CrAzY GeNiUs Posted January 14, 2014 Share Posted January 14, 2014 How to use M A P ! Link to comment Share on other sites More sharing options...
Mihara Posted January 14, 2014 Author Share Posted January 14, 2014 How to use M A P ! Reading helps. Link to comment Share on other sites More sharing options...
CrAzY GeNiUs Posted January 14, 2014 Share Posted January 14, 2014 Tnx!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Mihara Posted January 14, 2014 Author Share Posted January 14, 2014 please tellSorry, if you can't click a link, there would be really no point whatsoever telling you anything, since whatever I would tell you requires clicking a link. Which I gave you in the post above.Reading helps. Link to comment Share on other sites More sharing options...
ahd1601 Posted January 14, 2014 Share Posted January 14, 2014 I'v found a small error with Hyomoto RPM add-on... once you load KSP for the first time, RPM works without problems. But if you go to the Debug menu and reload the database, RPM stops working. looking to the logs I'v found this message right after the game loads Hyomoto's MFD40x20.cfg: [error] Invalid boolean value.looking to it I'v found at line 19 the problem... it tries to set needsElectricCharge to '1', changing it to 'true' instead resolve the problem...also that small ahd1601 add-on have this same issue... So I need to replace the "1" with "true"? Link to comment Share on other sites More sharing options...
Mihara Posted January 14, 2014 Author Share Posted January 14, 2014 So I need to replace the "1" with "true"?needsElectricCharge is a boolean value, so it's either "true" or "false" and nothing else, 1 or 0 will not be understood. There are some configuration options for which 'value = yes' works, but for these "yes" is meaningless, what matters is whether the option is present at all or not. Link to comment Share on other sites More sharing options...
ahd1601 Posted January 14, 2014 Share Posted January 14, 2014 (edited) Found a bug! If a camera is specified by cameraTransform in JSIHeadsUpDisplay and the that camera is not present on the vessel, the rest of the hud won't render instead of just trying to use the next Background Handler. I'm not sure if I'm just not implementing the second Background Handler right or if it is a bug. PAGE { name = aviapfd text = ahd1601/MFD/menus/pa_HUDPFD.txt defaultFontTint = 0,128,0,255 textureOverlayURL = Hyomoto/MFD/images/scanlines disableSwitchingTo = btn1, btn5, btn6, btn7, btn8, btn9, btn10, up, down BACKGROUNDHANDLER { name = JSIHeadsUpDisplay method = RenderHUD horizonTexture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/ladder use360horizon = true horizonSize = 320,320 horizonTextureSize = 480,480 hudFov = 120 headingBar = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/heading headingBarPosition = 160,123,320,37 headingBarWidth = 320 vertBar1Texture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/rightscale vertBar1UseLog10 = true vertBar1Variable = RADARALTOCEAN vertBar1Position = 480,160,64,320 vertBar1Limit = 0,10000 vertBar1TextureLimit = 855,170 vertBar1TextureSize = 640 vertBar2Texture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/leftscale vertBar2UseLog10 = true vertBar2Variable = VERTSPEED vertBar2Position = 96,160,64,320 vertBar2Limit = -10000,10000 vertBar2TextureLimit = 1845,208 vertBar2TextureSize = 640 staticOverlay = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/hud-overlay cameraTransform = ExtCam8 } BACKGROUNDHANDLER { name = JSIHeadsUpDisplay method = RenderHUD horizonTexture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/ladder use360horizon = true horizonSize = 320,320 horizonTextureSize = 480,480 hudFov = 120 headingBar = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/heading headingBarPosition = 160,123,320,37 headingBarWidth = 320 vertBar1Texture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/rightscale vertBar1UseLog10 = true vertBar1Variable = RADARALTOCEAN vertBar1Position = 480,160,64,320 vertBar1Limit = 0,10000 vertBar1TextureLimit = 855,170 vertBar1TextureSize = 640 vertBar2Texture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/leftscale vertBar2UseLog10 = true vertBar2Variable = VERTSPEED vertBar2Position = 96,160,64,320 vertBar2Limit = -10000,10000 vertBar2TextureLimit = 1845,208 vertBar2TextureSize = 640 staticOverlay = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/hud-overlay } CONTEXTREDIRECT { redirect = enter, flightdisplay redirect = btn2, orbitinfo redirect = btn3, takeoffassist redirect = btn4, landingassist redirect = escape, FlightInfoMenu redirect = home, default } } Edited January 14, 2014 by ahd1601 Link to comment Share on other sites More sharing options...
MAKC Posted January 14, 2014 Share Posted January 14, 2014 How do I increase the brightness of the airplane HUD? It's too dark for my liking. Link to comment Share on other sites More sharing options...
ahd1601 Posted January 14, 2014 Share Posted January 14, 2014 (edited) How do I increase the brightness of the airplane HUD? It's too dark for my liking.You can edit the MFD40x20.cfg and change the font color of the text. Find this section of code: name = aviapfd button = button_A text = JSI/RasterPropMonitor/Example/ExampleMFD/pa_HUDPFD.txt defaultFontTint = 0,128,0,255 defaultFontNumber = 2And edit this line to the desired color (RGBA format I believe): defaultFontTint = 0,128,0,255I would pick 0,255,0,255 (I believe this is the right format, although the last number may need to be different) Edited January 14, 2014 by ahd1601 Link to comment Share on other sites More sharing options...
MOARdV Posted January 14, 2014 Share Posted January 14, 2014 Found a bug! If a camera is specified by cameraTransform in JSIHeadsUpDisplay and the that camera is not present on the vessel, the rest of the hud won't render instead of just trying to use the next Background Handler. I'm not sure if I'm just not implementing the second Background Handler right or if it is a bug.You don't need two background handlers. If the camera is not present, it should just "work".But, checking just now, I see it doesn't. I'll fix that so Mihara can add it to the next dev build. Link to comment Share on other sites More sharing options...
ahd1601 Posted January 15, 2014 Share Posted January 15, 2014 You don't need two background handlers. If the camera is not present, it should just "work".But, checking just now, I see it doesn't. I'll fix that so Mihara can add it to the next dev build.Thanks! Any idea when the next version will be out? Link to comment Share on other sites More sharing options...
Mihara Posted January 15, 2014 Author Share Posted January 15, 2014 Thanks! Any idea when the next version will be out?https://github.com/Mihara/RasterPropMonitor/issues/milestones Link to comment Share on other sites More sharing options...
ahd1601 Posted January 15, 2014 Share Posted January 15, 2014 Just compiled the new code from GitHub, the HUD is no longer having the issue! Thanks! Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 15, 2014 Share Posted January 15, 2014 would it break anything if the target plate objects are transforms only in the mfd model? Link to comment Share on other sites More sharing options...
Mihara Posted January 15, 2014 Author Share Posted January 15, 2014 would it break anything if the target plate objects are transforms only in the mfd model?"target plate"? Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 15, 2014 Share Posted January 15, 2014 "target plate"?That's what I was wondering... there's a TargetPlate and TargetPlate_001 screen object at the same location as the screen transform and I wasn't sure what they did or if I could make each one an empty object or remove them. See, I was working on a new toy... Link to comment Share on other sites More sharing options...
Mihara Posted January 15, 2014 Author Share Posted January 15, 2014 That's what I was wondering... there's a TargetPlate and TargetPlate_001 screen object at the same location as the screen transform and I wasn't sure what they did or if I could make each one an empty object or remove them.Material screenMat = internalProp.FindModelTransform(screenTransform).renderer.material;I.e. if the transform is not attached to something with a material, RPM will just die, the one you name in the config has to be textured. I've no idea of the structure of alexustas' prop though. Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 15, 2014 Share Posted January 15, 2014 Material screenMat = internalProp.FindModelTransform(screenTransform).renderer.material;I.e. if the transform is not attached to something with a material, RPM will just die, the one you name in the config has to be textured. I've no idea of the structure of alexustas' prop though. Any idea why everything shows up except the hud graphics? Link to comment Share on other sites More sharing options...
ahd1601 Posted January 15, 2014 Share Posted January 15, 2014 Any idea why everything shows up except the hud graphics?Post the page definition. It's probably an issue with the background handler Link to comment Share on other sites More sharing options...
Mihara Posted January 15, 2014 Author Share Posted January 15, 2014 Any idea why everything shows up except the hud graphics?Not offhand, no. I'd need to have the model to figure it out. Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 15, 2014 Share Posted January 15, 2014 Post the page definition. It's probably an issue with the background handlerIt's a duplicate of the standard one that is working in gameNot offhand, no. I'd need to have the model to figure it out.Sending Link to comment Share on other sites More sharing options...
skygunner58203 Posted January 15, 2014 Share Posted January 15, 2014 So, I reinstalled all of my mods one at a time to make sure I could get them running again. And, while the buttons work in the MFD, I get strange symbols all over. Here's a pic. Any ideas how to fix this? Link to comment Share on other sites More sharing options...
Mihara Posted January 15, 2014 Author Share Posted January 15, 2014 So, I reinstalled all of my mods one at a time to make sure I could get them running again. And, while the buttons work in the MFD, I get strange symbols all over. Here's a pic. Any ideas how to fix this?Update Active Texture Management to latest version. Link to comment Share on other sites More sharing options...
Nazari1382 Posted January 15, 2014 Share Posted January 15, 2014 There we go Link to comment Share on other sites More sharing options...
Termaul Posted January 15, 2014 Share Posted January 15, 2014 There we gohttp://i.imgur.com/0aPIUw0.png Badass ! Link to comment Share on other sites More sharing options...
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