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Phantom reaction wheels??


0x7be

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As I find reaction wheels on manned capsules to be unrealistic, I've just removed appropriate module from cfg of a part (namely, Soyuz descent module from Bobcat Soviet Pack). I've expected that with RCS off ship's attitude will not be controllale. But to my surprise ship keeps reacting to attitude control input! How could that be?

Edited by 0x7be
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I've found cause or phantom reaction wheels.

Bobcat's part have it's "module" parameter of part.cfg set to "CommandPod":

PART
{
// --- general parameters ---
name = Soyuz Descent Module
module = CommandPod
author = Bobcat, CrashnBurn
...

while stock pods have module "Part":

PART
{
...
// --- general parameters ---
name = mk1pod
module = Part
author = NovaSilisko

As I suppose, "CommandPod" is a legacy module that become obsolete when new reaction wheels mechanics was implemented in game.

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So, this entry in part.CFG whould provide reactionwheel functionality?

MODULE

{

name = ModuleSAS

}

No, I meant that the SAS parts have had their functionality changed so that they are reactionwheels.

But see 0x7be's last post I think he's got your answer; parts that have the module property set to CommandPod do that too. (Bobcat needs to update those parts badly to provide compatibility with current KSP but I don't think he's going to. Apparently that responsibility is shifted onto each person who downloads regardless of whether they're familiar with part editing or not)

Just FYI a module for reaction wheels looks like this:


MODULE
{
name = ModuleReactionWheel

PitchTorque = 0.3
YawTorque = 0.3
RollTorque = 0.3

RESOURCE
{
name = ElectricCharge
rate = 0.03
}
}

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