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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]


Mihara

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OK finally figure out everything, thanks for help. I didn't want to move too many panels, I moved two. I wanted to keep everything as close as the designer of pod had.

For this pod:

http://forum.kerbalspaceprogram.com/threads/60974-Stock-alike-two-man-command-pod-%28for-1-25m-parts%29

Here is pictures of interior:

screenshot18_zps743929c4.png

screenshot20_zps35aaeace.png


@PART[Radish*]:Final
{
MODULE
{
name = JSIInternalPersistence
}
}

@INTERNAL[Radish]:Final
{
MODULE
{
name = InternalCameraTargetHelper
}

PROP
{
name = RasterPropMonitorExampleMFD
position = 0.286245,0.1665301,-0.04349796
rotation = -0.2440571,0,0,0.969761
scale = 0.4408568,0.4408568,0.4408568
}

PROP
{
name = RasterPropMonitorExampleMFD
position = -0.2876947,0.162236,-0.04119042
rotation = -0.2440571,0,0,0.969761
scale = 0.4408568,0.4408568,0.4408569
}
}

@INTERNAL[Radish]:Final
{
@PROP[IndicatorPanel]
{
@name = IndicatorPanel
@position = 0.1488323,0.1847652,-0.05670241
@rotation = 0.503069,0,0,0.8642463
@scale = 1,1,1
}

@PROP[IndicatorPanel]
{
@position = -0.1478301,0.1839655,-0.05624828
@rotation = 0.503069,0,0,0.8642463
@scale = 1,1,1
}

@PROP[switch]
{
@position = 0.2032788,0.1008166,-0.02429834
@rotation = 0.5170107,0,0,0.8559789
@scale = 1,1,1
}

@PROP[switch]
{
@position = -0.2037006,0.1014169,-0.024614
@rotation = 0.5170107,0,0,0.8559789
@scale = 1,1,1
}

}

Edited by therealcrow999
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I got it, trying to figure out how to save now.

In the KSP parts Tool there is a readme, it touches on using the scripts and tools. Read that first. To save the config, select the internal view from the hierarchical menu on the left of the screen. Then on the right you will see an option to "save to config." Doing this will over-write the original config, create a backup.

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OK finally figure out everything, thanks for help. I didn't want to move too many panels, I moved two. I wanted to keep everything as close as the designer of pod had.

Here is pictures of interior:

screenshot18_zps743929c4.png

screenshot20_zps35aaeace.png


@PART[Radish*]:Final
{
MODULE
{
name = JSIInternalPersistence
}
}

@INTERNAL[Radish]:Final
{
MODULE
{
name = InternalCameraTargetHelper
}

PROP
{
name = RasterPropMonitorExampleMFD
position = 0.286245,0.1665301,-0.04349796
rotation = -0.2440571,0,0,0.969761
scale = 0.4408568,0.4408568,0.4408568
}

PROP
{
name = RasterPropMonitorExampleMFD
position = -0.2876947,0.162236,-0.04119042
rotation = -0.2440571,0,0,0.969761
scale = 0.4408568,0.4408568,0.4408569
}
}

@INTERNAL[Radish]:Final
{
@PROP[IndicatorPanel]
{
@name = IndicatorPanel
@position = 0.1488323,0.1847652,-0.05670241
@rotation = 0.503069,0,0,0.8642463
@scale = 1,1,1
}

@PROP[IndicatorPanel]
{
@position = -0.1478301,0.1839655,-0.05624828
@rotation = 0.503069,0,0,0.8642463
@scale = 1,1,1
}

@PROP[switch]
{
@position = 0.2032788,0.1008166,-0.02429834
@rotation = 0.5170107,0,0,0.8559789
@scale = 1,1,1
}

@PROP[switch]
{
@position = -0.2037006,0.1014169,-0.024614
@rotation = 0.5170107,0,0,0.8559789
@scale = 1,1,1
}

}

Thank you :Dyou-are-awesome....jpg

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Since I am on a roll, I did one for the mk2 Lander can. I have it all done, but not going to put it up here yet. I am going to slap one in the mk1 Lander can.

Here is picture of the mk2 Lander Can one. I added some buttons and switches, it looked kind of naked there:

screenshot24_zps28af87e9.png

screenshot23_zps55d0baa3.png

For mk1, the one spot I want to put it at, is the spot where the electrical symbol is. That is a nice size square for the MFD and the little square to right I am going to put another navball. The other navball is to help out docking when using the MFD camera.

There is no room by front window to put the MFD and I don't want to move stuff around. I think a side MFD would be ok, it's better then not having on at all.

screenshot25_zpsae459d2f.png

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OK, I finished the stock lander cans. I really don't know if anyone has done this, but here is mine.

Download link:

http://www./view/mltyav16l77y93j/Lander%20Cans%20MFD.cfg

Here is link to Module Manager 1.5:

http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-(Nov-11)

Down below is code if you have your own MM file.

mk2 lander can, I added some buttons around MFD so it didn't look so naked. I moved MFD downa a little from previous picture. This way a player could see the navball a little more for docks.

screenshot29_zps38a8af9b.png

mk1 can, I was originally going to put MFD to left, but FOV wouldn't allow close ups. So I opt to do it like in the picture, which I like much more.

screenshot27_zpscee90359.png

screenshot28_zpsab4d2280.png


@PART[landerCabinSmall]
{
MODULE
{
name = JSIInternalPersistence
}
}

@INTERNAL[landerCabinSmallInternal]
{
MODULE
{
name = InternalCameraTargetHelper
}

PROP
{
name = RasterPropMonitorExampleMFD
position = -0.1580254,-0.6589704,0.03204297
rotation = 0.6963642,-0.122788,0.1227875,-0.6963643
scale = 0.4741062,0.4741062,0.4741062
}
}

@PART[mk2LanderCabin]
{
MODULE
{
name = JSIInternalPersistence
}
}

@INTERNAL[landerCabinInternals]
{

MODULE
{
name = InternalCameraTargetHelper
}

PROP
{
name = ButtonSquare
position = -0.09180895,-1.256952,-0.5585863
rotation = 0.3007058,0,0,0.953717
scale = 0.72,0.72,0.72
}

PROP
{
name = ButtonSquare
position = 0.09579863,-1.256952,-0.558586
rotation = 0.300706,0,0,0.9537169
scale = 0.72,0.7199999,0.7199999
}

PROP
{
name = circularButton
position = 0.03197443,-1.184795,-0.6896835
rotation = 0.3007058,0,0,0.953717
scale = 0.4692161,0.4692161,0.4692161
}

PROP
{
name = circularButton
position = -0.02317813,-1.184795,-0.689683
rotation = 0.300706,0,0,0.9537169
scale = 0.469216,0.4692159,0.4692159
}

PROP
{
name = directionalKnob
position = -0.09303076,-1.215984,-0.6161073
rotation = 0.3007058,0,0,0.953717
scale = 1,1,0.9999999
}

PROP
{
name = directionalKnob
position = -0.09232473,-1.238425,-0.5840582
rotation = 0.3007058,0,0,0.953717
scale = 1,1,0.9999999
}

PROP
{
name = directionalKnob
position = -0.09303076,-1.193448,-0.6482921
rotation = 0.3007058,0,0,0.953717
scale = 1,1,0.9999999
}

PROP
{
name = RasterPropMonitorExampleMFD
position = 0.002344396,-1.22814,-0.6112875
rotation = 0.4694716,0,0,-0.8829476
scale = 0.4933458,0.4933458,0.4933458
}

PROP
{
name = switchWithGuards
position = 0.05893441,-1.184018,-0.6892871
rotation = 0.3007058,0,0,0.953717
scale = 0.5608374,0.5608374,0.5608374
}

PROP
{
name = switchWithGuards
position = 0.09773386,-1.198683,-0.6683429
rotation = 0.3007058,0,0,0.953717
scale = 0.5608374,0.5608374,0.5608374
}

PROP
{
name = switchWithGuards
position = 0.09773386,-1.212172,-0.6490777
rotation = 0.3007058,0,0,0.953717
scale = 0.5608374,0.5608374,0.5608374
}

PROP
{
name = switchWithGuards
position = 0.09773386,-1.226266,-0.6289508
rotation = 0.3007058,0,0,0.953717
scale = 0.5608374,0.5608374,0.5608374
}

PROP
{
name = switchWithGuards
position = 0.09773386,-1.240721,-0.6083063
rotation = 0.3007058,0,0,0.953717
scale = 0.5608374,0.5608374,0.5608374
}

PROP
{
name = switchWithGuards
position = 0.09773386,-1.254458,-0.5886875
rotation = 0.3007058,0,0,0.953717
scale = 0.5608374,0.5608374,0.5608374
}

PROP
{
name = switchWithGuards
position = 0.003171142,-1.184018,-0.689287
rotation = 0.300706,0,0,0.9537169
scale = 0.560837,0.5608369,0.5608369
}

PROP
{
name = switchWithGuards
position = -0.05140191,-1.184018,-0.689287
rotation = 0.300706,0,0,0.9537169
scale = 0.560837,0.5608369,0.5608369
}

}

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@Mihara, I kind of improved on your mk1-2 pod stock. I did two for front, I doesn't look to bad. The MFD's seem like they fit there and don't look like they stick out. Almost go with the flow of cockpit. If you want to try them out or if someone wants to try them out code is below.

screenshot32_zps46cc0808.png

screenshot30_zps8e2ac412.png

screenshot31_zps98e0d05a.png


@PART[Mark1-2Pod]
{
MODULE
{
name = JSIInternalPersistence
}
}

@INTERNAL[PodCockpit]
{

MODULE
{
name = InternalCameraTargetHelper
}

PROP
{
name = RasterPropMonitorExampleMFD
position = -0.04700108,-0.7001308,-0.2760131
rotation = -0.3221054,0.001163236,-0.01229838,0.9466232
scale = 0.42,0.42,0.42
}
PROP
{
name = RasterPropMonitorExampleMFD
position = -0.1301768,0.3727174,-0.6577022
rotation = -0.1658574,-0.1258607,-0.004473958,0.9780748
scale = 0.5831207,0.5831207,0.5831208
}
PROP
{
name = RasterPropMonitorExampleMFD
position = 0.1654501,0.3631889,-0.6548982
rotation = -0.1690952,0.1214759,-0.02113059,0.9778568
scale = 0.583121,0.5831209,0.5831211
}
}

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@Mihara, I kind of improved on your mk1-2 pod stock. I did two for front, I doesn't look to bad. The MFD's seem like they fit there and don't look like they stick out. Almost go with the flow of cockpit. If you want to try them out or if someone wants to try them out code is below.

screenshot32_zps46cc0808.png

screenshot30_zps8e2ac412.png

screenshot31_zps98e0d05a.png


@PART[Mark1-2Pod]
{
MODULE
{
name = JSIInternalPersistence
}
}

@INTERNAL[PodCockpit]
{

MODULE
{
name = InternalCameraTargetHelper
}

PROP
{
name = RasterPropMonitorExampleMFD
position = -0.04700108,-0.7001308,-0.2760131
rotation = -0.3221054,0.001163236,-0.01229838,0.9466232
scale = 0.42,0.42,0.42
}
PROP
{
name = RasterPropMonitorExampleMFD
position = -0.1301768,0.3727174,-0.6577022
rotation = -0.1658574,-0.1258607,-0.004473958,0.9780748
scale = 0.5831207,0.5831207,0.5831208
}
PROP
{
name = RasterPropMonitorExampleMFD
position = 0.1654501,0.3631889,-0.6548982
rotation = -0.1690952,0.1214759,-0.02113059,0.9778568
scale = 0.583121,0.5831209,0.5831211
}
}

You are on a roll of awesomness :D

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So you want me to try to do stock mk2 cockpit?

I will give it a go, I will look at others.

Just got done with the modded mk2 cockpit. I need to test it out first. I will look at the stock one next.

Try doing all the generic internals, actually. They might actually become somewhat usable this way. :)
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Yeah I will add MFD to this mod. Thanks for link, I am going to use it for my game. I didn't know there was one for Mk3 cockpit.

What do you think of mk2 modded cockpit? Are the MFD's to small?

screenshot34_zps828996cd.png

screenshot33_zps838cecca.png


@PART[Mark2Cockpit]
{
MODULE
{
name = JSIInternalPersistence
}
}

@INTERNAL[SH_mk2CockpitInternal]
{
MODULE
{
name = InternalCameraTargetHelper
}

PROP
{
name = RasterPropMonitorExampleMFD
position = -0.09690921,0.7840058,-0.1828369
rotation = 0.01752572,0.01737344,0.004057397,0.9996873
scale = 0.2925733,0.2925733,0.2925733
}

PROP
{
name = RasterPropMonitorExampleMFD
position = 0.09735208,0.7847056,-0.1828762
rotation = 0.01752572,-0.01737344,-0.004057397,0.9996873
scale = 0.292573,0.292573,0.292573
}
}

Edited by therealcrow999
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Well I think it will be enough for me. Bu WATCH OUT the Mk3 Cockpit mod has some lines in the part.cfg which aren't yet made compatible for 0.21 SAS system. It is quite easy to edit, just don't copy the part.cfg included in the Mk3 Cockpit mod download. Just change the line which decides which internal is used to the name of the new internal. I don't know how it is called but you will see :D

Edited by DasBananenbrot
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Yeah send it to me, it wouldn't hurt.

I ended up making a MM file to load the internal instead of the one the modder had to overwrite file. Sorry this is for MK2.

Yeah send them to me, the cfg for this is all over place (MK3).

Well I think it will be enough for me. But WATCH OUT the Mk3 Cockpit mod has some lines in the part.cfg which aren't yet made compatible for 0.21 SAS system. It is quite easy to edit but if you want to wait I can send you the edited one (will upload it to dropbox for you)

Post Q

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Do those 3 screen on bottom area work? or are they there for looks?

If you're talking about the Mk3 mod cockpit, they sort of work -- they serve as InternalCameraSwitch triggers and put the camera outside the IVA.

So if you're going to plaster MFDs over them, make sure to also remove those InternalCameraSwitch instances.

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I will try to make a MM file for this one. I don't like the old mods that makes you overwrite something. MK3 needs some work with file structure.

Well I think it will be enough for me. Bu WATCH OUT the Mk3 Cockpit mod has some lines in the part.cfg which aren't yet made compatible for 0.21 SAS system. It is quite easy to edit, just don't copy the part.cfg included in the Mk3 Cockpit mod download. Just change the line which decides which internal is used to the name of the new internal. I don't know how it is called but you will see :D
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