MedievalNerd Posted November 20, 2013 Share Posted November 20, 2013 Wow, that's amazing. I mean, if this build is supposed to run slower than intended it will be unoticeable. Right now, with romfarer installed, I get a slight tiny lag every 5 or 6 seconds. I mean, it's playable even like this. Can't wait for the next release. Amazing!FYI, I have Romfarer LAZOR & Camera installed. I don't have robotic arms part of it, but I do have IR installed. So I guess it's specifically the robotic arm part of the mod that causes the extra slowdown? Because last night with p1, I didnt' see any difference with or without Romfarer's plugin.And now, give me that release build! Pretty please. 1.06p2 output log: LINKCheers, Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted November 20, 2013 Share Posted November 20, 2013 I'm laying in bed reading Buzz Aldrin's Mission to Mars, but as soon as I awake tomorrow I will be testing this out immediately! Link to comment Share on other sites More sharing options...
drtedastro Posted November 20, 2013 Share Posted November 20, 2013 That last update to the mod make a lot of difference. The terrible lag that i had is now gone, AND, this version has debugging in it???? Great work..... Keep it coming, and thanks for your work. Link to comment Share on other sites More sharing options...
DennyTX Posted November 20, 2013 Share Posted November 20, 2013 hmm. with new update O2 etc doesnt reduce in time and CO2 doesnt rise (on vessel in action). all resourses - infinite. the only things i changed - rescale factor for small tanks and moved it to Pods. maybe should i rebuild a vessel as new one? Link to comment Share on other sites More sharing options...
Uli_Stoiber Posted November 20, 2013 Share Posted November 20, 2013 I have the same problem. The performance improved (before, I always had a crash, when I tired to open the space center or reload any savegame) The interface says, there is zero crew in my ship, so the resources are infinite. When using bobcats ships, the ECLSS panel is useless and the warning lights blink in all colors. Link to comment Share on other sites More sharing options...
asmi Posted November 20, 2013 Author Share Posted November 20, 2013 Come on guys!I can't know what's going on on your computers unless you provide me with LOGZZZZ!!! How many times do I need to say that?? Link to comment Share on other sites More sharing options...
Uli_Stoiber Posted November 20, 2013 Share Posted November 20, 2013 I think I figured out, how to invlude attachments. This one? http://www./view/2n04b986f6eqogg/log.txt Link to comment Share on other sites More sharing options...
Daid Posted November 20, 2013 Share Posted November 20, 2013 (edited) Come on guys!I can't know what's going on on your computers unless you provide me with LOGZZZZ!!! How many times do I need to say that??As a professional developer I can tell you that you'll have to keep asking this, and that in 50% of the cases you'll never get them.I did install ECLSS, Deadly re-entry 3 and RemoteTech 2 yesterday on a clean install. No problems so far.Except for 1 thing, when I recovered a IVA Kerbal on Kerbin from the space center the Kerbal did not disappear and I could recover him again and again. Not sure if ECLSS or RT2 causes this, or even a KSP bug. Did give me a nice science boost. Edited November 20, 2013 by Daid Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted November 20, 2013 Share Posted November 20, 2013 Come on guys!I can't know what's going on on your computers unless you provide me with LOGZZZZ!!! How many times do I need to say that??I just PM'd you a log and some screens with an issue! Link to comment Share on other sites More sharing options...
MedievalNerd Posted November 20, 2013 Share Posted November 20, 2013 As a professional developer I can tell you that you'll have to keep asking this, and that in 50% of the cases you'll never get them.I did install ECLSS, Deadly re-entry 3 and RemoteTech 2 yesterday on a clean install. No problems so far.Except for 1 thing, when I recovered a IVA Kerbal on Kerbin from the space center the Kerbal did not disappear and I could recover him again and again. Not sure if ECLSS or RT2 causes this, or even a KSP bug. Did give me a nice science boost.How did you recover him? Using in-flight recover, or the Satellite Map from Mission Control?I tried to repro this, and wasn't able to. Someone on my techtree thread mentioned this as well. I have so many mods I had assumed it would do it for me as well. Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted November 20, 2013 Share Posted November 20, 2013 How did you recover him? Using in-flight recover, or the Satellite Map from Mission Control?I tried to repro this, and wasn't able to. Someone on my techtree thread mentioned this as well. I have so many mods I had assumed it would do it for me as well.Ive had this happen before, and it was when I had ECLSS installed.. Never thought about it being caused by ECLSS.. haha. Link to comment Share on other sites More sharing options...
drtedastro Posted November 20, 2013 Share Posted November 20, 2013 Come on guys!I can't know what's going on on your computers unless you provide me with LOGZZZZ!!! How many times do I need to say that??Which files exactly do you need for help on debugging issues? I will provide any once I know which one(s) you want / need. If this was spelled out earlier, i missed it... sorry....The newest version is working very quick as compared to the earlier version, but alas, it does not 'see' my kerbals and therefore is not using any of the resources... Link to comment Share on other sites More sharing options...
Lucius Posted November 20, 2013 Share Posted November 20, 2013 Hi ASMI, first off fantastic life support mod though i did scale down the consumption a little. Second, i was one of the people experiencing the "stutter" every 5-10 seconds, it was most noticeable with chatterer enabled but yes in general it was a little tiny grievance that over time just started to drive me nuts. I just tested out 1.06 AND removed romfarer, of which i ONLY had the dll, in order to run bobcat's buran, and lo and behold, no stutter, perfection. If you need, i can see if i can provide logs, but it seems to have worked absolutely perfectly! Link to comment Share on other sites More sharing options...
sharpspoonful Posted November 20, 2013 Share Posted November 20, 2013 Still lagging like crazy. I'm not sure why, but I may try again, with out the new version of Chatter. You'll see a lot of Chatter errors in the log, but not much about ECLSS.http://www./?zuusp7am1q2a4dn2.2 GHz Intel Core i7 Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted November 20, 2013 Share Posted November 20, 2013 Still lagging like crazy. I'm not sure why, but I may try again, with out the new version of Chatter. You'll see a lot of Chatter errors in the log, but not much about ECLSS.http://www./?zuusp7am1q2a4dn2.2 GHz Intel Core i7I've troubleshoot'd with Chatterer before and found it wasn't Chatterer.Which files exactly do you need for help on debugging issues? I will provide any once I know which one(s) you want / need. If this was spelled out earlier, i missed it... sorry....The newest version is working very quick as compared to the earlier version, but alas, it does not 'see' my kerbals and therefore is not using any of the resources... That is the problem I am having now with the release, I have PM'd Asmi about it with a log. If you could do the same, that would be awesome. All you have to do is upload the Log.txt file from your KSP directory to a file sharing site like mediafire and link Asmi to it! Link to comment Share on other sites More sharing options...
sharpspoonful Posted November 20, 2013 Share Posted November 20, 2013 EDIT: It looks like debris is counted as a vessel in ECLSS, and is adding to the "vessel" count, even though it isn't manible. After deleting the debris from my launch, the lag slowly minimized to a usable level. Link to comment Share on other sites More sharing options...
czokletmuss Posted November 20, 2013 Share Posted November 20, 2013 I also noticed that all probes are counted as ECLSS vessel too, which may cause additional lag with calculations for debris + probes + manned spacecraft + perhaps flags too?This mod is fantastic and I hope this issue will get fixed sometime in the future 'cause now it's sadly unplayable Link to comment Share on other sites More sharing options...
drtedastro Posted November 20, 2013 Share Posted November 20, 2013 Ok, I think that my log is now available at http://www./download/l7pxabc23wzove7/KSP.zipSpeed is ok, just not showing any kerbals in my craft (there are three in there), so no resources being used....let me know if you need anything else. Link to comment Share on other sites More sharing options...
asmi Posted November 21, 2013 Author Share Posted November 21, 2013 (edited) Version 1.0.7 is out! Download here: https://bitbucket.org/asmi/ksp/downloads/LifeSupportMod.1.0.7.zipRemoved profiling, did some more optimizations. Please report performance as well as any issues you encounter.BIG thanks to everybody who sent/published logs - they've helped a lot! Edited November 21, 2013 by asmi Link to comment Share on other sites More sharing options...
asmi Posted November 21, 2013 Author Share Posted November 21, 2013 UPDATE: I've uploaded wrong package. Those who donwloaded before this post - please re-download. Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted November 21, 2013 Share Posted November 21, 2013 I was wondering why! Haha Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted November 21, 2013 Share Posted November 21, 2013 I'm still not getting my crew recognized once flight scene is loaded.. I'll send you a new log! Link to comment Share on other sites More sharing options...
asmi Posted November 21, 2013 Author Share Posted November 21, 2013 I'm still not getting my crew recognized once flight scene is loaded.. I'll send you a new log!Have you got multiple parts with the same name? That's the only possible explanation... Link to comment Share on other sites More sharing options...
asmi Posted November 21, 2013 Author Share Posted November 21, 2013 Anyways, here is version 1.0.8, which checks for duplicated part names. Download here: https://bitbucket.org/asmi/ksp/downloads/LifeSupportMod.1.0.8.zip Link to comment Share on other sites More sharing options...
kyle.mk.howard Posted November 21, 2013 Share Posted November 21, 2013 I didn't just bobcat's soyuz. Attempting 1.0.8! Link to comment Share on other sites More sharing options...
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