stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 "What if, hypothetically, a parachute made you get faster instead of slowing you down?" - Jebediah.Parachutes aren't boosters, Jeb.Well, if you were going upwards when you deployed them, you would be going to space. Fast Suddenly I feel quite gullibleMy guess was that the version number would give it away Anyway hold on guys, since 0.23.5 is released (I knew it hehe) I'll upload the working version Quote Link to comment Share on other sites More sharing options...
whaaw Posted April 1, 2014 Share Posted April 1, 2014 Anyway hold on guys, since 0.23.5 is released (I knew it hehe) I'll upload the working version i love you:-) Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 How did you get the Kraken to agree to this anyways?It was a simple minus sign to insert i love you:-)And I love you, random forum user.And here it is, the srs bznss version, v1.0.4 is up (now with less kraken and a more sensible version number!)Changelog:April 1st 2014 (serious edition)v1.0.4-Removed the Arpil Fool's prank-Bumped drogue target speed to 5000m/s-Fixed potential division by zero bug-New part descriptions, graciously offered by DuxwingCheers! Quote Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted April 1, 2014 Share Posted April 1, 2014 Now that you've told us about it, what was it? Quote Link to comment Share on other sites More sharing options...
AndreyATGB Posted April 1, 2014 Share Posted April 1, 2014 Now that you've told us about it, what was it?When chutes deployed, they'd rapidly accelerate towards the ground/sky instead of slowing down (in the hundreds of m/s). Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted April 1, 2014 Share Posted April 1, 2014 Ok, so I'm not sure whats happened, but this prank may have corrupted all Realchutes in my save file. I went back to running the pre-prank version when I thought it was just a bug, but now any time I try to use a realchute cone, my rocket will get to an altitude of about 4k on liftoff and then every last junction will instantly fail, usually accompanied by a massive increase in the speed of the camera moving away from Kerbin (reached the orbit of the moon in about 10 seconds), but with no ship living to focus on. What may have gone wrong and is there any way to fix this?EDIT: This behavior doesn't happen when using stock chutes or chutes from other mods. Quote Link to comment Share on other sites More sharing options...
whaaw Posted April 1, 2014 Share Posted April 1, 2014 using stock 23.5 realchutes worke fine for me Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted April 1, 2014 Share Posted April 1, 2014 -Bumped drogue target speed to 5000m/sTried to test it with extra-safe 1500 m/s. No red color anymore, but still "ERROR: Invalid parameters: Main Chute: Landing speed" Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 Tried to test it with extra-safe 1500 m/s. No red color anymore, but still "ERROR: Invalid parameters: Main Chute: Landing speed"Oh might've forgotten a part, I'll fix it tonight. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 1, 2014 Author Share Posted April 1, 2014 Alright, had the time to do it now. Very small update, unless you need to use drogue chutes at very high speed, no need to get this Changelog:April 1st 2014 (third try)v1.0.4.1*Hotfix*-Refixed target speed range for drogue chutesAlright, cheers guys! Quote Link to comment Share on other sites More sharing options...
PringleMan Posted April 1, 2014 Share Posted April 1, 2014 Alright, had the time to do it now. Very small update, unless you need to use drogue chutes at very high speed, no need to get this Changelog:April 1st 2014 (third try)v1.0.4.1*Hotfix*-Refixed target speed range for drogue chutesAlright, cheers guys! I would be mad because your april fools prank killed my three favorite kerbals after a return from collecting impactor data on the Mun. ~But~ the 23.5 update broke the game save so now that save believes that it is sandbox mode Quote Link to comment Share on other sites More sharing options...
Starwaster Posted April 2, 2014 Share Posted April 2, 2014 I would be mad because your april fools prank killed my three favorite kerbals after a return from collecting impactor data on the Mun. ~But~ the 23.5 update broke the game save so now that save believes that it is sandbox mode The 23.5 update broke your save or a dependent mod that was not 23.5 compatible broke your save???Because 23.5 will load .23 game saves. Probably 0.22 and 0.21 as well. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 2, 2014 Author Share Posted April 2, 2014 Because 23.5 will load .23 game saves. Probably 0.22 and 0.21 as well.This is a risky thing to say. A lot of stuff from the persistence was changed/added in 0.23.5, so it might break on occasion. I highly doubt RealChute would've caused it however. Quote Link to comment Share on other sites More sharing options...
MonkeyLunch Posted April 2, 2014 Share Posted April 2, 2014 Thanks again for the quick update Chris. Another one of my must-have mods. Excellent stuff. Quote Link to comment Share on other sites More sharing options...
Ruedii Posted April 2, 2014 Share Posted April 2, 2014 (edited) It would be nice to have whatever April Fools joke you installed available as a toggle permanently.(Yearly adding an additional prank module every year is always fun, so long as the modules are small enough not to cause bloat.)p.s. For a nice prank next year: A giant Jeb Kerman Head parade balloon pops out instead of the parachute. Edited April 2, 2014 by Ruedii Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 2, 2014 Author Share Posted April 2, 2014 It would be nice to have whatever April Fools joke you installed available as a toggle permanently.(Yearly adding an additional prank module every year is always fun, so long as the modules are small enough not to cause bloat.)p.s. For a nice prank next year: A giant Jeb Kerman Head parade balloon pops out instead of the parachute.Hm, I could do that It was a simple tweak code wise, so I'll see about it for next release. Quote Link to comment Share on other sites More sharing options...
adalast Posted April 2, 2014 Share Posted April 2, 2014 I am having some trouble with the parachute. I have it set up for a main chute and when it opens, my speed flys up to 1800+ m/s and I crash instantly. I do have FAR installed, so that might have something to do with it. Any advice? Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted April 2, 2014 Share Posted April 2, 2014 -Refixed target speed range for drogue chutesThanks, man! Tremble, Eve, here comes the BI-I-I-I-IG lander! Bwahahaha!!! Quote Link to comment Share on other sites More sharing options...
GavinZac Posted April 2, 2014 Share Posted April 2, 2014 I am having some trouble with the parachute. I have it set up for a main chute and when it opens, my speed flys up to 1800+ m/s and I crash instantly. I do have FAR installed, so that might have something to do with it. Any advice?You need to update again,--------------You realise what you've done, Chris? First you only put four parts in the VAB, now you do this. You'll have to rename the mod SeeTheFAQChutes Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 2, 2014 Author Share Posted April 2, 2014 You need to update again,--------------You realise what you've done, Chris? First you only put four parts in the VAB, now you do this. You'll have to rename the mod SeeTheFAQChutes Hehehe I regret nothing Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted April 2, 2014 Share Posted April 2, 2014 Works WONDERFUL at Kerbin now. But Eve... too low boundaries problem again... deployment altitude. At Eve system can't predeploy and deploy drogues HIGHER then they actually start to burn. Current ceilings for predeployment and deployment are 50 km and 45 km. It's maybe even too high for Kerbin (40-35 proved to be enough), but it's still too low for Eve. Eve magical descent need drogue deployment ceiling to be 75-70km. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 2, 2014 Author Share Posted April 2, 2014 Works WONDERFUL at Kerbin now. But Eve... too low boundaries problem again... deployment altitude. At Eve system can't predeploy and deploy drogues HIGHER then they actually start to burn. Current ceilings for predeployment and deployment are 50 km and 45 km. It's maybe even too high for Kerbin (40-35 proved to be enough), but it's still too low for Eve. Eve magical descent need drogue deployment ceiling to be 75-70km.I left it there? I thought I had fixed it to the height of the atmosphere on the target body :/ 45km was my testing value basically. Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted April 2, 2014 Share Posted April 2, 2014 Hm, I could do that It was a simple tweak code wise, so I'll see about it for next release.Challenge: Land on Eve and return to orbit using pranked parachutes. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted April 2, 2014 Share Posted April 2, 2014 I found a sucker and tentacle bits on my hull :/ Quote Link to comment Share on other sites More sharing options...
Insignus Posted April 2, 2014 Share Posted April 2, 2014 (edited) Whenever I attach any parachute onto any ship, it krakens on the launchpad immediately. You mod is the only one that modifies these parts. I redownloaded and it still does it :/ Is this what you intended to do?EDIT: I removed your mod, and confirmed that it has been the cause of an entire days worth of buggy frustration and redownloading and troubleshooting.http://forum.kerbalspaceprogram.com/threads/74555-Launchpad-kraken-and-why?p=1061021&viewfull=1#post1061021I'm sorry, but I stand by my insistence. Inexcusable. You may have meant well or just to be funny, but I can't condone or tolerate what you did as an acceptable standard of ethical programming. Maybe your "prank" coding did not impact it. I don't know. But we have to assume so. For future reference, I have included what would've been more a hilarious and acceptable a prank as an example. Edited April 2, 2014 by Insignus Quote Link to comment Share on other sites More sharing options...
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