skygunner58203
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I've been having a blast is KSP 2 so far. I have a question, though. When I launch something into orbit in KSP1, I generally build so that I can de-orbit my final stage using a probe core and antennas. But in KSP2, decoupling that last stage to de-orbit makes it so the last stage in uncontrollable regardless of antenna or probe. Will the switching vessels fix possibly solve this?
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
skygunner58203 replied to Angelo Kerman's topic in KSP1 Mod Releases
Just tested this. It was indeed the IMPP_WarpCoilsUpgrades.cfg causing the problem. A standard install of Impulse Party did not cause the issue to occur. Not sure what in the config does it, but something does. @JadeOfMaarJust had a thought, should I be downloading the 0.5 release or the main branch? -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
skygunner58203 replied to Angelo Kerman's topic in KSP1 Mod Releases
Correction: I found that, for some reason, if I install it by itself, it works fine. The only mod I haven't installed is JadeofMarr's Impulse Party. I'm wondering if something there is causing the issue. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
skygunner58203 replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angelo KermanSo, I may have found a bug. Specifically, its a bug with the mk2 warp core and grav generators. I can attach the core/gen to any part in series/stacking. But once I do, I cannot attach anything to the node on the other end. If I start a new craft, and pick the core/gen as the first part, then none of the stack nodes work at all. And its only with those 2 parts. -
So, I have an odd question. I've modded my install, and while it does take a while to load, the only errors I get deal with part modules somehow doing double duty. HOWEVER! If I launch a craft, its flight and textures are fine. I can dock the craft to another one, and its still fine. The issue arises when I switch between craft mid-flight. It doesn't matter if I dock first or not. If I hit the hotkey to switch to a nearby craft, it switches. But then the world turns black, the skybox and sun vanishes. Its repeatable, both with new saves and old saves. I'm thinking a mod I installed is causing issues, But I have no clue which one. I've had larger mod installs than now with no issues. Should I just re-install KSP and add mods slowly? Or see if I can catch an error in the log first?
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
skygunner58203 replied to Angelo Kerman's topic in KSP1 Mod Releases
So, I'm loving the mod. Still figuring it out as I go, but I had a question. If I wanted to try to make custom nacelles and the like, what would I need? -
Well, I tried it anyway. Seems to work fine. Well, my clouds and whatnot don't work. But the rescale did. Thanks for the help!