Demon_82 Posted December 18, 2013 Share Posted December 18, 2013 Thanks for the update, and thanks for the hotfixes as well, great job from all Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 18, 2013 Share Posted December 18, 2013 For a mod this great, a new savegame is a very small price Thank you for your wonderful work Damny and to Phoenix84 and rickyhewitt for their great efforts on the hotfix Link to comment Share on other sites More sharing options...
lincourtl Posted December 18, 2013 Share Posted December 18, 2013 Awesome! Thank you so much. Link to comment Share on other sites More sharing options...
Kitworks Posted December 18, 2013 Share Posted December 18, 2013 Excited there is already an official fix! Thanks! Link to comment Share on other sites More sharing options...
akatze Posted December 19, 2013 Share Posted December 19, 2013 Does this have proper models yet?I made an unofficial one that you can download, link to the post here Link to comment Share on other sites More sharing options...
Phoenix84 Posted December 19, 2013 Share Posted December 19, 2013 Thanks to Phoenix84 and rickyhewitt for making hotfix builds for 0.23 before I got around to it. Thanks! I'm glad to help out when I can. I'll remove the hotfix now, so people don't get confused. Link to comment Share on other sites More sharing options...
nhnifong Posted December 19, 2013 Share Posted December 19, 2013 Thanks for the update! Link to comment Share on other sites More sharing options...
kookoo_gr Posted December 19, 2013 Share Posted December 19, 2013 thanks for the update. May i suggest an integration with the Toolbar Plugin 1.2.0 - Common API for draggable/resizable buttons toolbar that way the minimized map window won't interfere with the rest of the game view Link to comment Share on other sites More sharing options...
cfds Posted December 19, 2013 Share Posted December 19, 2013 I found a small bug:When I decouple a probe from an actively scanning ScanSAT ship, the new vessel continues scanning the planet, even without any scanners on board. I found it in 0.22 and it is still here in 0.23. It even works when one of the vessels moves to another body. Imagine my surprise when I repositioned my mapping satellite form Duna to Ike and found that the carrier ship already scanned half of Ike... Link to comment Share on other sites More sharing options...
drtedastro Posted December 19, 2013 Share Posted December 19, 2013 Ah, an undocumented FEATURE..... Link to comment Share on other sites More sharing options...
DomDiaemus Posted December 19, 2013 Share Posted December 19, 2013 Superb mod, many thanks... just a tip the Sun map seem a bit doggy and the scanned area changes on every passage of the red line (refresh) Link to comment Share on other sites More sharing options...
UnthinkableThinker Posted December 19, 2013 Share Posted December 19, 2013 (edited) I can't see the map anymore neither do my command groups command works, I'm having to click it all individually. Before the update it was working fine. Ps: I do have the Broken Slope Scanner on all my satellites, replaced the Scanner 4 folder with the one from the previous build. Edited December 19, 2013 by UnthinkableThinker Link to comment Share on other sites More sharing options...
federicoaa Posted December 20, 2013 Share Posted December 20, 2013 I've been using the mod in .23 and looks the same. I still think the minimized button is too big XD, could you make it smaller, like the one of the kerbal alarm clock? Link to comment Share on other sites More sharing options...
Athlonic Posted December 20, 2013 Share Posted December 20, 2013 I've been using the mod in .23 and looks the same. I still think the minimized button is too big XD, could you make it smaller, like the one of the kerbal alarm clock?Agree, even better would be a toolbar Mod integration :http://forum.kerbalspaceprogram.com/threads/60066-0-23-0-Toolbar-Plugin-1-2-0-Common-API-for-draggable-resizable-buttons-toolbarAwesome Mod by the way, it would be great if we could scan for Kethane desposit with it also. Link to comment Share on other sites More sharing options...
metalpoetza Posted December 20, 2013 Share Posted December 20, 2013 Agree, even better would be a toolbar Mod integration :http://forum.kerbalspaceprogram.com/threads/60066-0-23-0-Toolbar-Plugin-1-2-0-Common-API-for-draggable-resizable-buttons-toolbarAwesome Mod by the way, it would be great if we could scan for Kethane desposit with it also. But I will add - thank you so much for getting it 0.23 compatible so quickly - my entire approach to career mode in 0.23 after finishing most of the local stuff was to get scanning satelites built to orbit around Mun and Minmus so I can actually find their Biomes.Now a really huge feature request which would be massively desired: some way to integrate the Bigmap into MechJeb's target selections (the easiest way may be an option to overlay it onto the orbital view map of the body much like Kethane does). If you're like me and enjoy rocket engineering more than piloting sooner or later you'll have mechjeb unlocked for landings - and it would be so much easier if visiting an anomaly or a biome from Orbit could just be a click into the landing auto-pilot instead of a careful attempt to retype a set of coords from a mouse-over (which you can't maintain while typing so you have to write them down somewhere else).Even if all you add is a "copy coordinates to clipboard" or similar feature so it can be pasted into other plugins ? Link to comment Share on other sites More sharing options...
XanderTek Posted December 20, 2013 Share Posted December 20, 2013 Has anyone had trouble with build 5 in 0.23 just not showing the window or button? It's definitely a conflict with something else, since this doesn't happen if I add scansat to an otherwise unmodded game, but I'm having trouble figuring out which mod is the problem. Link to comment Share on other sites More sharing options...
UnthinkableThinker Posted December 20, 2013 Share Posted December 20, 2013 Has anyone had trouble with build 5 in 0.23 just not showing the window or button? It's definitely a conflict with something else, since this doesn't happen if I add scansat to an otherwise unmodded game, but I'm having trouble figuring out which mod is the problem.Yep, I'm having the same problem also. Don't know if it's a conflict with a mod, since on Build 4 (0.22) it worked fine for me and I had the same mods that I have now. Link to comment Share on other sites More sharing options...
WedgeJAntilles Posted December 20, 2013 Share Posted December 20, 2013 I have the same problem, but only in my career game, not in my sandbox game. I have about three dozen mods installed, so I couldn't even begin to guess which one it might be interacting with. Link to comment Share on other sites More sharing options...
XanderTek Posted December 20, 2013 Share Posted December 20, 2013 Yeah, it took some time to narrow down the culprit. Looks like the latest version of kethane is somehow disabling scansat. Link to comment Share on other sites More sharing options...
Desrtfox Posted December 20, 2013 Share Posted December 20, 2013 (edited) I have the same problem, but only in my career game, not in my sandbox game. I have about three dozen mods installed, so I couldn't even begin to guess which one it might be interacting with.I'm having the same issue. In my case, it's the sandbox mode. I'm running quite a few mods as well.Edit: I'll check Kethane to see if ScanSat will work without Kethane.Followup: ScanSat works fine without Kethane installed. Edited December 21, 2013 by Desrtfox Link to comment Share on other sites More sharing options...
Sinner2784 Posted December 21, 2013 Share Posted December 21, 2013 your mod needs support for blizzy78 toolbar http://forum.kerbalspaceprogram.com/threads/60863 Link to comment Share on other sites More sharing options...
drtedastro Posted December 21, 2013 Share Posted December 21, 2013 Yup, needs toolbar +1 Link to comment Share on other sites More sharing options...
Morden96 Posted December 21, 2013 Share Posted December 21, 2013 Great Mod! I do have one feature suggestion: A highlight function. It can be hard to find some of the smaller Biomes depending on the color scheme. A dialog that lets you select a Biome to be highlighted would be useful. You can also add a slope filter to it (only highlight slopes of xx or less). This would immediately identify good landing sites in the Biome on the map. Link to comment Share on other sites More sharing options...
lyndonguitar Posted December 21, 2013 Share Posted December 21, 2013 What's the difference between this and ISAMapsat? Link to comment Share on other sites More sharing options...
Mihara Posted December 21, 2013 Share Posted December 21, 2013 What's the difference between this and ISAMapsat?Working without running out of memory all the time would be the first difference on the list. Link to comment Share on other sites More sharing options...
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