NoMrBond Posted February 1, 2014 Share Posted February 1, 2014 The stack batteries from the Near Future Propulsion pack are good for this, you can get a 2800 Ec battery for 0.625 format. Link to comment Share on other sites More sharing options...
guto8797 Posted February 1, 2014 Share Posted February 1, 2014 (edited) Mmmm... It does sound rather nice, tough I think I have found a solution. The Lack Luster Labs Communotron 64 is a REALLY large Omni antenna with a 5Mm range, but I do forsee a problem in getting these things up in a aerodynamic fashionEDIT: Is that pack compatible with KSP Interstellar mod? Edited February 1, 2014 by guto8797 Link to comment Share on other sites More sharing options...
Mecripp Posted February 1, 2014 Share Posted February 1, 2014 (edited) Mmmm... It does sound rather nice, tough I think I have found a solution. The Lack Luster Labs Communotron 64 is a REALLY large Omni antenna with a 5Mm range, but I do forsee a problem in getting these things up in a aerodynamic fashionYou could just edit the communotron16 range.Edit you in a career game ?EDIT that last file, I up will get all in the command pod part but if they have antennas they will more in likely have to be added. Edited February 1, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
guto8797 Posted February 1, 2014 Share Posted February 1, 2014 yep I am in career mode, tough I will not edit the range, I will have to make it do or do without Thanks you for your help, but i dont think NovaPunch adds antennas. Link to comment Share on other sites More sharing options...
Mecripp Posted February 1, 2014 Share Posted February 1, 2014 yep I am in career mode, tough I will not edit the range, I will have to make it do or do without Thanks you for your help, but i dont think NovaPunch adds antennas.They pretty much just had the antenna on the thorlanderRCS block. Link to comment Share on other sites More sharing options...
knowingerty Posted February 1, 2014 Share Posted February 1, 2014 This is honestly one of the best mods of I have ever seen. Great job on it dude! Link to comment Share on other sites More sharing options...
guto8797 Posted February 1, 2014 Share Posted February 1, 2014 I had also noted that that antenna didn't require connection and I totally didn't use that in my Early campaigns to my advantage Thank you for your help, I'll just not use that RCS block (with so many good alternatives) and I will be fine. The only reason I needed this is that I am deploying my ComSat network, based on a launcher with three M38 Unoccupied Guidance things instead of the Stayputnik because they are way easier to stack. Link to comment Share on other sites More sharing options...
Cornholio Posted February 1, 2014 Share Posted February 1, 2014 This is honestly one of the best mods of I have ever seen. Great job on it dude!I agree. This mod adds so much content, difficulty, control, and realism. It should be fully implemented into the game. Link to comment Share on other sites More sharing options...
DartBoris Posted February 1, 2014 Share Posted February 1, 2014 Is it possible to add small onmi antennaes for kerbals on eva ?Have seen this asked before , but no answers.It looks like EVAing kerbal is "[kerbalEVA]" part , but it's not just an ordinary part , I can't add antennaes like on stock probes (ModuleRTAntennaPassive) via remote tech config files.However there is vanguard mod , which adds parachutes to kerbals , and it does so via dll. Maybe someone already tryed to add onmi for eva ? Link to comment Share on other sites More sharing options...
RoboRay Posted February 1, 2014 Share Posted February 1, 2014 After some irritating comms outages for my Minmus exploration crews, I finally sent up a complete six-unit comsat constellation:Javascript is disabled. View full albumComplete global coverage in one launch. Link to comment Share on other sites More sharing options...
Mecripp Posted February 1, 2014 Share Posted February 1, 2014 Nice you can use a cfg to add MJ to the pobe core to save part and space.@PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]{MODULE{name = MechJebCore}} Link to comment Share on other sites More sharing options...
Agathorn Posted February 1, 2014 Share Posted February 1, 2014 After some irritating comms outages for my Minmus exploration crews, I finally sent up a complete six-unit comsat constellation:http://imgur.com/a/FRCK4Complete global coverage in one launch. That launch vehicle looks amazing!May I ask what parts you used to build that homemade launch clamp at the bottom? Link to comment Share on other sites More sharing options...
JeffreyCor Posted February 1, 2014 Share Posted February 1, 2014 Is it possible to add small onmi antennaes for kerbals on eva ?Have seen this asked before , but no answers.It looks like EVAing kerbal is "[kerbalEVA]" part , but it's not just an ordinary part , I can't add antennaes like on stock probes (ModuleRTAntennaPassive) via remote tech config files.However there is vanguard mod , which adds parachutes to kerbals , and it does so via dll. Maybe someone already tryed to add onmi for eva ?If you use KAS you can set it up to be able to add the small antenna (non animated) on EVA. There is a conflict between that mod and this one where adding this with any animated antennas cause the animation of deployment / extension to no longer function. Link to comment Share on other sites More sharing options...
Mecripp Posted February 1, 2014 Share Posted February 1, 2014 That launch vehicle looks amazing!May I ask what parts you used to build that homemade launch clamp at the bottom?Looks like most all of it is from http://forum.kerbalspaceprogram.com/threads/24867-%28-23%29-FASA-3-73-Saturn-H1-Engine-Geiger-Counter-1-27-14The mod pack as a launch tower and clamps. Link to comment Share on other sites More sharing options...
Styrr Posted February 1, 2014 Share Posted February 1, 2014 Is there already a fix for the vanishing space center and the copying of ships in sight? Link to comment Share on other sites More sharing options...
Mecripp Posted February 1, 2014 Share Posted February 1, 2014 (edited) Is there already a fix for the vanishing space center and the copying of ships in sight?Have you try'ed https://dl.dropboxusercontent.com/u/72893034/RemoteTech2_2014.01.08.22.30.zipEDIT IT's just a RT2.dll DON'T DELETE your RT2 folder.EDIT2 There is a fix posted on First post now. Edited February 1, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
RoboRay Posted February 1, 2014 Share Posted February 1, 2014 (edited) That launch vehicle looks amazing!May I ask what parts you used to build that homemade launch clamp at the bottom?The hold-down clamps are FASA parts, as is most of the launch vehicle (using Titan missile parts).The clamps are modeled on the real Atlas hold-down clamps and fold back when released:I thought the scorch marks on the inner side was a nice touch. Edited February 1, 2014 by RoboRay Link to comment Share on other sites More sharing options...
BigD145 Posted February 1, 2014 Share Posted February 1, 2014 (edited) Well that might explain why I haven't encountered it, I haven't used KAS parts on my satellites. So basically, KAS and RT can co-exist, but can not cross paths.So you don't have the Squad antenna's on any of your vehicles? Those are KAS parts. KAS + modulemanager makes them KAS parts because it ties them together. I'm guessing you're actually using a minimum of Squad parts in your play, at least the ones KAS changes. Edited February 1, 2014 by BigD145 Link to comment Share on other sites More sharing options...
Ratzap Posted February 1, 2014 Share Posted February 1, 2014 If you have memory issues, use the in memory texture reduction mod. It's really a no-brainer these days. Link to comment Share on other sites More sharing options...
Beetlecat Posted February 1, 2014 Share Posted February 1, 2014 After some irritating comms outages for my Minmus exploration crews, I finally sent up a complete six-unit comsat constellation:Complete global coverage in one launch. A thing of beauty! Love the little sat designs. Link to comment Share on other sites More sharing options...
AnatolyVasserman Posted February 1, 2014 Share Posted February 1, 2014 Hey guys, a small bug report:1. A lander made of lander can and a lab lands on a planet. One kerbal is in the can flying the thing, another in the lab. 2. Some experiments are taken and brought to the lab. Both kerbals are now in the lab (noone at the controls).3. Guess what - lab is staffed, but can not do a thing, as noone is controlling the craft. Now is not that superlame?BR and hope there is a reasonable fix to this issue. Link to comment Share on other sites More sharing options...
AndreyATGB Posted February 1, 2014 Share Posted February 1, 2014 The lab can't control the vessel, you need to put a kerbal in the lander can. Link to comment Share on other sites More sharing options...
lammatt Posted February 1, 2014 Share Posted February 1, 2014 The lab can't control the vessel, you need to put a kerbal in the lander can.wrongthe lab CAN control the vessel (perhaps i am wrong, but i have a lab+sample processor in orbit WITHOUT a command pod in orbit; so either of the two DOES control the vessel)but it doesnt provide torqueyou either have to stick an reaction wheel or some RCS thrusters on it. Link to comment Share on other sites More sharing options...
Mecripp Posted February 2, 2014 Share Posted February 2, 2014 You would have to have a probe core on it, @lammatt and if AnatolyVasserman doesn't have a core on the lab then he can't or if the lab is connect to the lander can he can't, You try driving from the trunk and tell me whats superlame lol. Link to comment Share on other sites More sharing options...
AndreyATGB Posted February 2, 2014 Share Posted February 2, 2014 wrongthe lab CAN control the vessel (perhaps i am wrong, but i have a lab+sample processor in orbit WITHOUT a command pod in orbit; so either of the two DOES control the vessel)but it doesnt provide torqueyou either have to stick an reaction wheel or some RCS thrusters on it.I haven't tried the lab but I know the hitchhiker can't and the KSPI lab can't so I assume the stock lab also can't. Link to comment Share on other sites More sharing options...
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