Jivaii Posted November 29, 2013 Share Posted November 29, 2013 It seems that my bug is a kOS based bug, sorry for disturbing.As far as I know, there is no kOS integration right now. Link to comment Share on other sites More sharing options...
mkt8989 Posted November 29, 2013 Share Posted November 29, 2013 Question for you guys:I'm using the latest version of RT2 in Career mode and even when I have a confirmed signal line via antenna to MC, I get an error saying there are no communication devices on the ship despite having a Communotron 16.I tried searching for this issue but came up empty. Anybody know what I could be doing wrong? Link to comment Share on other sites More sharing options...
BigD145 Posted November 29, 2013 Share Posted November 29, 2013 Are you indeed 2.5Mm from MC with line of sight to the buildings? If so, I don't know. It could be any mod you have that might change how science and antenna's work. Link to comment Share on other sites More sharing options...
mkt8989 Posted November 29, 2013 Share Posted November 29, 2013 I think I may have figured it out...it was a manned vessel and didn't have a signal processor. I guess that prevents transmission? I was fine with an unmanned sat with an unmanned core. Link to comment Share on other sites More sharing options...
Renade Posted November 29, 2013 Share Posted November 29, 2013 When I installed this mod I couldn't see any of the stock parts in the VAB. Does anyone know what the issue is? I really want to use remote tech but it's basically useless if I can't even build a ship. Link to comment Share on other sites More sharing options...
BigD145 Posted November 29, 2013 Share Posted November 29, 2013 Sandbox or career? Did you repurchase the parts in research if you are in career? Most importantly, did you install modulemanager_15 dll correctly? Link to comment Share on other sites More sharing options...
Renade Posted November 29, 2013 Share Posted November 29, 2013 In sandbox mode. The only thing I did to install the mod was put the GameData folder for the mod into the games GameData folder. Link to comment Share on other sites More sharing options...
BigD145 Posted November 29, 2013 Share Posted November 29, 2013 Move modulemanager15.dll to your KSP plugins folder and try again. Also make sure RemoteTech2 folder is right there in GameData. Other than that, give it a restart and see if things work. RemoteTech2 v1.2.7 should create its own RemoteTech_Settings.cfg inside the RemoteTech2 folder. You should have 5 cfg files in that folder. Link to comment Share on other sites More sharing options...
Ian Sears Posted November 29, 2013 Share Posted November 29, 2013 I have the same issue as Renade.This is my first post, and today is Friday. Last Sunday, I stopped playing (launching) and began this great big long hunt for how to install RemoteTech into [v22]. Completely unsuccessful even until now. I know I did see it (the RT window in-game) a few weeks ago.I'm using KSP v22 on OSX. I'm fine installing from complete scratch yet again. There really is now "install RT" with pics or a video anywhere on the web. Only rambling personal experiences of how positioning satellites eels to the posters.Hope to have RT, MechJeb, Engineer, TACFuel, and Chatter as base install. But yeah, wow... nothing insofar as a comparative look-at tutorial for installing RT. I have no RemoteTech "SPU" or whatever it's called in my parts list. A few dishes, but I am feeling really, really dumb, now, days later.How do I install RemoteTech? Do I need the RT v1.0.5 from the original download and then apply RT v2 OVER this? The link on the first post of this thread has been broken for days now. It was disabled or removed or something?Sorry to sound so frustrated. Alot of assumptions are being made, unfortunately. Link to comment Share on other sites More sharing options...
Renade Posted November 29, 2013 Share Posted November 29, 2013 I tried all that and it still isn't working. There are only 4 cfg files in the folder and there isn't a RemoteTech_Settings.cfg in the folder. Link to comment Share on other sites More sharing options...
BigD145 Posted November 29, 2013 Share Posted November 29, 2013 Make one. Make a new document and put this in it:MissionControlRange = 7.5E+07MissionControlPosition = -0.1313315,-74.59484,75MissionControlGuid = 5105f5a9d62841c6ad4b21154e8fc488ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2MissionControlBody = 1ConsumptionMultiplier = 1RangeMultiplier = 1SpeedOfLight = 3E+08MapFilter = Dish, PathEnableSignalDelay = TrueRangeModelType = StandardNathanKell_MultipleAntennaSupport = FalseThrottleTimeWarp = TrueSave it and change its name from "whatever.txt" to "RemoteTech_Settings.cfg". Do not use Word or anything fancier than your basic notepad.exe. Link to comment Share on other sites More sharing options...
Renade Posted November 29, 2013 Share Posted November 29, 2013 It works now! Thanks so much for all the help its much appreciated. Link to comment Share on other sites More sharing options...
Frederf Posted November 30, 2013 Share Posted November 30, 2013 I wasn't thinking through all the way but you're right. I can input any action groups on any delays already. Combined with AOTF mod I've got it all.A small note, under AOTF AG EDIT the Communitron 88-88 has four action group options "Toggle" "Toggle Antenna" "Activate Antenna" and "Deactivate Antenna" Only one of these four actually works and that is "toggle." The others don't respond when queued. Link to comment Share on other sites More sharing options...
ehrie Posted November 30, 2013 Share Posted November 30, 2013 I have a question hopefully someone can answer because I can not find an answer. I have a Probe on the way to Duna showing green connection in the top left hand corner of the screen. I can science back and forth with the stuff on board. I can not however control the craft, as in move it around or fire the engines. What am I missing? I thought that if you had a solid connection back to ground control the ship should be fully functional. Link to comment Share on other sites More sharing options...
Vrana Posted November 30, 2013 Share Posted November 30, 2013 You sure you arent just seeing signal delay? Link to comment Share on other sites More sharing options...
ehrie Posted November 30, 2013 Share Posted November 30, 2013 You sure you arent just seeing signal delay?I thought that might be it, but I closed the game and reopened it and things just started working again. Weird. Link to comment Share on other sites More sharing options...
Ian Sears Posted November 30, 2013 Share Posted November 30, 2013 Just a quick note to say thank you to BigD145 for the pasted replacement RemoteTech_Settings.cfg. In particular, mine had a different "MapFilter". I changed it to read MapFilter = Dish, Path (it had been set to only Planet); rebooted the game and I am now seeing RT working. I would not have know to look into that file without your suggestion. Thank you for that.On a side note, I apologize for having been so frustrated. I'm usuall a pretty patient Kerbonaut, but this was way more time consuming to troubleshoot than I had anticipated. Link to comment Share on other sites More sharing options...
jrandom Posted November 30, 2013 Share Posted November 30, 2013 I changed it to read MapFilter = Dish, Path (it had been set to only Planet)I just checked mine, and it lists "Omni, Dish, Path". You might want to add that 'Omni' in there. Link to comment Share on other sites More sharing options...
gre8 Posted November 30, 2013 Share Posted November 30, 2013 Is there a wiki or something on this? I find rather frustrating to never know what is going wrong with my networks.I have power, range and line of sight and things flicker on and off randomly.I never know what to point at. I set a Keostationary Sat Network and they all communicate very nice with one another, but when I try to send probes to the Mun they loose contact with the network for some reason. Can anyone help me with this? Point me to a wiki or something...Btw, I set a network like Manley's if anyone wants to know how the antennae types. Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted November 30, 2013 Share Posted November 30, 2013 I agree, this mod really needs a wiki. Link to comment Share on other sites More sharing options...
Ancasta Posted November 30, 2013 Share Posted November 30, 2013 Indeed.I don't even know if I have to individually target each dish or whether signals are sent automatically. "Active Vessel" means nothing to me because it says nothing about needing a receiver. Link to comment Share on other sites More sharing options...
Jivaii Posted November 30, 2013 Share Posted November 30, 2013 Indeed.I don't even know if I have to individually target each dish or whether signals are sent automatically. "Active Vessel" means nothing to me because it says nothing about needing a receiver.Active vessel means that the dish will attempt to target whatever vessel you are currently using at that time. Link to comment Share on other sites More sharing options...
babbos Posted November 30, 2013 Share Posted November 30, 2013 Ever since i installed 1.2.7 my multi-crew ships are no longer Command Centers.I have ships with 10 kerbals inside and they no longer have the Red Dot that indicates they can act as a command center...I even tried removing all my mods but RT and check on a new sandbox game, no dice...anyone else experiencing this? Link to comment Share on other sites More sharing options...
BigD145 Posted November 30, 2013 Share Posted November 30, 2013 My cfg was a hold over from I think 1.2.4 because 1.2.6 wasn't making one and I don't know if I ever got 1.2.7 to produce one. Someone got a stock 1.2.7 cfg they can post for comparison?I'm not really playing with my remotetech install much because of issue 164. Link to comment Share on other sites More sharing options...
djjmatexxe Posted November 30, 2013 Share Posted November 30, 2013 Hi, I made a fresh install of KSP and all the mods I'm using, cause last install was crashing a lot, so I removed some mods, now its stable.I installed RT2 1.2.7 aswell. Found a glitch or dunno what, but it's not only graphical, I can't press the RT 2 buttons.Any idea what are those purple spots, and how should I fix this? Link to comment Share on other sites More sharing options...
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