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My new respect for the reworked landing legs


dudester28

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and Maxmaps replies. "Yeah, ah, let's just say you won't be disappointed."..."You will see a lot of detail and a lot of changes guys, coming your way very, very soon. Let's just say, you'll like it.""

Am I reading too much into it if I say that this sounds like Tweakables are scheduled for 0.23?

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Am I reading too much into it if I say that this sounds like Tweakables are scheduled for 0.23?

Not at all - from this week's Daily Kerbal:

"Mike (Mu): Finished off the SpeedRefactor (performance boost) branch and got it ready to merge into the main branch. Since then I’ve been designing the new user interface for parts and modules to use in the VAB, SPH and flight scenes. This will give us and mod makers more options to create more interesting interfaces and enables the fabled ‘tweekables’ in the editor scenes."

Tweakables should be in v0.23!

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New legs works well enough, the large ones has always compressed, the old medium ones did not.

However the old medium did not manage much more weight than the probe ones. Had an 9 ton Eve lander with 6 medium and it walked even with just over an ton on each leg.

Always test the legs on the pad. Landed an 20 ton lander on Eve and it worked well, with one exception, as the leg compressed more in eves heavy gravity I had to lift off again to release an rover at the bottom.

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