HoneyFox Posted February 26, 2014 Share Posted February 26, 2014 Building ground stations to the poles is silly anyway. There's plenty of space up in space. Over-Horizon comms will fix it but that is a while away. Help solve the mathematical problems and it'll get done sooner.That seems relevant.here is more...http://www.ilslaunch.com/node/3307 (fairings of Proton LV?)andhttp://www.yuzhnoye.com/?id=52〈=en (i donno what rocket these fairings are used on) Link to comment Share on other sites More sharing options...
Resender Posted February 26, 2014 Share Posted February 26, 2014 Building ground stations to the poles is silly anyway. There's plenty of space up in space. Over-Horizon comms will fix it but that is a while away. Help solve the mathematical problems and it'll get done sooner.That seems relevant.Well I made a network to the icecap from ksc,as for the mathematical problems I can't help with that since I don't do higher math much in live Link to comment Share on other sites More sharing options...
sashan Posted February 26, 2014 Share Posted February 26, 2014 (edited) Maybe this has been answered, but:Is stucked throttle with mechjeb when delay is on fixed?Anyone mentioned mathematicfal problems? PM me, I am almost a bachelor in mechanical engineering, which includes lots of mathematical methods.As for antennas on poles, IMO on planets with atmosphere you should be able to connect with craft that is below horizon a bit, due to atmospheric refraction. Edited February 26, 2014 by sashan Link to comment Share on other sites More sharing options...
Mecripp Posted February 26, 2014 Share Posted February 26, 2014 Maybe this has been answered, but:Is stucked throttle with mechjeb when delay is on fixed?Anyone mentioned mathematicfal problems? PM me, I am almost a bachelor in mechanical engineering, which includes lots of mathematical methods.As for antennas on poles, IMO on planets with atmosphere you should be able to connect with craft that is below horizon a bit, due to atmospheric refraction.There are some Dev version's of MJ that don't stick http://jenkins.mumech.com/job/MechJeb2/ Link to comment Share on other sites More sharing options...
Tangle Posted February 26, 2014 Share Posted February 26, 2014 (edited) Ok, I have a problem here. I have a comsat in geo orbit, which is attempting to contact a probe I have in orbit. It doesn't connect, and doesn't act like a relay from mission control to the sat.EDIT: I forgot to read the first post. BOTH have to have an antenna capable of reaching mission control from geostationary...EDIT 2: Apparently, probes don't act as relays with this mod. What the hell?EDIT 3: Apparently, this mod does not work. Why? Because the command centre, which is supposed to be capable of controlling or at least connection to a probe, DOES NOT DO SO. Edited February 27, 2014 by Tangle Link to comment Share on other sites More sharing options...
NoMrBond Posted February 27, 2014 Share Posted February 27, 2014 The basic questions three; Are the antenna/s active, Is the power powered, Are dishes targetedOtherwise some pictures would probably help with any diagnosis Link to comment Share on other sites More sharing options...
Tangle Posted February 27, 2014 Share Posted February 27, 2014 All three questions have one answer: yes. Link to comment Share on other sites More sharing options...
Ghost13 Posted February 27, 2014 Share Posted February 27, 2014 (edited) @CilphHey, I was able to send you 50 euros! Please check the money arrival. @All If someone have problems with donate button you can just send money via paypal directly to Cilph via his paypal email a.t.p.hoksbergen(atmark)gmail.com even if donate button says that you can't send money. Edited February 27, 2014 by Ghost13 Link to comment Share on other sites More sharing options...
sidfu Posted February 27, 2014 Share Posted February 27, 2014 Ok, I have a problem here. I have a comsat in geo orbit, which is attempting to contact a probe I have in orbit. It doesn't connect, and doesn't act like a relay from mission control to the sat.EDIT: I forgot to read the first post. BOTH have to have an antenna capable of reaching mission control from geostationary...EDIT 2: Apparently, probes don't act as relays with this mod. What the hell?EDIT 3: Apparently, this mod does not work. Why? Because the command centre, which is supposed to be capable of controlling or at least connection to a probe, DOES NOT DO SO.mod works fine u arent building your network right.u have to know that dishes have cones so putting a 60gm dish to see 1Mm wont work right..u have to think about how u design your network u cant just throw any dish on anything and it work. Link to comment Share on other sites More sharing options...
Starstrider42 Posted February 27, 2014 Share Posted February 27, 2014 Ok, I have a problem here. I have a comsat in geo orbit, which is attempting to contact a probe I have in orbit. It doesn't connect, and doesn't act like a relay from mission control to the sat.EDIT: I forgot to read the first post. BOTH have to have an antenna capable of reaching mission control from geostationary...EDIT 2: Apparently, probes don't act as relays with this mod. What the hell?EDIT 3: Apparently, this mod does not work. Why? Because the command centre, which is supposed to be capable of controlling or at least connection to a probe, DOES NOT DO SO.Can you tell us specifically what antennas you have on each probe, which is pointed at what (EXACT text shown in the target selector, please), and what the distances/LOSs are between the two probes and between them and mission control (a map view screenshot will suffice)? This mod is all about the details. Link to comment Share on other sites More sharing options...
Talisar Posted February 27, 2014 Share Posted February 27, 2014 I've gone through a bunch of pages looking to see if this has been mentioned and didn't see it, so please forgive me if it's a repeat.I've been having issues getting my probes to consistently accept the input of a delta-V burn amount when using the flight computer. It worked sometimes and others it stopped. I believe I have tracked down the issue to engines that use ModuleEnginesFX instead of ModuleEngines (like the FTmN nuclear rockets). I believe that KER also had an issue computing delta-V values with engines using this module, fixed fairly recently.If this is indeed the issue, would it be possible to begin supporting engines that use that module? This would be especially helpful since those nukes are very useful for the interplanetary flights, and inputting the delta-V change is quite a bit more accurate than just a time burn. Link to comment Share on other sites More sharing options...
Cilph Posted February 27, 2014 Author Share Posted February 27, 2014 @CilphHey, I was able to send you 50 euros! Please check the money arrival. @All If someone have problems with donate button you can just send money via paypal directly to Cilph via his paypal email *SNIP* even if donate button says that you can't send money.Thanks. I'll see it finds a good use. Possibly a .io domain name. *cough* Could you remove my email from the post? It's a bit of a taboo seeing as how bots crawl forums for mails to spam.I've gone through a bunch of pages looking to see if this has been mentioned and didn't see it, so please forgive me if it's a repeat.I've been having issues getting my probes to consistently accept the input of a delta-V burn amount when using the flight computer. It worked sometimes and others it stopped. I believe I have tracked down the issue to engines that use ModuleEnginesFX instead of ModuleEngines (like the FTmN nuclear rockets). I believe that KER also had an issue computing delta-V values with engines using this module, fixed fairly recently.If this is indeed the issue, would it be possible to begin supporting engines that use that module? This would be especially helpful since those nukes are very useful for the interplanetary flights, and inputting the delta-V change is quite a bit more accurate than just a time burn.Known, fixed, next version. Link to comment Share on other sites More sharing options...
Ghost13 Posted February 27, 2014 Share Posted February 27, 2014 Known, fixed, next version. If it is not so much pressure on your free time could you please provide another version for 0.23 with Nuclear Engine fix and maybe EVA comms and configurable control station limit. I know that you are going to make another version for 0.24 but its take time till the 0.24 will be released and even more time till mods will be updated for it. I'm sorry if I'm asking too much. Link to comment Share on other sites More sharing options...
Cilph Posted February 27, 2014 Author Share Posted February 27, 2014 (edited) Sorry, but that is not going to happen. Time is limited and I'd rather focus all of it on the next version and its documentation. Edited February 27, 2014 by Cilph Link to comment Share on other sites More sharing options...
sashan Posted February 27, 2014 Share Posted February 27, 2014 (edited) There are some Dev version's of MJ that don't stickThans, will give it a try.Another thing that is really needed would be lack of signal delay when ship is controlled directly by mechjeb. And it should be controllable by mechjeb even if there is no signal. Imagine automated mun landing on farside and then relaying data back only when orbiting probe is visible? Edited February 27, 2014 by sashan Link to comment Share on other sites More sharing options...
Grunf911 Posted February 27, 2014 Share Posted February 27, 2014 (edited) Hi Cliph,I am now testing RT2 in orbit around Eve, and after I decouple my rover (which only has RCS), i can not for the life of me figure out how to use RCS with signal delay of 3 minutes.Should I:Toggle Flight Computer OFF, and try to manually hold desired RCS (Translation), hoping it will do something ?Leave Flight Computer on (holding Orbit Retrograde) and set as for regular burn and Flight computer will figure out and use RCS if enabled ?Something else ?When i decouple my rover, the idea is to deorbit it using RCS, and let it land on Eve using pre-armed RealChutes. I just did not figure out how to use RCS at all with Signal Delay I did not report this to your github as i did not know if it was a bug, or by designMaybe in the future RT2 Flight control computer, you could add buttons for RCS (translational at least) ? Edited February 27, 2014 by Grunf911 clarification Link to comment Share on other sites More sharing options...
Grunf911 Posted February 27, 2014 Share Posted February 27, 2014 BTW,EDIT: 15 EUR donated, just because this is a fantastic mod, i featured it in my guide for interplanetary travelhttp://www.reddit.com/r/KerbalAcademy/comments/1yzvlc/grunfworks_guide_for_ksp_interplanetary_voyage_of/Playing without this mod would definitely not be a complete experience anymore ;-)Keep up the awesome work Link to comment Share on other sites More sharing options...
Mecripp Posted February 27, 2014 Share Posted February 27, 2014 (edited) Hi Cliph,I am now testing RT2 in orbit around Eve, and after I decouple my rover (which only has RCS), i can not for the life of me figure out how to use RCS with signal delay of 3 minutes.Should I:Toggle Flight Computer OFF, and try to manually hold desired RCS (Translation), hoping it will do something ?Leave Flight Computer on (holding Orbit Retrograde) and set as for regular burn and Flight computer will figure out and use RCS if enabled ?Something else ?When i decouple my rover, the idea is to deorbit it using RCS, and let it land on Eve using pre-armed RealChutes. I just did not figure out how to use RCS at all with Signal Delay I did not report this to your github as i did not know if it was a bug, or by designMaybe in the future RT2 Flight control computer, you could add buttons for RCS (translational at least) ?EDIT MY bad looks like you just have to have your thrust on and u can use the buttons but the delay is going to kill you.Just try'ed to move a sat around EVE with RCSThursters after the ruff 3m20.0 delay counts down it then starts a 59.0s delay and has to count it down before it starts. Edited February 27, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
Cilph Posted February 27, 2014 Author Share Posted February 27, 2014 Hi Cliph,I am now testing RT2 in orbit around Eve, and after I decouple my rover (which only has RCS), i can not for the life of me figure out how to use RCS with signal delay of 3 minutes.Should I:Toggle Flight Computer OFF, and try to manually hold desired RCS (Translation), hoping it will do something ?Leave Flight Computer on (holding Orbit Retrograde) and set as for regular burn and Flight computer will figure out and use RCS if enabled ?Something else ?When i decouple my rover, the idea is to deorbit it using RCS, and let it land on Eve using pre-armed RealChutes. I just did not figure out how to use RCS at all with Signal Delay I did not report this to your github as i did not know if it was a bug, or by designMaybe in the future RT2 Flight control computer, you could add buttons for RCS (translational at least) ?Flight Computer wont use RCS to burn, I'm sorry. You might want to look into RLA Stockalike - it has monopropellant thrusters.Ideally, and this was my plan, was to allow you to use kOS for these kinds of missions. But kOS is not ready yet. New maintainer, slowly picking up pace. Link to comment Share on other sites More sharing options...
Grunf911 Posted February 27, 2014 Share Posted February 27, 2014 EDIT MY bad looks like you just have to have your thrust on and u can use the buttons but the delay is going to kill you.Just try'ed to move a sat around EVE with RCSThursters after the ruff 3m20.0 delay counts down it then starts a 59.0s delay and has to count it down before it starts.OK, so it DOES work. Honestly giving i am deorbiting my rover i really do not care much about delay, as long as it works. Even if i have to hold H for 3 mins i do not care. Few questions though.1. Will it remember how long you were holding the button ? So, i.e. 3m signal delay + 0s command delay. If i hold H for say 3m 10 sec, will it burn 3m10sec or just 10 sec ?2. Does flight computer have to be in Mode: Off for it to work or it works in any case ?@Cliph - No problem if the buttons are not added as long as manual works. I was not sure if that was the case for the non-rotation controls. Link to comment Share on other sites More sharing options...
Talisar Posted February 27, 2014 Share Posted February 27, 2014 Known, fixed, next version.Good to know, and thanks for the quick reply. I can work around the issue till then Link to comment Share on other sites More sharing options...
Mecripp Posted February 27, 2014 Share Posted February 27, 2014 OK, so it DOES work. Honestly giving i am deorbiting my rover i really do not care much about delay, as long as it works. Even if i have to hold H for 3 mins i do not care. Few questions though.1. Will it remember how long you were holding the button ? So, i.e. 3m signal delay + 0s command delay. If i hold H for say 3m 10 sec, will it burn 3m10sec or just 10 sec ?2. Does flight computer have to be in Mode: Off for it to work or it works in any case ?@Cliph - No problem if the buttons are not added as long as manual works. I was not sure if that was the case for the non-rotation controls.Well looks like you can change course but you can't use them to de orbit so your best bet would to turn your delay off or kiss rover good by or edit the part but that would make them not good in atmospher they would be like a engine then. Link to comment Share on other sites More sharing options...
Mecripp Posted February 27, 2014 Share Posted February 27, 2014 @Cliph how is RT2 blocking the thruster controls with a delay you can hold your finger on the button for 5 min's and they still don't work ? Link to comment Share on other sites More sharing options...
erendrake Posted February 27, 2014 Share Posted February 27, 2014 (edited) Flight Computer wont use RCS to burn, I'm sorry. You might want to look into RLA Stockalike - it has monopropellant thrusters.Ideally, and this was my plan, was to allow you to use kOS for these kinds of missions. But kOS is not ready yet. New maintainer, slowly picking up pace.Just fyi we are just about to release a new version that adds direct control to RCS, I am planning on making the rest of the RemoteTech Integration a Top priority in the next release. If you have any input on the API changes you may have made it would be a big help. Edited February 27, 2014 by erendrake Link to comment Share on other sites More sharing options...
Cilph Posted February 27, 2014 Author Share Posted February 27, 2014 (edited) Just fyi we are just about to release a new version that adds direct control to RCS, I am planning on making the rest of the RemoteTech Integration a Top priority in the next release. If you have any input on the API changes you may have made it would be a big help.I have not made any changes - no one else has requested features. I need to put antenna manipulation in there, but the current set of commands seems to be set in stone.Currently going through a documentation phase while I tear RT apart for modularization and isolation. Oh, and bashing my head open with Jekyll. Edited February 27, 2014 by Cilph Link to comment Share on other sites More sharing options...
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