I'm not aware of any special problems it causes; while any kind of exception is bad news, it doesn't mean a mod doesn't work, just that there's at least one issue somewhere in the code. Final Frontier's exceptions are a problem because it happens once per update, which writes to the log once per update (many times per second) which slows things down a lot since disk IO is slow.

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What I look on the screenshots of the latests post of this thread contradict what the OP clearly states so may you please clarify this for me?:

"Does RSS already include officially or unofficially custom models/textures for other celestial bodies than the Earth and the Moon?"

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The screenshots above are of a version that someone is currently creating and has not released it yet.

The RSS itself does not include custom models/textures for other celestial bodies...

...but there is a config that does include them, and it is linked to in the OP (Metaphor's RSS + Planet Factory config). It looks pretty good, although not nearly as good as the one depicted in screenshots above.

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I'm not aware of any special problems it causes; while any kind of exception is bad news, it doesn't mean a mod doesn't work, just that there's at least one issue somewhere in the code. Final Frontier's exceptions are a problem because it happens once per update, which writes to the log once per update (many times per second) which slows things down a lot since disk IO is slow.

Luckily I play with KSP on an SSD, so I didn't really notice it, but either way, it sounds pretty bad so I've dropped FF out of my install. That being said, if DO isn't causing too many problems, I'm probably going to keep it since it's really a nice addition.

On a different note, I'm thinking about putting together resource maps for RSS to work with KSPI's resource system so that the maps will match up with the RSS planets. Do you think it is worth the effort?

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The screenshots above are of a version that someone is currently creating and has not released it yet.

The RSS itself does not include custom models/textures for other celestial bodies...

...but there is a config that does include them, and it is linked to in the OP (Metaphor's RSS + Planet Factory config). It looks pretty good, although not nearly as good as the one depicted in screenshots above.

I also have one that is out for Mercury, Mars, Venus, and the Moon, and have been working slowly on the Jovian system as well, but after seeing what Diamond has produced, I'm considering shifting focus to things like resource maps, height maps, and PQS edits, which I'm much better at than hand drawing planets.

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On a different note, I'm thinking about putting together resource maps for RSS to work with KSPI's resource system so that the maps will match up with the RSS planets. Do you think it is worth the effort?

This is a bit pedantic since they pretty much use the same thing, but make them for ORS not KSPI.

If you do though, it will be awesome and save me the trouble because I was going to do it at some point for a mod i've been cooking up over the last few weeks.

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This is a bit pedantic since they pretty much use the same thing, but make them for ORS not KSPI.

If you do though, it will be awesome and save me the trouble because I was going to do it at some point for a mod i've been cooking up over the last few weeks.

The issue is of course that if I make it for ORS, then anyone with KSPI will have both, though I guess I can just include instructions to delete that folder from KSPI...

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The issue is of course that if I make it for ORS, then anyone with KSPI will have both, though I guess I can just include instructions to delete that folder from KSPI...

I guess what I meant was, make it to ORS specs, not KSPI. Then it will work in KSPI and any other ORS based mod.

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Through the tracking station.

That's what I thought. But despite the module activating, as shown in the log, I see no button in the tracking station. Nor do I see the various sites. Hmm.

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Do you see little icons on Earth?

No and that is my point. None of the stuff that I remember seeing in the past is showing up. Hmm.

This is just a dev install with nothing but RSS, so it loads fast. I wonder if there is some dependency on another mod that i'm missing.

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[LOG 14:25:41.498] *RSS* loaded 0 launch sites.

Ok for some reason RSS is failing to load any launch sites, so that's my problem. Let me hunker down and debug this :(

Did you install all the other required mods, like RealismOverhaul?

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