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Mun base stability problems


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I'm building a mun base using the kit featured in one of the prior KSP Weeklies. My problem is one end of my base seems to be jumping nearly 20m up when I dock a module to it. Part count is relatively low currently being under 300 parts in the area so far (Under 300 parts in the 2.x Km distance that objects are rendered). This has happened on a prior station on a different part of the mun as well. Near as I can tell on the older base it was related somehow to some landing legs that seemed to "spawn in" just a hair below the surface when you changed to the base from the tracking station or you used the warp feature. I had to stop construction on that base as well because of the growing jumping problem. On the original base the problem seemed to start small then get worse as things were added.

On the new station though I have not seen any of the landing legs behave the way the first base did so I'm really not sure why it is jumping the way it does. The first modules dock with zero problems. You can see the station here. After I docked the rear tower the jumping started. The module I docked after the tower jumped so violently it flung my construction rover nearly 600m up. Not fun!

What could be going on here and how can I avoid this?

Edited by esinohio
removed duplicate post reference
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Possible reasons:

1. If it's at the north or South Pole, or several other places on the Mun, (these areas are glitched) will cause objects to"jump", or even explode.

2. Depending on the speed of your computer, the game will no longer be able to handle the physics, causing what's commonly known as the "Space Kraken".

Hope this helped :)

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Only thing I can think of is hitting timewarp just as the view is changing after successful docking, putting the whole base on rails physicswise. That's the only way I've prevented reoccurring kraken attacks (when trying to help other people who encounter them).

It could potentially be because of part clipping or symmetry errors which have introduced hidden parts into your crafts, which would basically mean a complete redesign.

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Possible reasons:

1. If it's at the north or South Pole, or several other places on the Mun, (these areas are glitched) will cause objects to"jump", or even explode.

2. Depending on the speed of your computer, the game will no longer be able to handle the physics, causing what's commonly known as the "Space Kraken".

Hope this helped :)

Hmmm, I guess I'll hit the search box up there and hunt down some info on some areas that are "less than glitchy" hehe. Thanks!

Only thing I can think of is hitting timewarp just as the view is changing after successful docking, putting the whole base on rails physicswise. That's the only way I've prevented reoccurring kraken attacks (when trying to help other people who encounter them).

It could potentially be because of part clipping or symmetry errors which have introduced hidden parts into your crafts, which would basically mean a complete redesign.

You know the part clipping hadn't even occurred to me. That kit certainly uses a fair amount of clipping just about everywhere so I'm thinking I need to design something similar if I want a base of any real size.

Thanks all for the answers! Looks like I have some relocation and redesign in my future.

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