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I'm trying to make sepatron


mwlue

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The point at where an engine creates thrust from is determined by a defined transform in Unity. The issue your having is that the transform for engine and RCS modules point in different directions.

For an engine module the Z+ axis points in the direction of thrust, where as the RCS module needs Y+ to point in the direction of thrust.

http://forum.kerbalspaceprogram.com/threads/25013-Compilation-of-modding-information-links-for-0-19-20-21-22-Last-update-21st-Oct

This thread has all the info you need regarding thrust transforms and the different modules.

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I think you misunderstand..using a stock model you are never gonna get an RCS jet to operate with the engine module. These transforms are set in Unity..the game engine KSP is built on.

You could however use the RCS module, and just change the values you need...mainly thrust and fuel type.

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I think you misunderstand..using a stock model you are never gonna get an RCS jet to operate with the engine module. These transforms are set in Unity..the game engine KSP is built on.

You could however use the RCS module, and just change the values you need...mainly thrust and fuel type.

Arrr, ok.... thank you. but then i will need to have rcs enabled to operate .....hhhmmmmm

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The linear RCS jet is a very simple part, from start to finish..may I ask why your using the stock model? If you made your own part then you could set the transform how you want, and use the engine module so turns out with your desired function.

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The linear RCS jet is a very simple part, from start to finish..may I ask why your using the stock model? If you made your own part then you could set the transform how you want, and use the engine module so turns out with your desired function.

Because i'm just too lazy to go thru the modelling & texturing stuffs for making my own model. :D

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