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Kerbal Powers Board Game


The Fleet Master

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Guest Brody_Peffley
you can do both you know. You get a hex each day.

Camulus, Can we have a weapon mod like guns for airplanes and tanks?

Also you forgot my other county. As it was friday when I did that :P

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@Comrade Jenkens Yes all but the command centers are edited in. Unless its a space mission.

@Brody_Peffley No the combat in this game will be all stock besides the only weapons that would be any better would be the gatling cannon and the laser guided missiles and they are not allowed.

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Guest Brody_Peffley
@Comrade Jenkens Yes all but the command centers are edited in. Unless its a space mission.

@Brody_Peffley No the combat in this game will be all stock besides the only weapons that would be any better would be the gatling cannon and the laser guided missiles and they are not allowed.

Yeah that was what I was thinking. Nothing to oped

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AlTi AD inc. Minmus Mission

Same craft as the Mun mission. Less Delta V is required for a Minmus mission.

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Both craft landed safely and a lot of data was gathered on the benefits of a permanent installation on Minmus.

Edited by camulus777
Added a pic
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(BTW Camulus the map on the first post is broken)

We did it! We're second but we got to minmus!

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Another perfect mission. Zokesian Ships are safe, all 5 of our launches have been successful.

Edited by zekes
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Should there be a time system for launches?

I come back an two countries have landed on Minmus:(

Duna launch was pushed ahead...

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The crew were meant to be last to arrive and in order to secure placement were re-named as the landing party.

Edited by Spartwo
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Ooh, the USJ would be happy to contribute as well!

EDIT: I have now claimed the hex directly above the one I control.

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(I forgot to take a screen shot of the manoeuvre node that I used to land it, but I had to redo it sooo many times with a quicksave)

Edited by Deathsoul097
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