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SV-LEM Tank/Lander [0.22]


trekkie_

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note u need source and license. and can we get a ingame ss if its yellow i probaly wont get lol.

it's not ported models or textures (nor a plugin). I might get dimensions from sources (which are given credit), but it's not a cut and paste or import job.

it is more yellow in-game. UV mapping is in 'box' form, so you could probably easily replace it with any solid-ish texture and it would look ok, as long as there aren't any steep gradient changes. but yellow/gold is an accurate color for the part.

Edited by trekkie_
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http://forum.kerbalspaceprogram.com/threads/33079-Addon-posting-rules-May-31-2013

read it ustill need a licence and source no matter. all mods posted need them or they lock the thread. just trying to help here not hurt u any.

hmm dont like yellow much could u maybe add differnt color files to it. cause yellow dont go with my kerbalpaint black and red capsule

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http://forum.kerbalspaceprogram.com/threads/33079-Addon-posting-rules-May-31-2013

read it ustill need a licence and source no matter. all mods posted need them or they lock the thread. just trying to help here not hurt u any.

hmm dont like yellow much could u maybe add differnt color files to it. cause yellow dont go with my kerbalpaint black and red capsule

That post says that all he needs is a license since it is an addon and not a plugin. He does not have to post a sourcecode (there is none), and it does not say that he has to post the original model.

So just say "No one is allowed to reuse this model" or "Feel free to reuse and modify this but you must get my permission and give me credit first" and you are good to go.

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http://forum.kerbalspaceprogram.com/threads/33079-Addon-posting-rules-May-31-2013

read it ustill need a licence and source no matter. all mods posted need them or they lock the thread. just trying to help here not hurt u any.

hmm dont like yellow much could u maybe add differnt color files to it. cause yellow dont go with my kerbalpaint black and red capsule

How exactly do you propose he puts up the source code for a 3D model? Oh! I know, lets just ask him to put up the binary coding for the file. That'll be handy!

Anyway, please disregard Sidfu. You probably will want to put up some sort of license just stating what others can do with this mod, but other then that you should be fine.

Also, this looks like it's going to be a perfect match to the 2 man lander that's being developed in the Mod Development section. Very nice work.

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how do you expect the legs to move with that design? there are no folding mechanics lol. it's not really made to have engines surface attach along the ventral surface, otherwise they're going to be longer than the legs. keep in mind, it's an LEM based design. there's also a good potential for radial engines. I'm seeing possibilities available to you to overcome the design issue.

the actual landers were actually used like this...

apollo11_E3648S3P_1_48scale.jpg

44172929.jpg

It's just a barebones part, it's up to you to figure out how to make it work for you, I'm not sure what changes you would expect to see. when it comes to it, most parts are about aesthetics, because you can attach stock landing legs to a stock fuel tank and have basically the same design. this is essentially a Rockomax X200-8 fuel tank with free landing legs. sometimes rocket design isn't about being able to do whatever you want, but rather about designing around limitations.

Edited by trekkie_
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Well that takes care of the legs lol. Nextly, I was hoping to build a two stage lander. You know, like the one you based this part off of. :) Mind you, in KSP you don't need a two stage lander, it's just a fun project, and we space nuts like mimicking* reality.

*mimicking does not imply in anyway full on realism. Only partial realism with respect to the limits of KSP.

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you people are soo spoiled, everythings gotta be animated ;)

I always like to keep parts as simple as possible. I remember a long time ago on KSP twitch, they were talking about parts and how the simplest are always best to allow people to play around (this was about when they cam out with i-beams and such), and that's stuck with me. to me, retractable legs seems like useless extra work, because otherwise you could just use a regular tank and landing legs without even worrying about the look. I could see if I was creating a whole encased LEM stack with the works, then it might be worthwhile to go in that direction. Plus, I'm just really not an animator. I model, I texture...that's about it. I've got mods I've been working on and off with for over a year, they're soo complex. at some point, complexities just aren't worth the time. Some mod makers are literally burdened by the complexity of their own mods which constantly need changes or tweaks or updates, and some of them are only doing it so all the previous work they've put in doesn't become all for nothing. I don't think I'd enjoy modding if it became a chore like that.

I will say however, there is something helpful about the design in that in some configurations, it's self-righting even when it's top heavy due to the weight balance and engine placement. I didn't even have to hold the controls, I just let the engine burn without any sas and it kept the engine facing toward the ground, hovering around on its own. even flipping it on purpose, it would still self right.

I think there's gotta be a mod out there with an LEM with all the works though. As I said before, this is essentially just a Rockomax X200-8 fuel tank with free landing legs.

Edited by trekkie_
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Maybe it is a good idea to do a version without the lander legs? That way people can use the stock lander legs and still have the benefits of this setup.

I second this. This would be perfect if I could use stock legs with it.

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