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CFG File Help: Distance of the exhaust plume


dtobi

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Hello!

I am trying to position the exhaust of my new engine (http://forum.kerbalspaceprogram.com/threads/55985-0-22-01-NOV-Space-Shuttle-Engines-V0-2-Tech-tree-and-large-engine-%28rotating%29)with the config files. However, It doesn't work as expected/described.

I edit the following line:

fx_exhaustFlame_blue_small = 0.0, -0.3, 0.0, 0.0, 1.0, 0.0, running

Whatever I put here (x,y,z) does not change the distance of the heat trail. Is there som magic I do not understand?

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As I recently learned, those FX_ effects are pre-made particle effects. You don't have any way of altering the looks. The first three coordinates determine the position of the emitter (where the effect starts) and the second set of three determines the angle that it projects (where 0=0 and 1=90, so a 45degree angle would be .45).

There are a bunch of pre-made effects, and they can all be merged together, so maybe you could experiment with several effects and see if one works best for you. The list is on the Wiki:

http://wiki.kerbalspaceprogram.com/wiki/FX_Groups

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