Alvargon Posted December 19, 2013 Share Posted December 19, 2013 (KSP .23)The mod don't work T.TWhen the game loads the mod, the game crashes. Link to comment Share on other sites More sharing options...
peadar1987 Posted December 19, 2013 Share Posted December 19, 2013 Yeah, mine crashes when it tries to load the Giga dish. Huge pity, because I love this mod, hopefully it'll be back up and running soon Link to comment Share on other sites More sharing options...
Athlonic Posted December 19, 2013 Share Posted December 19, 2013 (edited) Um, it's not that it doesn't create them AFAIK. It just doesn't create it until you change settings. So go into tracking station and click to change the view filters. That should create the file.I just tried this, but no luck, no setting file created.Put the old setting file back in RT2 folder didn't help as well.Here are the log files : https://www.dropbox.com/sh/3ijgidfck9o83sg/Dr6UFU4RkWIt shows some line like this : (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)RemoteTech: An error occurred while attempting to save: The requested operation caused a stack overflow.@Alvargon @peadar1987Did you try this version ?Here's an experimental 0.23 release. It includes features that were only half implemented so the flight computer, node execution etc might still have bugs. I disabled the mapview focus switcher for now.-snip-Added tweakables support for the antennas - you can turn them on in the VAB now. Edited December 19, 2013 by KasperVld Link to comment Share on other sites More sharing options...
Cilph Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) Yeah, mine crashes when it tries to load the Giga dish. Huge pity, because I love this mod, hopefully it'll be back up and running soonTo this day no one has given me the log output for when that error happens. It only happens to some as well.RemoteTech: An error occurred while attempting to save: The requested operation caused a stack overflow.Investigated. Squad broke stuff and caused an infinite loop in their own code. Edited December 19, 2013 by Cilph Link to comment Share on other sites More sharing options...
acc Posted December 19, 2013 Share Posted December 19, 2013 i do, in test phase. but for the next version it was fixed.i never had that bug again Link to comment Share on other sites More sharing options...
Cilph Posted December 19, 2013 Author Share Posted December 19, 2013 Send me a PM if you want to be part of the RT2 test team. Ill send out a build today. Link to comment Share on other sites More sharing options...
cfds Posted December 19, 2013 Share Posted December 19, 2013 To all those with crashing problems: do you have Interstellar installed? I have had a report of RT2 crashing the game with Interstellar but not without. Link to comment Share on other sites More sharing options...
Rabble Posted December 19, 2013 Share Posted December 19, 2013 (edited) To all those with crashing problems: do you have Interstellar installed? I have had a report of RT2 crashing the game with Interstellar but not without.Well, I don't have Interstellar installed and don't have crashing problems with RT2. Idk if that helps(The only issue I'm having is the ~textures~ part models are failing to load. It still recognizes my comm networks and lets me point the dishes...)Edit: Okay so I went ahead and downloaded Interstellar with RT2 and it crashed when loading the gigadish. Now to see about getting a log to send to Cilph... Edited December 19, 2013 by Rabble Correction Link to comment Share on other sites More sharing options...
amore555 Posted December 19, 2013 Share Posted December 19, 2013 Working great for me so far except a minor issue when switching between vehicles on the map screen Link to comment Share on other sites More sharing options...
WafflesToo Posted December 19, 2013 Share Posted December 19, 2013 To this day no one has given me the log output for when that error happens. It only happens to some as well.Happened to me as well. There was no error message it just did the infinite hang thing when loading the part. Happened with v.2.7. I d/led the experimental version and it worked just fine. Where would that log be and is there a way to force create one if it happens again? Link to comment Share on other sites More sharing options...
Cilph Posted December 19, 2013 Author Share Posted December 19, 2013 Well, I don't have Interstellar installed and don't have crashing problems with RT2. Idk if that helps(The only issue I'm having is the textures are failing to load. It still recognizes my comm networks and lets me point the dishes...)Make sure the textures are in GameData/RemoteTech2/Textures. Link to comment Share on other sites More sharing options...
Rabble Posted December 19, 2013 Share Posted December 19, 2013 Thanks! Actually, I just checked it and RT2 is working fine. (Also, it was actually the part models not loading. Whoops... I'm guessing one of my 34 other mods was causing a conflict before they'd been updated to handle .23. Link to comment Share on other sites More sharing options...
Hagbard Celine Posted December 19, 2013 Share Posted December 19, 2013 I installed the new version and at least the game isn't crashing anymore. But it seems like the omni-directional antennas aren't working like they're supposed to. They still create a direct connection to KSC if it's in range and I have a free line of sight, but they don't connect with each other anymore. I had 2 identical satellites in orbit, both equipped with a Communotron-32. Both had a direct connection to KSC, but when one of them lost the direct connection it didn't connect to the other satellite that was only 150km away and still had a connection to KSC. Link to comment Share on other sites More sharing options...
SoullessGaming Posted December 19, 2013 Share Posted December 19, 2013 This is the only mod I have, and the game still doesn't load parts. Any fixes? Link to comment Share on other sites More sharing options...
gslarmour Posted December 19, 2013 Share Posted December 19, 2013 Why were links to the experimental version removed? The OP hasn't been updated with them, I'd really like to install something, even if it is for testing only. Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 19, 2013 Share Posted December 19, 2013 Why were links to the experimental version removed? The OP hasn't been updated with them, I'd really like to install something, even if it is for testing only.Same here. The uncompiled source is of no use to me either. Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 19, 2013 Share Posted December 19, 2013 To this day no one has given me the log output for when that error happens. It only happens to some as well..Have KSP hang when loading Gigadish also. KSP.log repeats error stating:[WRN 09:36:45.577] File 'E:/SteamLibrary/steamapps/common/Kerbal Space Program/KSP_Data/..//GameData/RemoteTech2/RemoteTech_Settings.cfg' does not exist[EXC 09:36:45.650] StackOverflowException: The requested operation caused a stack overflow.[EXC 09:36:46.330] NullReferenceException: Object reference not set to an instance of an objectThis is a fresh install of RemoteTech 2 (never installed this mod before) with the 1.2.7 from Spaceport downloaded today. Link to comment Share on other sites More sharing options...
Cilph Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) Have KSP hang when loading Gigadish also. KSP.log repeats error stating:[WRN 09:36:45.577] File 'E:/SteamLibrary/steamapps/common/Kerbal Space Program/KSP_Data/..//GameData/RemoteTech2/RemoteTech_Settings.cfg' does not exist[EXC 09:36:45.650] StackOverflowException: The requested operation caused a stack overflow.[EXC 09:36:46.330] NullReferenceException: Object reference not set to an instance of an objectThis is a fresh install of RemoteTech 2 (never installed this mod before) with the 1.2.7 from Spaceport downloaded today.You need the 0.23 compatible experimental at minimum. 1.2.7 is not 0.23 compatible. Also, I have traced that issue to a screwup by Squad.EDIT: Mods removed it for "not including the source code".Here is the link again: http://epsilonzero.nl/downloads/RemoteTech2_2013.12.18.21.39.zipSource code is available in the same github repo as the main release. Edited December 19, 2013 by Cilph Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 19, 2013 Share Posted December 19, 2013 (edited) I have been looking for but have been unable to find the link to a complied experimental version. Every link I have seen has been removed. Your edit went up as I was writing If there is another source for it I'd be more than happy to try it. Edited December 19, 2013 by JeffreyCor Link to comment Share on other sites More sharing options...
Resender Posted December 19, 2013 Share Posted December 19, 2013 I have been looking for but have been unable to find the link to a complied experimental version. Every link I have seen has been removed. Indeed,ok it looked fixed yesterday now I'm bk to what was going on yesterday Link to comment Share on other sites More sharing options...
DerekL1963 Posted December 19, 2013 Share Posted December 19, 2013 What the *heck* happened to the Commutron-16 (in the experimental version)? Link to comment Share on other sites More sharing options...
Cilph Posted December 19, 2013 Author Share Posted December 19, 2013 What the *heck* happened to the Commutron-16 (in the experimental version)?Is it gone? It's a stock part. Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 19, 2013 Share Posted December 19, 2013 Thank you Cliph! started an new save game to ensure no overlap problems and will be checking for any problems. So far this is really amazing! Link to comment Share on other sites More sharing options...
frencrs Posted December 19, 2013 Share Posted December 19, 2013 (edited) Linux Mint up-to-date latest version; aborting on initial load; in the log file everything loads correctly until this:[ERR 15:08:44.221] Cannot find a Module of typename 'ModuleRemoteTechSPU'[ERR 15:08:44.221] Cannot find a Module of typename 'rbr_chatterer'[ERR 15:08:44.241] MechJeb module MechJebModuleRoverController threw an exception in OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleRoverController.OnLoad (.ConfigNode local, .ConfigNode type, .ConfigNode global) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnLoad (.ConfigNode sfsNode) [0x00000] in <filename unknown>:0[LOG 15:08:44.281] PartLoader: Compiling Part 'FusTek/Parts/KarmonyUtilModule_Adapter/part/KarmonyUtilModule_Adapter'[ERR 15:08:44.301] Cannot find a Module of typename 'ModuleRemoteTechSPU'[ERR 15:08:44.301] Cannot find a Module of typename 'rbr_chatterer'And this is the last line in the log before the abort:[LOG 15:08:47.478] RemoteTech: ModuleSPU: OnDestroyUPDATE: I can get it to load with RemoteTech if "ModuleManager_1_5.dll" isn't in the GameData dir. However trying to switch to the tracking station causes an abort. Edited December 19, 2013 by frencrs Update on cause Link to comment Share on other sites More sharing options...
DerekL1963 Posted December 19, 2013 Share Posted December 19, 2013 Is it gone? It's a stock part.Radially attached Commutron-16's (in the experimental version) are blowing up on ascent. (No, I do not have FAR or Deadly Re-entry or any other mod likely to cause this.) Link to comment Share on other sites More sharing options...
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