Rofl47 Posted May 23, 2014 Share Posted May 23, 2014 I frogot the link: http://kerbal.wlsing.nl/ google chrome cant connect to the website for the server list. Link to comment Share on other sites More sharing options...
Mort Posted May 24, 2014 Share Posted May 24, 2014 I've encountered a couple of issues:* When I go to the Tracking Station for the first time, I can select an object and *sometimes* "fly" it, but when I return to the tracking station I can't select anything anymore and the only thing I can do is "disconnect" from KMP and rejoin the server to be active again. Even then, quite often the tracking station will let me select a ship, but clicking "fly" does nothing* I had two ships docked in space, each with three kerbals on board. When I came back to the game just now, I've found there are three kerbals in orbit along different parts of the orbit on their own (no ship). There is still a ship on the same orbit path, but I can't "fly" it so I don't know what condition it is in (is it still 2 docked ships or has one gone?). I can see the server has done an "optimize database" since I left and rejoined, so I don't know if they got "optimized" as free floating kerbals in orbit. Link to comment Share on other sites More sharing options...
godarklight Posted May 24, 2014 Share Posted May 24, 2014 My internet went down for a bit - Sorry guys.Eventually I'll migrate the server list to somewhere a little more permanent Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted May 24, 2014 Share Posted May 24, 2014 How do you get rid of the yellow text that comes up at the side. It's always there, and covers from the top to the bottom of my screen, even if I disconnect and log back in. Don't know if it has anything to do with me owning the server or what, but it is extremely frustrating!...the chat? What do you mean? Can you provide a screenshot? Link to comment Share on other sites More sharing options...
Mort Posted May 24, 2014 Share Posted May 24, 2014 Hmm. Interesting. Two of the Kerbals that were "in orbit" were named Bill (there was only one in the original missions), and there was still a Kerbal left on the ship, so it looks like Bill got duplicated when whatever bug hit that put them in orbit by themselves.I couldn't "fly" the docked ships at all from the tracking station, and selecting "switch to" on the orbit map would tell me I couldn't because they had parts that were not allowed. I flew another ship up to rendezvous and I was then able to use the "change to nearby objects" keys "[]" to then switch to the docked ships and control them again. I found however that the docking ports wouldn't give me the option to undock and separate, so the two ships seem to be permanently stuck together.There is also a Kerbal that went on EVA on the docked ships and is currently sitting in one of those external command chairs. I can no longer get him out of the chair. The only choice it gives me is to do an EVA report, so it looks like he might have a bit of a fun trip down when I de-orbit the ships. Link to comment Share on other sites More sharing options...
taylorabc101 Posted May 29, 2014 Share Posted May 29, 2014 (edited) Nevermind. sorry guys Edited May 29, 2014 by taylorabc101 Link to comment Share on other sites More sharing options...
Velo24 Posted May 30, 2014 Share Posted May 30, 2014 I've encountered a couple of issues:* When I go to the Tracking Station for the first time, I can select an object and *sometimes* "fly" it, but when I return to the tracking station I can't select anything anymore and the only thing I can do is "disconnect" from KMP and rejoin the server to be active again. Even then, quite often the tracking station will let me select a ship, but clicking "fly" does nothingI've actually got the same problem on my server. I tried playing with the settings on the server side and removing the NASA mission but no combination offers relief. The tracking station does work if no ships were attempted to be deleted, i.e.: if I launch a ship, I can come back to it as long as no one tried to delete that ship or any other ship. Once one person tries deleting their ship, its broken for everyone. Link to comment Share on other sites More sharing options...
asbrand Posted May 31, 2014 Share Posted May 31, 2014 Dunno if this has been reported before or not. Nearly 200 pages of posts to go through...don't have that kind of time. Server using latest DEV release (Clients too). Only mod installed is MechJeb, but it was doing this before we installed that.I can be the only person playing on the server and this happens. While in orbit (or transferring to another moon or planet), I get weird gravity spikes (indicated by the slider on the right side of the NAV ball), about every 30 seconds. When this happens, it seems like my ship gets moved in space several hundred meters. This can be a problem while trying to dock (you slam into the thing you're docking with, or bypass it entirely) and while landing somewhere (you suddenly end up hundreds of meters closer to the surface...and WHAM...slam into it).This have something to do with the universe synching? Or what? Link to comment Share on other sites More sharing options...
driftlegende Posted May 31, 2014 Share Posted May 31, 2014 Could you please reupload the mod to the new modhosting website? I really want to play it, but the downloadlinks do not work anymore. Link to comment Share on other sites More sharing options...
mintme Posted May 31, 2014 Share Posted May 31, 2014 how to get my hands on KMP now?. it seems spaceport is now curse and KMP isnt on there? Link to comment Share on other sites More sharing options...
asbrand Posted May 31, 2014 Share Posted May 31, 2014 (edited) Another huge bug report: Using the latest DEV server / client combo.About half the time, when I connect to our server, I get to the "Space Center" screen (where you click on a building) and no matter what, I can't get past this area. Clicking on the SPH, VAB, or Tracking Station does nothing. Clicking on the launchpad brings up a window to load a ship and launch, but nothing happens when you tell it to launch. Clicking on R&D gives you the "we're closed" pop-up. But, clicking on the Astronaut Complex works fine. Even clicking on the exit button in the lower right does nothing. I have to use KMP's window, click on "Options" and then "Disconnect & Exit) to leave. It has become a major chore to try and get past this point, having to disconnect / reconnect dozens of times (sometimes even having to reboot my pc) just to get past this point.Any ideas?*EDIT* - nevermind...I see this is a well known bug for this version. *sigh* Edited May 31, 2014 by asbrand Link to comment Share on other sites More sharing options...
Spacepigu Posted June 1, 2014 Share Posted June 1, 2014 I have a problem. The download link (Curse you, curse!) goes to the curse spaceport, which does not have KMP. Could you please provide the link to download, and if this was brought up earlier, Could you link to that? Thanks. Link to comment Share on other sites More sharing options...
godarklight Posted June 1, 2014 Share Posted June 1, 2014 @Spacepigu: My build server (also in my sig) contains both the release 0.1.5.1 and development versions at http://chrisand.no-ip.info/kmp/ Link to comment Share on other sites More sharing options...
asbrand Posted June 1, 2014 Share Posted June 1, 2014 Can you upload KMP to "Curse" now that Spaceport is gone? Link to comment Share on other sites More sharing options...
Spacepigu Posted June 1, 2014 Share Posted June 1, 2014 @godarklight: Thanks a lot! i will have So much fun with this! Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted June 1, 2014 Share Posted June 1, 2014 I would think that Gimp will do that as soon as he can.Speaking of which, where the hell is he? I haven't seen him for quite a while! Link to comment Share on other sites More sharing options...
godarklight Posted June 4, 2014 Share Posted June 4, 2014 (edited) @asbrand: As this is gimp's mod and not mine, I'll leave the uploading for gimp. The release and dev builds will live on my build server though .@KvickFlygarn87: I haven't been active at all with KMP since I started on DMP (kidSwift called it), so I'm not too sure myself. I've seen gimp answer questions in #KMP however, so he's not completely missing. It's still completely possible for the mods to borrow parts from each other, so KMP could be revived by anyone wishing to do so (GPL is forever).@Everyone:As per the forum's original post, KMP is no longer in active development. Head on over to DarkMultiPlayer.Without KMP, DarkMultiPlayer would not exist - Not only because of the subspace solution, but also because it provided a great reference, and because I was actually getting burned out with KSP myself until KMP was released.So long KMP, and thanks for all the fish! Edited June 5, 2014 by godarklight Link to comment Share on other sites More sharing options...
longbyte1 Posted June 6, 2014 Share Posted June 6, 2014 I salute TehGimp for his tactic in mod development.Unlike most modders, TehGimp didn't announce first and then develop; he developed first and then announced when there was a working version of KMP. That created a lot of hype but also pressure for TehGimp to make a better version until KMP was stable enough. Then he drifted off the project so that other people would continue it and eventually finish it. I wish I had enough self-motivation to have that kind of roadmap. I usually ask if anyone interested in X feature and say I'm making a mod for it. While I'm waiting for people to pay attention to the announcement, I work a bit on the mod and set up the repositories and everything in preparation that people will become interested. I am foolish for wasting time doing those kinds of things.I think I'll look at TehGimp's Git repository and see what I can learn from it. Link to comment Share on other sites More sharing options...
godarklight Posted June 6, 2014 Share Posted June 6, 2014 I especially like the fact that he mentioned that it's not a hoax, and the first comment on spaceport was "Is this legit?".My original plan was to release DMP on April 1st - But I missed that date because mod control was just a tiny bit too important... Link to comment Share on other sites More sharing options...
ilackoriginality Posted July 9, 2014 Share Posted July 9, 2014 Is it possible to use KMP for the current version of KSP even though it's inactive? Or do my friend and I have to install DMP instead? Where's the download link? Link to comment Share on other sites More sharing options...
SyberSmoke Posted July 9, 2014 Share Posted July 9, 2014 Is it possible to use KMP for the current version of KSP even though it's inactive? Or do my friend and I have to install DMP instead? Where's the download link?You most likely need to use the currently active project. Since this is inactive, you can consider it out of date and nonfunctional. Link to comment Share on other sites More sharing options...
Teoman2 Posted July 22, 2014 Share Posted July 22, 2014 I really want kmp, but the link took me to the old spaceport link, which then directed me to curse...Does anyone have a downloadable link for kmp or a dropbox file? Link to comment Share on other sites More sharing options...
spiritplumber Posted July 22, 2014 Share Posted July 22, 2014 Teoman, best to move to DarkMultiPlayer. Link to comment Share on other sites More sharing options...
enemyuav Posted July 24, 2014 Share Posted July 24, 2014 (edited) heres the only thing thats holding me back, if the people in the server have the same mods as me can we use these non game mods together?? Edited July 24, 2014 by enemyuav Link to comment Share on other sites More sharing options...
O.R.C Posted January 24, 2015 Share Posted January 24, 2015 Yes you can. Things like parts are fine, but mods like kethan still work, but I believe you will have to go looking individually. Link to comment Share on other sites More sharing options...
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