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Help! Kracken attack possibly due to modded part.


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So today I opened KSP and went to look at my space station in high Kerbal orbit (120k) to find it had blasted apart into many pieces going at 5000K/s in different directions. The only modded part on the station was the central science lab which I will post the CFG file of. There are no other mods running and no plugins running the CFG file is the only difference to a normal game apart form an added to scienceDefs.CFG . Having made the part myself, and tested it a bit (a few launches and switching between ships) I feel guilty for anyone that has downloaded it (I have left a warning on the spaceport page).

Can anyone tell me if this is a problem with the part or just a general bug, if there is anyway to fix this? Also should I delete the mod from space port or just leave it there with warnings?

:(


PART
{
name = ScienceCabin
module = Part
author = Clockwork

mesh = model.mu
rescaleFactor = 1

node_stack_top = 0.0, 2.986899, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.986899, 0.0, 0.0, 1.0, 0.0

TechRequired = experimentalScience //specializedConstruction
entryCost = 12400
cost = 4000
category = Science
subcategory = 0
title = CW-101 Mobile Science Laboratory
manufacturer = Clockwork Industries
description = Need a Lab but find yourself in space? Then this is the perfect answer, apart from the toxic fumes being trapped in there with you. Also features robotic testing for fume avoidance.

attachRules = 1,0,1,1,0

mass = 28
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 2900

stagingIcon = COMMAND_POD
vesselType = Ship
CrewCapacity = 3

INTERNAL
{
name = crewCabinInternals
}

MODULE
{
name = ModuleCommand
minimumCrew = 3
}

MODEL
{
model = Squad/Parts/Aero/rocketNoseCone/model
position = -0.70, 2.0, -0.7
scale = 0.2, 0.15, 0.7 //0.9, 0.7, 0.75 width, length, height
rotation = 90, 0, 135
}

MODEL
{
model = Squad/Parts/Aero/rocketNoseCone/model
position = -0.70, 2.00, 0.7
scale = 0.2, 0.15, 0.7 //0.9, 0.7, 0.75 width, length, height
rotation = 90, 0, 45
}

MODEL
{
model = Squad/Parts/Aero/rocketNoseCone/model
position = 0.70, 2.0, -0.7
scale = 0.2, 0.15, 0.7 //0.9, 0.7, 0.75 width, length, height
rotation = 90, 0, 225
}

MODEL
{
model = Squad/Parts/Aero/rocketNoseCone/model
position = 0.70, 2.00, 0.7
scale = 0.2, 0.15, 0.7 //0.9, 0.7, 0.75 width, length, height
rotation = 90, 0, 315
}

MODEL
{
model = Squad/Parts/FuelTank/MK1FuselageStructural/model
position = 0.0, 1, 0.0
scale = 2.387, 2.65, 2.387 //2.39 works but shows hatch lines
rotation = 0, 90, 0
}

MODEL
{
model = Squad/Parts/FuelTank/toroidalFuelTank/model
position = 0.00, 1, 0.0
scale = 2.355, 2, 2.355
texture = model000 , Squad/Parts/Utility/roverBody/model000
texture = oldTextureName , newTextureURL //Squad/Parts/FuelTank/RCStankMini/ksp_m_rcsTank_normal
}

MODEL
{
model = Squad/Parts/Command/crewCabin/model
position = 0.00, 0, 0.0
scale = 1, 1, 1
}

MODULE
{
name = ModuleScienceExperiment

experimentID = labTest

experimentActionName = Use Laboratory
resetActionName = Discard Laboratory results
reviewActionName = Review Laboratory Results

useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True

xmitDataScalar = 1.0
}

MODULE
{
name = ModuleScienceContainer

reviewActionName = Review Stored Data
storeActionName = Store Experiments
evaOnlyStorage = True
storageRange = 2.0
}

RESOURCE
{
name = ElectricCharge
amount = 1000
maxAmount = 1000
}

}

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I can't speak authoritatively, but I suspect it's a quirk in KSP physics, not your part. I have lost several probes over the last couple of months (0.20, 0.21) when switching to them. There've been a few occasions where I would make a quick save, switch to a ship, and watch it explode. If I reload the quicksave and switch to the same ship again, nothing untoward happens.

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not only did the thing come apart but when i pressed EVA, limitless amounts of Kerbals came out

Populate the Mun!

Hmm The fact that it happens to probes might mean its not a mass thing, the station part weights 28 tons so I was wondering if it was a maxed physics variable or something. The tube base fits this criteria but not the probes.

On the other hand it could be bad nodes putting parts just 0.00% inside each other and just sometimes this makes them go boom.

Or it could just be KSP.

It's annoying to happen on my first mod. Thanks for the help though guys :)

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i had the same thing happen to me on my tube base and i got a screenshot of it

<snip>

not only did the thing come apart but when i pressed EVA, limitless amounts of Kerbals came out with no control over them

Looks like your base is hovering over the surface.

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